Difference between revisions of "Talk:Zoomancer Guide"
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TahiriRocks (talk | contribs) |
TahiriRocks (talk | contribs) |
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*Added section on gloams. | *Added section on gloams. | ||
− | + | ====Suggested Further Edits==== | |
− | + | =====Mercenary===== | |
− | == | ||
− | |||
− | ==== | ||
*Expand to include advice on equipping him and keeping him alive. | *Expand to include advice on equipping him and keeping him alive. | ||
− | ====Strategy==== | + | =====Strategy===== |
*Expand with more general advice on managing skeletons, general battle tactics, specifc area strategies, etc | *Expand with more general advice on managing skeletons, general battle tactics, specifc area strategies, etc | ||
+ | |||
+ | -- [[User:TahiriRocks|TahiriRocks]] 22:16, 14 Sep 2006 (EST) |
Revision as of 21:44, 14 September 2006
Edit Log
9/14/06
Skills
- Clay Golem: added tips on combat-casting.
- Revive: Added note on using elemental revives to kill unbreakable PIs.
- Amplify Damage: Split off into its own sub-heading, and added info on desirable radius.
- Confuse and Attract: Added tips on using attract with its un-overwritable nature.
- Everything Else: Added section on Terror
Stats
- Energy: adjusted advice to call for lower or no energy if using an insight, and no energy at all in hardcore.
Equipment
- Added information on main focus options for equipment in addition to MF.
- Added many specific equipment suggestions
- Added info that extra skeletons gained from +skills die when you weapon swap.
- Advised the use of charms in hardcore.
Strategy
- Added section on gloams.
Suggested Further Edits
Mercenary
- Expand to include advice on equipping him and keeping him alive.
Strategy
- Expand with more general advice on managing skeletons, general battle tactics, specifc area strategies, etc
-- TahiriRocks 22:16, 14 Sep 2006 (EST)