Difference between revisions of "Cabalist Weapons"
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:Dark devices created by twisted minds. Using their own foulness against the demons is dangerous business, and the Black Death is not a thing to be trifled with. At least not for some... | :Dark devices created by twisted minds. Using their own foulness against the demons is dangerous business, and the Black Death is not a thing to be trifled with. At least not for some... | ||
::Toxic Splash Damage, 240 shots per minute, 20m range | ::Toxic Splash Damage, 240 shots per minute, 20m range | ||
− | :: | + | ::2 mods? (Fuel, Fuel) |
+ | ::A careful examination of the plagueblaster model shows that it has room for four fuel mods. More mod sockets may only show up on higher level versions, however. | ||
== Mind-control Weapons == | == Mind-control Weapons == |
Revision as of 03:18, 30 November 2007
Focus Items
- Cabalistic Lens
- Lenses provide higher critical attack chances.
- 80 shots/min, 15m range, 8% critical chance
- 2 mods (Relic, Relic)
- Cabalistic Prism
- Prisms provide extra mod slots.
- 80 shots/min, 15m range
- 4 mods (Relic, Relic, Relic, Relic)
- Cabalistic Radiant
- Radiants provide an inherent higher elemental attack strengths.
- 80 shots/min, 15m range
- 2 mods (Relic, Relic)
- Cabalistic Core
- Cores provide increased cast rates.
- 80 shots/min, 15m range, Increases use rate of Evocation skills by 10%
- 2 mods (Relic, Relic)
- Cabalistic Axis
- Axis provide more power efficiency.
- 80 shots/min, 15m range, Decreases power cost of Evocation skills by 10%
- 2 mods (Relic, Relic)
- Cabalistic Locus
- Locus provide the most base damage.
- 80 shots/min, 15m range
- 2 mods (Relic, Relic)
The "Cabalistic" series is the first evoker weapon series. There is also the "Enigmatic" series: Enigmatic Lens, Enigmatic Radiant, etc.; and the "of the Master" series: Locus of the Master, etc. The stats are the same (i.e. all lenses provide a bonus critical chance, all prisms have bonus mod slots, and so on), but the item level is higher, leading to correspondingly higher power ratings and elemental attack strengths.
Heavy Rifles
- Blightcaster
- Description
- Toxic Splash damage, 60 shots/min, 20m range
- 7 mods? (Rocket, Fuel, Fuel, Fuel, Battery, Relic, Relic)
- Tempest Rifle
- Uses a magnetic field generator to shape and discharge a burst of high-voltage electrical orbs that are designed to damage as many targets as possible through a spread of independent projectiles moving in a random, forward path.
- Electrical Direct damage, 42 shots/min, 20m range
- 3 mods? (Battery, Battery, Battery)
Laser Pistol
- HARP Pistol
- One-handed version of the Harmonic Resonance Projector.
- Electrical Beam damage, Constant, 15m range, Immobilizes Enemies (Stop Strength: 25), Shield Overload 400%
- mods?
(Also comes in Mk 2 and Mk 3 varieties.)
Machine Pistols
Highly inaccurate.
- Plagueblaster
- Dark devices created by twisted minds. Using their own foulness against the demons is dangerous business, and the Black Death is not a thing to be trifled with. At least not for some...
- Toxic Splash Damage, 240 shots per minute, 20m range
- 2 mods? (Fuel, Fuel)
- A careful examination of the plagueblaster model shows that it has room for four fuel mods. More mod sockets may only show up on higher level versions, however.
Mind-control Weapons
Not sure at the moment if there are non-unique versions.
- Grandmaster (Unique)
- Puppet Master weapons confuse targeted demons, causing them to attack other demons.
- Mind-control direct, Constant, 25m range
- 0 mods?
Rebounding Pistols
- Rebounding Pistol
- The unnatural ricochets of this chaotic, rapid-fire weapon makes it devastating when used indoors.
- Physical Direct & Splash, 150 shots/min, 30m range
- 5 mods? (Fuel, Fuel, Relic, Relic, Relic)
Streaming Field Guns
- Eruptor
- Description
- Fire Field damage, Constant Field, 23m range
- 2 mods? (Fuel, Fuel)