Difference between revisions of "Tich BRP"

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== Introduction ==
 
== Introduction ==
The Basin on Tichondrius uses the Basin Raid Points (BRP) system to distribute loot dropped on raids.  Key features of the BRP system:
 
  
- It is a zero-sum points system with no inflation. Long-term, frequent raid participants cannot monopolize loot at the expense of less frequent or newer participants.
+
The Basin on Tichondrius uses the Basin Raid Points (BRP) system to distribute loot dropped on raids. Key features of the BRP system:
  
- Items have a fixed point cost. When an individual loots an item, those points are deducted from his or her total and redistributed to the other people present on the raid.  
+
• It is a zero-sum points system with no inflation. Long-term, frequent raid participants cannot monopolize loot at the expense of less frequent or newer participants.  
  
- Loot distribution is highly proportional to the time you spend raiding. Individuals can enjoy steady progress for each raid they attend without requiring the ceiling of a weighted random system or the strict turns of a list system.
+
• Items have a fixed point cost. When an individual loots an item, those points are deducted from his or her total and redistributed to the other people present on the raid.  
  
The system is subject to change at the discretion of the raid leaders, and indeed it has changed several times since inception. This document sets out the system in place as at 5 April 2006.
+
• Loot distribution is proportional to the time you spend raiding. Individuals can enjoy steady progress for each raid they attend without experiencing the ceiling of a weighted random system or the strict turns of a list system.
 +
The system is subject to change at the discretion of the raid leaders, and indeed it has changed several times since inception. This document sets out the system in place as at 5 April 2006.  
  
== Separate systems ==
+
The BRP systems are managed by a dedicated website.[link]  We maintain separate BRP systems for each of the following:[link these]
We maintain separate BRP systems for each of the following:
 
  
- Molten Core, Onyxia, World Bosses
+
Molten Core, Onyxia, World Bosses
  
- Blackwing Lair
+
Blackwing Lair
  
- Ruins of Ahn Qiraj (AQ20)
+
Ruins of Ahn Qiraj (AQ20)
  
- Temple of Ahn Qiraj (AQ40)
+
Temple of Ahn Qiraj (AQ40)
  
- Naxxramas
+
Naxxramas
  
Points earned in one system may only be spent within that same system.
+
Points earned in one system may only be spent within that same system.  This has been done to prevent farming points in earlier instances to spend in later ones.
  
== Points and item values ==
+
== Earning points ==
Each item is assigned a fixed point value by the raid leaders, based on its item level.  The formula is as follows:
 
  
BRP cost = ilvl^2 * slotmod * 1.2 * 0.025 (This formula is explained later)
+
When an item is looted, the looter pays the points value of that itemThat value is then divided by the number of raiders present, and awarded to them.
  
Item values are subject to change if the raid leaders feel it is warranted. Please PM or contact a raid leader privately if you have a problem with how a particular item is valued or notice a discrepancy in the tables.
+
So basically, you earn points by being on raids where items are looted by someone other than you.
  
Each participant in the system starts with 0 points and is assigned points when another participant loots an item on a raid they attend. The number of points is based on a simple calculation:
+
== Spending points ==
  
Points = (Total point value of item looted) / (number of players on the raid)
+
When an item drops that is to be distributed by the BRP system, the loot leader will announce the item on teamspeak or in the raid channel (/ra), and invite calls.  There are a number of calls you may make if you want the item:
  
This mechanism ensures zero inflation, as no more points come into the system than go out.
+
• '''Need''':  You should call ''need'' if you need that item on the toon you are playing on that raid.  ''Need'' calls have the highest priority for loot.
  
The raid leaders have the discretion to deem whether or not individuals who miss substantial portions of a raid are eligible for a points distribution for particular boss kills during that raid. Missing the first two or three trash mob pulls will not generally be a problem, but invididuals ported in immediately before a boss kill are not likely to be eligible for point distributions from that particular boss's loot.
+
• '''Upgrade''':  You may call ''upgrade'' on your Tier 2 hat or leg item (dropped by Onyxia and Ragnaros respectively) if you already have the Tier 1 item for that slot. ''Upgrade'' calls rank equally with ''need'' calls, but the price that you pay will be the difference between the Tier 1 cost and the Tier 2 cost (ie 45 BRP rather than 175 BRP).
  
== When loot drops ==
+
• '''Downgrade''':  You may call ''downgrade'' on a Tier 1 item if you already have the Tier 2 item for that slot.  ''Downgrade'' calls rank after ''need'' and ''upgrade'' calls in priority for looting, but if you win, you will pay nothing for the item.
When an item drops, the loot master announces the name of each item by calling it on teamspeak and/or by typing its name in the raid channel (/ra). While loot distribution is going on, please keep the raid channel free from chat and spam.  Once an item is announced, all interested parties will have a chance to type "need" (roughly 30 seconds). The lootmaster will then check the points table to see which interested invidual has the most points. That person loots the item and has the point value of the item deducted from their total and redistributed to the members of the raid.
 
  
You are allowed to loot items even if you have negative points (keep in mind since this is a zero sum system, many people will be negative).
+
After waiting an appropriate length of time (not generally more than 30 second or so) and trying to ensure that all calls have been made, the loot leader will check the BRP tables and announce the winner, who will be the person with the highest number of current BRP (subject to the priority explained above – ie ''need/upgrade'' first, and if nobody calls these, then ''downgrade'').
  
If two or more people who "need" a drop have equal points, they will use a /random 100 to determine who purchases the item.
+
If nobody calls an item, it will either be disenchanted (if it is a bind on pick-up item) and the nexus shards bought by the Banker (see later), or held by the loot leader (if it is a bind on equip item) and distributed via the forums, using the BRP system.
  
There is no limit on the number of purples you can loot in one run. However, you may only contest one item per boss.
+
== Discounts ==
  
On Molten Core and Onyxia raids only, "upgrade" may be called if a Tier 2 item drops and you already have the Tier 1 item for that slot (ie leg pieces from Ragnaros and hats from Onyxia)Upgrade calls rank with equal priority as "need" calls, but the cost is reduced to the difference between the Tier 1 cost and the Tier 2 cost.
+
Certain items may be available to certain characters at a discount to their value, to reflect the fact that these toons receive less utility from these items than othersExamples of this are:
  
Similarly, "downgrade" may be called if a Tier 1 item drops and you already have the Tier 2 item for that slot.  Downgrade calls rank after "need" or "upgrade" calls in priority, and if successful the item will be looted at no cost.
+
• Melee characters bidding on ranged weapons
  
If nobody calls the item, if it is BoE (bind on equip) then it will be bought by the Banker, and posted on the forums for distribution.  If the item is BoP (bind on pick-up) then it will be disenchanted, and resulting Nexus Shards will be bought by the Banker for 5 BRP each.
+
• Hunters bidding on certain melee weapons
  
== Point standings and item values ==
+
However, someone paying the full price for an item (ie a hunter no a ranged weapon, or a melee character on a melee weapon) will always take priority over someone paying a discounted price.
Overall points standings, results from individual raids, point values for particular items, individual loot histories, and other such information will be made easily accessible to all interested parties on a web site. This site will be updated at the end of each raid.
 
  
You can see current standings from all previous raids at the [http://www.aphasic.com/brp/ BRP website]
+
== Banker ==
  
== Explanation of item cost formula ==
+
The Banker is a dummy toon who exists in the BRP system to ensure that zero-sum is preserved.  He will buy all items that are looted but not awarded to a character present on the raid (eg fiery cores, lava cores, bloods of the mountain, BoE items not won on the raid, Nexus shards etc).  These items will be distributed on the forums as follows:
  
BRP cost = ilvl^2 * slotmod * 1.2 * 0.025  
+
• '''BoE items''':  Using the BRP system over a specified period of time (eg a week).  People will place their calls on the forums and at the specified close time for that auction, the winner will be selected in the usual way, and the item mailed to them.  BRP will be charged against the system in which the item was looted.
 +
 
 +
• '''Cores/BotM/Nexus''':  People may request these for specific purposes through the forums thread.  Distributions will be made periodically, according to current BRP totals, and items mailed to winners.
 +
 
 +
== Item values ==
 +
 
 +
Item values are calculated according to the following formula:
 +
 
 +
BRP value = iLvl^2 * slotmod * 1.2 * 0.025
  
 
Explanation of terms:  
 
Explanation of terms:  
  
- "ilvl" is the Item Level. It is squared to make higher-level items cost disproportionately more.  
+
"ilvl" is the Item Level. It is squared to make higher-level items cost disproportionately more.
- Slot mods are from the reverse item engineering thread: http://www.theamazonbasin.com/wow/forums/i...?showtopic=8105  
+
 
- The 1.2 is the modifier for any purple (blues are 1.1 and greens are 1.0), again from the reverse engineering thread above.  
+
Slot mods are from the reverse item engineering thread: http://www.theamazonbasin.com/wow/forums/i...?showtopic=8105
- The 0.025 is a constant that scales the values back down to something approaching our old BRP values.  
+
 
 +
The 1.2 is the modifier for any purple (blues are 1.1 and greens are 1.0), again from the reverse engineering thread above.
 +
 
 +
The 0.025 is a constant that scales the values back down to something approaching our old BRP values.  
  
 
This formula makes higher-level items cost disporportionately more as we get into harder and harder instances that drop epics with a higher base item levels. We pay more to reflect the increased difficulty of the instance and the dedication we have to put into our toons to be able to contribute to a boss kill that can drop an item of that level.  
 
This formula makes higher-level items cost disporportionately more as we get into harder and harder instances that drop epics with a higher base item levels. We pay more to reflect the increased difficulty of the instance and the dedication we have to put into our toons to be able to contribute to a boss kill that can drop an item of that level.  
Line 75: Line 82:
 
Here are the slot mods:  
 
Here are the slot mods:  
  
Head – 100%
+
Head – 100%
Neck – 54%
 
Shoulder – 74%
 
Back – 54%
 
Chest – 100%
 
Wrist – 54%
 
Hands – 74%
 
Waist – 74%
 
Legs – 100%
 
Feet – 74%
 
Ring – 54%
 
Trinkets – 68%
 
Shield – 50%
 
Off-hand – 50%
 
Wands - 45%
 
1h Weapon – 70%
 
2h Weapon – 110%
 
1 Hand Melee Weapons for Hunters - 40%
 
2 Hand Melee Weapons for Hunters - 60%
 
Ranged Weapons for Melee Classes- 40%  
 
  
You may note that these slot modifiers are not exactly the same as the ones listed in the reverse engineering thread. Weapons and offhands in particular are a bit different to reflect the fact that classes like Warriors, Rogues, and Hunters recieve disproportionately higher boost in power from weapons than armor, unlike spellcasters whose raw power is largely determined by things like +spell and +heal modifiers spread across multiple slots.
+
• Neck – 54%
  
== Price list ==
+
• Shoulder – 74%
All sample values listed below are rounded to be evenly divisible by five.
 
  
Tier1 Pieces (ilvl 66):Head/Chest/Legs 130 BRP
+
• Back – 54%
Shoulder/Hands/Feet/Waist 95 BRP
 
Wrist 70 BRP
 
  
Full Tier1 Set:
+
• Chest – 100%
New Cost: 840 BRP
 
Old Cost: 750 BRP
 
  
Tier2 Pieces (ilvl 76):Head/Chest/Legs 175 BRP
+
Wrist – 54%
Shoulder/Hands/Feet/Waist 130 BRP
 
Wrist 90 BRP
 
  
Full Tier2 Set:
+
• Hands – 74%
New Cost: 1140 BRP
 
Old Cost: 1100 BRP
 
  
Non Set Armor
+
• Waist – 74%
Molten Core/Onyxia
 
Aged Core Leather Gloves (ilvl69) - 105
 
Cloak of the Shrouded Mists (ilvl74) - 90
 
Core Forged Greaves (ilvl70) - 110
 
Crown of Destruction (ilvl76) - 175
 
Deep Earth Spaulders (ilvl71) - 150
 
Dragon's Blood Cape (ilvl73) - 85
 
Fireguard Shoulders (ilvl71) - 110
 
Fireproof Cloak (ilvl71) - 80
 
Flameguard Gauntlets (ilvl69) - 105
 
Flamewalker Legplates (ilvl61) - 110
 
Gloves of the Hypnotic Flame (ilvl70) - 110
 
Helm of the Lifegiver (ilvl62) - 115
 
Mana Igniting Cord (ilvl71) - 110
 
Manastorm Leggings (ilvl63) - 120
 
Onslaught Girdle (ilvl78) - 135
 
Robes of Volatile Power (ilvl66) - 130
 
Sabatons of the Flamewalker (ilvl68) - 105
 
Salamander Scale Pants (ilvl64) - 125
 
Sash of Whispered Secrets (ilvl71) - 110
 
Wildgrowth Spaulders (ilvl71) - 110
 
Wristguards of Stability (ilvl65) - 70
 
Wristguards of Trueflight (ilvl71) - 80
 
  
Blackwing Lair
+
• Legs – 100%
Angelista's Grasp (ilvl77) - 130
 
Black Ash Robe (ilvl75) - 170
 
Black Brood Pauldrons (ilvl75) - 125
 
Boots of Pure Thought (ilvl70) - 110
 
Boots of the Shadow Flame (ilvl83) - 155
 
Bracers of Arcane Accuracy (ilvl75) - 90
 
Chromatic Boots (ilvl77) - 130
 
Cloak of Draconic Might (ilvl70) - 80
 
Cloak of Firemaw (ilvl75) - 90
 
Cloak of the Brood Lord (ilvl83) - 110
 
Drake Talon Pauldrons (ilvl75) - 125
 
Ebony Flame Gloves (ilvl75) - 125
 
Elementium Threaded Cloak (ilvl77) - 95
 
Emberweave Leggings (ilvl75) - 170
 
Empowered Leggings (ilvl77) - 180
 
Firemaw's Clutch (ilvl75) - 125
 
Gloves of Rapid Evolution (ilvl73) - 120
 
Helm of Endless Rage (ilvl74) - 165
 
Interlaced Shadow Jerkin (ilvl71) - 150
 
Malfurion's Blessed Bulwark (ilvl75) - 170
 
Mantle of the Blackwing Cabal (ilvl73) - 120
 
Mish`Undare, Circlet of the Mind Flayer (ilvl83) - 205
 
Primalist Linked Legguards (ilvl75) - 170
 
Primalist Linked Waistguard (ilvl77) - 130
 
Ringo's Blizzard Boots (ilvl71) - 110
 
Shimmering Geta (ilvl77) - 130
 
Shroud of Pure Thought (ilvl75) - 90
 
Taut Dragonhide Belt (ilvl75) - 125
 
Taut Dragonhide Gloves (ilvl77) - 130
 
Taut Dragonhide Shoulderpads (ilvl77) - 130
 
Therazane's Link (ilvl83) - 155
 
  
Jewlery and Trinkets
+
• Feet – 74%
Molten Core/Onyxia
 
Choker of Enlightenment (ilvl65) - 70
 
Choker of the Firelord (ilvl78) - 100
 
Ring of Spellpower (ilvl66) - 70
 
Seal of the Archmagus (ilvl70) - 80
 
Eskhandars Collar (ilvl71) - 80
 
Medallion of Steadfast Might (ilvl68) - 75
 
Band of Sulfuras (ilvl78) - 100
 
Band of Accuria (ilvl78) - 100
 
Heavy Dark Iron Ring (ilvl66) - 70
 
Quickstrike Ring (ilvl67)- 75
 
Ring of Binding (ilvl73) - 85
 
Cauterizing Band (ilvl71) - 80
 
Talisman of Ephemeral Power (ilvl 66) - 90
 
Shard of the Scale (ilvl71) - 105
 
Shard of the Flame (ilvl74) - 110
 
Essence of the Pure Flame (ilvl 75) - 115
 
  
Blackwing Lair
+
Ring – 54%
Ring of Blackrock (ilvl75) - 90
 
Band of Forced Concentration (ilvl75) - 90
 
Band of Dark Dominion (ilvl70) - 80
 
Circle of Applied Force (ilvl75) - 90
 
Pure Elementium Band (ilvl83) - 110
 
Archimtiros Ring of Reckoning (ilvl83) - 110
 
Master Dragonslayers Ring (ilvl83) - 110
 
Pendant of the Fallen Dragon (ilvl74) - 90
 
Prestor's Talisman of Connivery (ilvl83) - 110
 
Master Dragonslayers Medallion (ilvl83) - 110
 
All Class Trinkets (ilvl76) - 120
 
Styleen's Impeding Scarab (ilvl75) - 115
 
Drake Fang Talisman (ilvl75) - 115
 
Neltharion's Tear (ilvl 83) - 140
 
Rejuvenation Gem (ilvl75) - 115
 
  
1 Hand Weapons:
+
• Trinkets – 68%
Molten Core/Onyxia
 
Sorcerous Dagger (ilvl65) - 90
 
Eskhandar's Right Claw (ilvl66) - 90
 
Aurastone Hammer (ilvl69) - 100
 
Gutgore Ripper (ilvl69) - 100
 
Core Hound Tooth (ilvl70) - 105 - Hunter cost 60
 
Brutality Blade (ilvl70) - 105 - Hunter cost 60
 
Azuresong Mageblade (ilvl71) - 105
 
Vis'kag the Bloodletter (ilvl74) - 115
 
Deathbringer (ilvl75) - 120
 
Perditions (ilvl77) - 125
 
  
Blackwing Lair
+
• Shield – 50%
Doom's Edge (ilvl70) - 105 - Hunter cost 60
 
Spineshatter (ilvl73) - 110
 
Dragonfang Blade (ilvl75) - 120 - Hunter cost 65
 
Maladath, RBotBF (ilvl75) - 120
 
Claw of the Blake Drake (ilvl75) - 120
 
Claw of Chromaggus (ilvl77) - 125
 
Crul'shorukh, Edge of Chaos (ilvl81) - 140 - Hunter cost 80
 
Lok'amir il Romathis (ilvl81) - 140
 
  
2 Hand Weapons
+
• Off-hand – 50%
Molten Core/Onyxia
 
Shadowstrike (ilvl63) - 130
 
Earthshaker (ilvl66) - 145
 
Obsidian Edged Blade (ilvl68) - 155
 
Staff of Dominance (ilvl70) - 160
 
Finkles Lava Dredger (ilvl70) - 160
 
Spinal Reaper (ilvl76) - 190
 
Bonereaver's Edge (ilvl77) - 195
 
  
Blackwing Lair
+
• Wands - 45%
Draconic Maul (ilvl70) - 160
 
Draconic Avenger (ilvl71) - 165
 
The Untamed Blade (ilvl73) - 175 - Hunter cost 95
 
Shadow Wing Focus Staff (ilvl75) - 185
 
Drake Talon Cleaver (ilvl75) - 185
 
Herald of Woe (ilvl75) - 185
 
Ashkandi, GotB (ilvl81) - 215
 
Staff of the Shadow Flame (ilvl81) - 215
 
  
Ranged Weapons and Offhand/Shields
+
• 1h Weapon – 70%
Molten Core/Onyxia
 
Striker's Mark (ilvl69) - 155 - Melee cost 55
 
Blastershot Launcher (ilvl70) - 160 - Melee cost 60
 
Fire Runed Grimoire (ilvl70) - 75
 
Ancient Cornerstone Grimoire (ilvl76) - 85
 
Drillborer Disk (ilvl67) - 65
 
Malistars Defender (ilvl75) - 85
 
  
Blackwing Lair
+
• 2h Weapon – 110%
Heartstriker (ilvl75) - 185 - Melee cost 65
 
Dragonbreath Hand Cannon (ilvl75) - 185 - Melee cost 65
 
Ashjre'thul, CoS (ilvl77) - 195
 
Master Dragonslayer's Orb (ilvl83) - 105
 
Red Dragonscale Protector (ilvl74) - 80
 
Elementium Reinforced Bulwark (ilvl77) - 90
 
  
Wands
+
• 1 Hand Melee Weapons for Hunters - 40%
Crimson Shocker - 55
 
Essence Gatherer - 65
 
Dragon's Touch - 75
 
  
== AQ20 Prices ==
+
• 2 Hand Melee Weapons for Hunters - 60%
Quest Items:
 
Qiraji Hilt - 105 (60 hunter)
 
Head of Ossirian the Unscarred - 80
 
  
Armor:
+
• Ranged Weapons for Melee Classes- 40%
Vestment of the Shifting Sands - 135
 
Boots of the vanguard - 100
 
Thick Silithid Chestguard - 145
 
Dustwind Turban - 145
 
Gauntlets of the Immovable - 105
 
Slimy Scaled Guantlets - 105
 
Bracers of Brutality - 85
 
Ossirian's Binding - 120
 
Leggings of the Black Blizzard - 160
 
Gauntlets of New Life - 120
 
Shackles of the Unscarred - 85
 
Gloves of Dark Wisdom - 120
 
Helm of Domination - 160
 
Sandstorm Cloak - 85
 
Runic Stone Shoulders - 120
 
  
Weapons/offhands/shields:
+
== List of values ==
Qiraji Sacrificial Dagger - 95 (55 hunter)
 
Manslayer of the Qiraji - 145 (80 hunter)
 
Talon of Furious Concentration - 75
 
Buru's Skull fragment - 70
 
Bow of Taut Sinew - 155 (60 melee)
 
Stinger of Ayamiss - 100
 
Staff of the Ruins - 175
 
Crossbow of Imminent Doom - 175 (65 melee)
 
Sand Polished Hammer - 110
 
  
Nexus Crystal (purchased by bank) - 5
+
[insert pricelist]
Class Skill Book - 80
 

Revision as of 04:50, 6 April 2006

Introduction

The Basin on Tichondrius uses the Basin Raid Points (BRP) system to distribute loot dropped on raids. Key features of the BRP system:

• It is a zero-sum points system with no inflation. Long-term, frequent raid participants cannot monopolize loot at the expense of less frequent or newer participants.

• Items have a fixed point cost. When an individual loots an item, those points are deducted from his or her total and redistributed to the other people present on the raid.

• Loot distribution is proportional to the time you spend raiding. Individuals can enjoy steady progress for each raid they attend without experiencing the ceiling of a weighted random system or the strict turns of a list system. The system is subject to change at the discretion of the raid leaders, and indeed it has changed several times since inception. This document sets out the system in place as at 5 April 2006.

The BRP systems are managed by a dedicated website.[link] We maintain separate BRP systems for each of the following:[link these]

• Molten Core, Onyxia, World Bosses

• Blackwing Lair

• Ruins of Ahn Qiraj (AQ20)

• Temple of Ahn Qiraj (AQ40)

• Naxxramas

Points earned in one system may only be spent within that same system. This has been done to prevent farming points in earlier instances to spend in later ones.

Earning points

When an item is looted, the looter pays the points value of that item. That value is then divided by the number of raiders present, and awarded to them.

So basically, you earn points by being on raids where items are looted by someone other than you.

Spending points

When an item drops that is to be distributed by the BRP system, the loot leader will announce the item on teamspeak or in the raid channel (/ra), and invite calls. There are a number of calls you may make if you want the item:

Need: You should call need if you need that item on the toon you are playing on that raid. Need calls have the highest priority for loot.

Upgrade: You may call upgrade on your Tier 2 hat or leg item (dropped by Onyxia and Ragnaros respectively) if you already have the Tier 1 item for that slot. Upgrade calls rank equally with need calls, but the price that you pay will be the difference between the Tier 1 cost and the Tier 2 cost (ie 45 BRP rather than 175 BRP).

Downgrade: You may call downgrade on a Tier 1 item if you already have the Tier 2 item for that slot. Downgrade calls rank after need and upgrade calls in priority for looting, but if you win, you will pay nothing for the item.

After waiting an appropriate length of time (not generally more than 30 second or so) and trying to ensure that all calls have been made, the loot leader will check the BRP tables and announce the winner, who will be the person with the highest number of current BRP (subject to the priority explained above – ie need/upgrade first, and if nobody calls these, then downgrade).

If nobody calls an item, it will either be disenchanted (if it is a bind on pick-up item) and the nexus shards bought by the Banker (see later), or held by the loot leader (if it is a bind on equip item) and distributed via the forums, using the BRP system.

Discounts

Certain items may be available to certain characters at a discount to their value, to reflect the fact that these toons receive less utility from these items than others. Examples of this are:

• Melee characters bidding on ranged weapons

• Hunters bidding on certain melee weapons

However, someone paying the full price for an item (ie a hunter no a ranged weapon, or a melee character on a melee weapon) will always take priority over someone paying a discounted price.

Banker

The Banker is a dummy toon who exists in the BRP system to ensure that zero-sum is preserved. He will buy all items that are looted but not awarded to a character present on the raid (eg fiery cores, lava cores, bloods of the mountain, BoE items not won on the raid, Nexus shards etc). These items will be distributed on the forums as follows:

BoE items: Using the BRP system over a specified period of time (eg a week). People will place their calls on the forums and at the specified close time for that auction, the winner will be selected in the usual way, and the item mailed to them. BRP will be charged against the system in which the item was looted.

Cores/BotM/Nexus: People may request these for specific purposes through the forums thread. Distributions will be made periodically, according to current BRP totals, and items mailed to winners.

Item values

Item values are calculated according to the following formula:

BRP value = iLvl^2 * slotmod * 1.2 * 0.025

Explanation of terms:

• "ilvl" is the Item Level. It is squared to make higher-level items cost disproportionately more.

• Slot mods are from the reverse item engineering thread: http://www.theamazonbasin.com/wow/forums/i...?showtopic=8105

• The 1.2 is the modifier for any purple (blues are 1.1 and greens are 1.0), again from the reverse engineering thread above.

• The 0.025 is a constant that scales the values back down to something approaching our old BRP values.

This formula makes higher-level items cost disporportionately more as we get into harder and harder instances that drop epics with a higher base item levels. We pay more to reflect the increased difficulty of the instance and the dedication we have to put into our toons to be able to contribute to a boss kill that can drop an item of that level.

Here are the slot mods:

• Head – 100%

• Neck – 54%

• Shoulder – 74%

• Back – 54%

• Chest – 100%

• Wrist – 54%

• Hands – 74%

• Waist – 74%

• Legs – 100%

• Feet – 74%

• Ring – 54%

• Trinkets – 68%

• Shield – 50%

• Off-hand – 50%

• Wands - 45%

• 1h Weapon – 70%

• 2h Weapon – 110%

• 1 Hand Melee Weapons for Hunters - 40%

• 2 Hand Melee Weapons for Hunters - 60%

• Ranged Weapons for Melee Classes- 40%

List of values

[insert pricelist]