Difference between revisions of "Talk:Templar"

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==Archived early, early, alpha skills==
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==Old pre-alpha skill info==
Note: All this info is likely quite wrong, and most skills probably don't even exist anymore! ;-) This is OLD info, folks! Archived more for fun and if anyone cares.
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I've archived the very early pre-alpha skill info that is outdated by now here: [[Templar/Prealpha]]. It won't be maintained and is only kept if someone is interested. ;-) The current info is now on the respect class pages instead: [[Blademaster]], [[Guardian]]. -- [[User:Jugalator|Jugalator]] 23:09, 17 Jul 2007 (BST)
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===Assault===
 
Skills dealing with Templar offensive abilities.
 
 
 
;Charge
 
:''Calling upon the courage of his ancestors, the Templar charges headlong into battle!''
 
:Requirement: Sword
 
:Cost: 25 Power
 
 
 
;Slam
 
:''The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.''
 
:Requirement: Sword
 
:Effect: +200% damage, +10% / level
 
:Cost: 5 Power
 
 
 
;Sprint
 
:''Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.''
 
:Cost: 10 Power, -3 / level
 
 
 
;Sweep
 
:''The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.
 
:Effect: +75% damage, +5% / level
 
:Requirement: Sword
 
:Cost: 5 Power
 
 
 
===Holy Auras===
 
Area of effect skills improving the Templar's offensive and defensive abilities alike by affecting the surroundings.
 
 
 
;Aura of Renewal
 
:''Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.''
 
:''Regeneration rate changes baqsed on the amount of enemies within the Templar'sw Holy Aura.''
 
:Effect: Increased regeneration based on the number of enemies in the area of effect.
 
:Upkeep: 30 Power, -1 / level
 
 
 
;Aura of Sacred Winds
 
:''This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.''
 
:Upkeep: 25 Power
 
 
 
;Fire Aura
 
:''By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases. The amount is based on the number of enemies within the Templar's Holy Aura''
 
:Effect: Increased fire damage based on the number of enemies in the area of effect.
 
:Upkeep: 20 Power
 
 
 
;Grand Aura
 
:''Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.''
 
:Effect: +15% Holy Aura radius / level
 
 
 
;Power Aura
 
:''As a Templar places themselves in greater danger, their increasing faith fuels their power.''
 
:''Power regeneration rate changes based on the amount of enemies within the Templar's Holy Aura''
 
:Effect: Increased regeneration based on the number of enemies in the area of effect.
 
:Upkeep: 30 Power, -5 / level
 
 
 
===Invocation===
 
Skills to increase the combat efficiency for the Templar.
 
 
 
;Challenge
 
:''This command draws enemies within the Templar's Holy Aura into melee range and decreases the damage that they do.''
 
:Effect: 25% damage per level
 
:Cost: 25 Power
 
 
 
;Flurry Boost
 
:''This chant conveys a boost to the Templar’s melee attack speed.''
 
:Effect: Increases speed by 30% for 5 seconds, +15% / level
 
:Cost: 40 Power
 
 
 
;Shield of Faith
 
:''This prayer grants a 15 second boost to the Templar's total amount of shields.''
 
:Requirement: Sword
 
:Effect: +50 Shields, +25 / level
 
:Cost: 40 Power
 
 
 
;Whirlwind
 
:''The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.''
 
:Requirement: Sword
 
:Cost: 40 Power
 
</div>
 

Revision as of 17:09, 17 July 2007

Old pre-alpha skill info

I've archived the very early pre-alpha skill info that is outdated by now here: Templar/Prealpha. It won't be maintained and is only kept if someone is interested. ;-) The current info is now on the respect class pages instead: Blademaster, Guardian. -- Jugalator 23:09, 17 Jul 2007 (BST)