Difference between revisions of "Druid Talent Ratings"
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==Balance Talents== | ==Balance Talents== | ||
Revision as of 00:45, 19 December 2005
Updated for Patch 1.8
Balance Talents
Tier 1 - Improved Wrath/Nature's Grasp/Improved Nature's Grasp
Improved Wrath - 5 points
Reduces the cast time of your Wrath spell by 0.1 seconds per point.
Nature's Grasp - 1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Improved Nature's Grasp - 4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 15% per point.
Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter
Improved Entangling Roots - 3 points
Prereqs: 5 points Balance
Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.
Improved Moonfire - 5 points
Prereqs: 5 points Balance
Increases the damage and critical strike chance of your Moonfire spell by 2% per point.
Natural Weapons - 5 points
Prereqs: 5 points Balance
Increases the damage you deal with physical attacks in all forms by 2% per point.
Natural Shapeshifter - 3 points
Prereqs: 5 points Balance
Reduces the mana cost of shapeshifting by 10% per point.
Tier 3 - Improved Thorns/Omen of Clarity/Nature's Reach
Improved Thorns - 3 points
Prereqs: 10 points in Balance
Increases damage caused by your Thorns spell by 25% per point.
Omen of Clarity - 1 point
Prereqs: 10 points Balance
Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.
Nature's Reach - 3 points
Prereqs: 10 points Balance
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point.
Tier 4 - Vengeance/Improved Starfire
Vengeance - 5 points
Prereqs: 15 points Balance, 5 points Improved Moonfire
Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.
Improved Starfire - 5 points
Prereqs: 15 points Balance
Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.
Tier 5 - Nature's Grace/Moonglow
Nature's Grace - 1 point
Prereqs: 20 points Balance
All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.
Moonglow - 3 points
Prereqs: 20 points Balance, 5 points Improved Moonfire
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.
Tier 6 - Moonfury
Moonfury - 5 points
Prereqs: 25 points Balance, 1 point Nature's Grace
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.
Tier 7 - Moonkin Form
Moonkin Form - 1 point
Prereqs: 30 points Balance
Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.
Feral Combat Talents
Tier 1 - Ferocity/Improved Demoralizing Roar
Ferocity - 5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.
Improved Demoralizing Roar - 5 points
Increases the Attack Power reduction of your Demoralizing Roar by 5% per point.
Tier 2 - Improved Bash/Sharpened Claws
Improved Bash - 2 points
Prereqs: 5 points Feral Combat
Increases the stun duration of your Bash ability by 0.5 seconds per point.
Sharpened Claws - 5 points
Prereqs: 5 points Feral Combat
Increases your critical strike chance while in Bear or Cat form by 1% per point.
Tier 3 - Improved Prowl/Feral Charge/Blood Frenzy/Primal Fury
Improved Prowl - 5 points
Prereqs: 10 points Feral Combat
Reduces the chance enemies have to detect you while Prowling.
Feral Charge - 1 point
Prereqs: 10 points Feral Combat
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.
Blood Frenzy - 5 points
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws
Your critical strikes from Cat form abilities that add combo points have a 20% chance per point to add an additional combo point.
Primal Fury - 5 points
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws
Gives you a 20% chance per point to gain an additional 5 Rage anytime you get a critical strike while in Bear form.
Tier 4 - FF(Bear)/FF(Cat)/Predatory Strikes/Improved Shred
Faerie Fire (Bear) - 1 point
Prereqs: 15 points Feral Combat
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Faerie Fire (Cat) - 1 point
Prereqs: 15 points Feral Combat
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Predatory Strikes - 5 points
Prereqs: 15 points Feral Combat
Increases the Attack Power bonus from your Cat form ability by 4% per point.
Improved Shred - 2 points
Prereqs: 15 points Feral Combat
Reduces the Energy cost of your Shred ability by 5 per point.
Tier 5 - Thick Hide/Feline Swiftness
Thick Hide - 5 points
Prereqs: 20 points Feral Combat
Increases your Armor rating from items while in Bear form by 2% per point.
Feline Swiftness - 1 point
Prereqs: 20 points Feral Combat
Increases your movement speed by 30% while in Cat form. Only active outdoors.
Tier 6 - Strength of the Wild/Improved Ravage
Strength of the Wild - 4 points
Prereqs: 25 points Feral Combat, 5 points Predatory Strikes
Increases your Strength while in Bear or Cat form by 3% per point.
Improved Ravage - 2 points
Prereqs: 25 points Feral Combat
Increases the critical strike chance of your Ravage ability by 5% per point.
Tier 7 - Primal Instinct/Improved Pounce
Primal Instinct - 1 point
Prereqs: 30 points Feral Combat
Reduces the Mana cost of your shapeshifting abilities by 25%.
Improved Pounce - 2 points
Gives your Pounce ability a 50% chance per point to add an additional combo point to the target.
Restoration Talents
Tier 1 - Furor/Improved Mark of the Wild
Furor - 5 points
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear form.
Improved Mark of the Wild - 5 points
Increases the effects of your Mark of the Wild spell by 7% per point.
Tier 2 - Nature's Focus/Improved Healing Touch/Improved Enrage
Nature's Focus - 5 points
Prereqs: 5 points Restoration
Gives you a 12% chance per point to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
Improved Healing Touch - 5 points
Prereqs: 5 points Restoration
Reduces the mana cost of your Healing Touch spell by 3% per point.
Improved Enrage - 2 points
Prereqs: 5 points Restoration, 5 points Furor
Reduces the time required to generate Rage from your Enrage ability by 2 seconds per point and slightly reduces the Armor penalty.
Tier 3 - Combat Endurance/Gift of Nature/Intensity
Combat Endurance - 5 points
Prereqs: 10 points Restoration
Allows 2% per point of your Health regeneration to work while in combat.
Gift of Nature - 1 point
Prereqs: 10 points Restoration
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
Intensity - 5 points
Prereqs: 10 points Restoration
Gives you a 20% chance to gain 40 Energy when you shapeshift into Cat form.
Tier 4 - Improved Rejuvenation/Reflection
Improved Rejuvenation - 5 points
Prereqs: 15 points Restoration
Increases the effect of your Rejuvenation spell by 3%.
Reflection - 5 points
Prereqs: 15 points Restoration
Allows 15% of your Mana regeneration to continue while casting.
Tier 5 - Nature's Swiftness/Subtlety/Improved Tranquility
Nature's Swiftness - 1 point
Prereqs: 20 points Restoration, 5 points Nature's Focus
When activated, your next Nature spell becomes an instant cast spell.
Subtlety - 5 points
Prereqs: 20 points Restoration, 1 point Gift of Nature
Reduces the threat generated by your healing spells by 4% per point.
Improved Tranquility - 2 points
Prereqs: 20 points Restoration
Gives you a 40% chance per point to avoid interruption caused by damage while casting your Tranquility spell.
Tier 6 - Improved Regrowth
Improved Regrowth - 1/5 points
Prereqs: 25 points Restoration
Increases the critical effect chance of your Regrowth spell by 10% per point.
Tier 7 - Innervate
Innervate - 1 point
Prereqs: 30 points Restoration, 5 points Relflection
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.