Difference between revisions of "Equipping Your Endgame Druid"
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==Moonkin Form Druid - Overview== | ==Moonkin Form Druid - Overview== | ||
− | The success of a Moonkin Form Druid is dependant on their ability to crit spells. At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60. | + | The success of a Moonkin Form Druid is dependant on their ability to crit spells. At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60. Don't forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption. |
===Key Talents=== | ===Key Talents=== | ||
+ | '''Improved Wrath''' - Reduces the cast time of your Wrath spell by 0.1 sec. This spell is great for firing off one after the other for some quick damage and doesn't tie you up casting as much as Starfire. | ||
+ | '''Nature's Grasp and Improved Nature's Grasp''' - Casts Roots on a target that hits you. Great for keeping melee foes at bay while you cast away. | ||
− | + | '''Improved Moonfire''' - Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury. | |
+ | '''Vengeance''' - Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury. | ||
+ | '''Moonfury''' - Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage. | ||
− | + | '''Thick Hide''' - Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close. | |
+ | '''Insect Swarm''' - Decreases target's chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims. The green glow annoys people too! | ||
+ | ===Equipment=== | ||
− | + | You really want to find as much +1% spell crit gear as you can. The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat). | |
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+ | '''Some examples of easily attainable leather items:'''<br> | ||
+ | Gordok's Gloves - Dire Maul<br> | ||
+ | Insightful Hood - Dire Maul<br> | ||
+ | Tanglemoss Leggings - Dire Maul<br> | ||
+ | Stoneflower Staff - Dire Maul<br> | ||
+ | Rod of the Ogre Magi - Dire Maul<br> | ||
+ | Ironbark Staff - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it. | ||
+ | <br> | ||
+ | Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%. | ||
==Cat Form Druid - Overview== | ==Cat Form Druid - Overview== |
Revision as of 18:54, 6 January 2006
Moonkin Form Druid - Overview
The success of a Moonkin Form Druid is dependant on their ability to crit spells. At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60. Don't forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.
Key Talents
Improved Wrath - Reduces the cast time of your Wrath spell by 0.1 sec. This spell is great for firing off one after the other for some quick damage and doesn't tie you up casting as much as Starfire.
Nature's Grasp and Improved Nature's Grasp - Casts Roots on a target that hits you. Great for keeping melee foes at bay while you cast away.
Improved Moonfire - Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.
Vengeance - Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.
Moonfury - Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.
Thick Hide - Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.
Insect Swarm - Decreases target's chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims. The green glow annoys people too!
Equipment
You really want to find as much +1% spell crit gear as you can. The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).
Some examples of easily attainable leather items:
Gordok's Gloves - Dire Maul
Insightful Hood - Dire Maul
Tanglemoss Leggings - Dire Maul
Stoneflower Staff - Dire Maul
Rod of the Ogre Magi - Dire Maul
Ironbark Staff - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.
Cat Form Druid - Overview
The success of a Cat Form Druid is dependant on their ability to crit and dodge melee. A difference here from a Moonkin Form build will be that you don't necessarily have to have 31 points in your Feral Tree.
Key Talents
Equipment
PvP Strategies
Raiding Strategies
Bear Form Druid - Overview
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee. As with a Cat Form Druid, you won't necessarily have 31 points in your Feral Tree, often making this a more versatile build.
Key Talents
Equipment
PvP Strategies
Raiding Strategies
Healing Druid - Overview
The success of a Healing Druid is dependant on their ability to uhh ... heal. You don't necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.