Difference between revisions of "FireMageBuilds"

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Arcane Talents (16 points)
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Here are a few fire builds.
  
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===Fire Talents (35 points)===
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'''Impact - 5/5 points'''<br>
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Gives your fire spells a 10% chance to stun the taget for 2 seconds.
  
Improved Arcane Missiles - 5/5 points
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'''Ignite - 5/5 points'''<br>
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
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Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
  
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'''Flame Throwing - 2/2 points'''<br>
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Increases the range of your fire spells by 6 yards.
  
Arcane Concentration - 5/5 points
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'''Burning Soul - 3/3 points'''<br>
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Gives your fire spells a 65% chance to not lose casting time when you take damage.
 
 
 
 
Improved Arcane Explosion - 3/3 points
 
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
 
 
 
  
Improved Blink - 2/2 points
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'''Incinerate - 2/2 points'''<br>
Reduces the cooldown of your Blink spell by 30 seconds.
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Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
  
 
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'''Improved Flamestrike - 3/3 points'''<br>
Evocation - 1/1 point
 
While channeling this spell, your mana regeneration is active and increased by 1000%. Lasts 8 seconds.
 
 
 
 
 
 
 
Frost Talents (0 points)
 
 
 
 
 
None
 
 
 
Fire Talents (35 points)
 
 
 
 
 
Improved Fireball - 5/5 points
 
Reduces the casting time of your Fireball spell by 0.5 seconds.
 
 
 
 
 
Impact - 5/5 points
 
Gives your fire spells a 10% chance to stun the target for 2 seconds.
 
 
 
 
 
Improved Fire Blast - 5/5 points
 
Reduces the cooldown of your Fire Blast spell by 1.5 seconds.
 
 
 
 
 
Critical Mass - 5/5 points
 
Increases the critical strike chance of your fire spells by 5%.
 
 
 
 
 
Flame Throwing - 2/2 points
 
Increases the range of your fire spells by 6 yards.
 
 
 
 
 
Improved Flamestrike - 3/3 points
 
 
Increases the critical strike chance of your Flamestrike spell by 15%.
 
Increases the critical strike chance of your Flamestrike spell by 15%.
  
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'''Improved Scorch - 5/5 points'''<br>
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Burns the target for an additional 25% of your Scorch spell damage over 4 seconds.
  
Pyroblast - 1/1 point
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'''Blast Wave - 1/1 point
Hurls an immense fiery boulder that causes 200 to 259 fire damage and an additional 76 damage over 12 seconds.
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A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
  
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'''Critical Mass - 3/3 points'''<br>
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Increases the critical strike chance of your fire spells by 6%.
  
Blast Wave - 1/1 point
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'''Fire Power - 5/5 points'''<br>
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
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Increases the damage done by your fire spells by 10%.
  
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'''Combustion - 1/1 point
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When activated, this spell gives your next fire damage spell a 100% critical strike chance.
  
Improved Fire Ward - 2/2 points
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===Arcane Talents (16 points)===
Causes your fire ward to reflect 35% of the damage absorbed back to the caster.
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'''Improved Arcane Missiles - 5/5 points'''<br>
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Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
  
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'''Arcane Concentration - 5/5 points'''<br>
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Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  
Fire Power - 5/5 points
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'''Evocation - 1/1 point
Increases the damage done by your fire spells by 10%.
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While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
  
 
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'''Improved Arcane Explosion - 5/5 points'''<br>
Combustion - 1/1 point
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Reduces the casting time of your Arcane Explosion by 1.5 seconds.
When activated, this spell gives your next fire damage spell a 100% critical strike chance.
 

Revision as of 03:23, 23 November 2004

Here are a few fire builds.

Fire Talents (35 points)

Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

Improved Scorch - 5/5 points
Burns the target for an additional 25% of your Scorch spell damage over 4 seconds.

Blast Wave - 1/1 point A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

Combustion - 1/1 point When activated, this spell gives your next fire damage spell a 100% critical strike chance.

Arcane Talents (16 points)

Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.