Difference between revisions of "Grim Ward"

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(Added -attack rate to the table and added the value for it and also -movement speed%, updated the skill tables to level 1-20, 21-40, etc. from 1-10, 11-20, etc. Standardized the info regarding -DR% with the phrasing used on the Amplify Damage page (I think the sentence structure flows a bit better), added a note that slowing and -DR% are only applied to monsters that flee.)
(Added a note about the - attack rate in D2R being redundant most of the time.)
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*[[Cast rate]]
 
*[[Cast rate]]
 
*In D2R the -DR% is reduced to 20% (1/5) effectiveness against [[Immune to Physical]] monsters: this is applied to undead before [[Sanctuary (skill)|Sanctuary]]. -DR% works at 100% effectiveness against sundered monsters.
 
*In D2R the -DR% is reduced to 20% (1/5) effectiveness against [[Immune to Physical]] monsters: this is applied to undead before [[Sanctuary (skill)|Sanctuary]]. -DR% works at 100% effectiveness against sundered monsters.
 +
*In D2R the - Attack rate is usually redundant due to monsters prioritizing fleeing instead of attacking, although they can very rarely attack if stuck in confined spaces or if oscillating between fleeing and attacking on the edge of the flee radius. It can also be applicable at the moment of casting Grim Ward or if rapidly casting [[Taunt]] to force a monster to attack.
 
*Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected).  
 
*Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected).  
 
*In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt):
 
*In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt):

Revision as of 03:17, 15 June 2025