Difference between revisions of "Volvo Backup Tank"

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Role: Backup Tank<br>
 
Role: Backup Tank<br>
Aura: Resistance<br>
+
Aura: Devotion<br>
 
Blessing: Might<br>
 
Blessing: Might<br>
 
This paladin is usually another melee damage fighter but can play tank in a pinch.<br>
 
This paladin is usually another melee damage fighter but can play tank in a pinch.<br>
  
  
'''Holy Talents''' (6 points)<br>
+
'''Holy Talents (3 points)'''<br>
Spiritual Focus - 4/5 points<br>
+
 
Improved Lay on Hands - 2/2 points<br>
+
Spiritual Focus - 3/5 points<br>
 +
Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.<br>
 +
 
 +
 
 +
'''Protection Talents (26 points)'''<br>
 +
 
 +
Improved Devotion Aura - 5/5 points<br>
 +
Increases the armor bonus of your Devotion Aura by 25%.<br>
  
'''Protection Talents''' (15 points)<br>
 
 
Redoubt - 5/5 points<br>
 
Redoubt - 5/5 points<br>
 +
Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 seconds or 5 blocks.<br>
 +
 
Toughness - 5/5 points<br>
 
Toughness - 5/5 points<br>
 +
Increases your armor value from items by 10%.<br>
 +
 
Shield Specialization - 5/5 points<br>
 
Shield Specialization - 5/5 points<br>
 +
Increases the amount of damage absorbed by your shield by 25%.<br>
 +
 +
Holy Shield - 1/1 point<br>
 +
Increases chance to block by 30% for 10 seconds and deals 40 Holy damage for each attack blocked while active. Each block expends a charge. 4 charges.<br>
 +
 +
Reckoning - 5/5 points<br>
 +
Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.<br>
 +
 +
 +
'''Retribution Talents (22 points)'''<br>
 +
 +
Benediction - 5/5 points<br>
 +
Reduces the Mana cost of your Retribution spells by 15%.<br>
  
'''Retribution Talents''' (30 points)<br>
 
 
Improved Blessing of Might - 5/5 points<br>
 
Improved Blessing of Might - 5/5 points<br>
Benediction - 1/5 point<br>
+
Increases the Attack Power bonus of your Blessing of Might by 20%.<br>
Two-Handed Weapon Specialization - 5/5 points<br>
+
 
 +
Improved Seal of the Crusader - 5/5 points<br>
 +
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.<br>
 +
 
 +
Seal of Command - 1/1 point<br>
 +
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.<br>
 +
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.<br>
 +
 
 
Vengeance - 5/5 points<br>
 
Vengeance - 5/5 points<br>
Deflection - 5/5 points<br>
+
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.<br>
Precision - 3/3 points<br>
+
 
 
Consecration - 1/1 point<br>
 
Consecration - 1/1 point<br>
Conviction - 5/5 points<br>
+
Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.<br>
 +
 
  
 +
'''Talent Build Plan:'''<br>
 +
So far I have put points in Retribution for Consecration, switching over to Protection to pick up some tanking skills down to Holy Shield. Then I'll pick up Holy to get reduced interrupt on heals, and back to Protection to finish it off.<br>
  
 +
Swapped Devotion Aura with the main tank, so he can get Redoubt instead.<br>
  
Talent Build Plan:<br>
+
I am considering dropping Seal of Command, since I plan to use a 1H + shield for tanking. I think Seal of the Crusader with a fast 1H may be a better choice, to keep up Vengeance as much as possible.<br>
Obtain Imp Blessing of Might 5/5 at level 14.  After that, who knows.  The point in Benedition might be much better spent in Seal of Command given the bug fix being applied to Seal of the Crusader.
 

Revision as of 14:24, 12 April 2005

Role: Backup Tank
Aura: Devotion
Blessing: Might
This paladin is usually another melee damage fighter but can play tank in a pinch.


Holy Talents (3 points)

Spiritual Focus - 3/5 points
Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.


Protection Talents (26 points)

Improved Devotion Aura - 5/5 points
Increases the armor bonus of your Devotion Aura by 25%.

Redoubt - 5/5 points
Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 seconds or 5 blocks.

Toughness - 5/5 points
Increases your armor value from items by 10%.

Shield Specialization - 5/5 points
Increases the amount of damage absorbed by your shield by 25%.

Holy Shield - 1/1 point
Increases chance to block by 30% for 10 seconds and deals 40 Holy damage for each attack blocked while active. Each block expends a charge. 4 charges.

Reckoning - 5/5 points
Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.


Retribution Talents (22 points)

Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.

Improved Blessing of Might - 5/5 points
Increases the Attack Power bonus of your Blessing of Might by 20%.

Improved Seal of the Crusader - 5/5 points
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.

Vengeance - 5/5 points
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.

Consecration - 1/1 point
Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.


Talent Build Plan:
So far I have put points in Retribution for Consecration, switching over to Protection to pick up some tanking skills down to Holy Shield. Then I'll pick up Holy to get reduced interrupt on heals, and back to Protection to finish it off.

Swapped Devotion Aura with the main tank, so he can get Redoubt instead.

I am considering dropping Seal of Command, since I plan to use a 1H + shield for tanking. I think Seal of the Crusader with a fast 1H may be a better choice, to keep up Vengeance as much as possible.