Difference between revisions of "Deadmines"

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Deadmines is a level 15 - 22 instance located in south east Westfall that is recommended for level 18-24 groups.  This instance is very linear in fashion.  Once the group gets into the instance a straight line through the dungeon is easily followed.   
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Deadmines is a level 15 - 22 instance located in south-east [[Westfall]] that is recommended for level 18-24 groups.  This instance is very linear in fashion.  Once the group gets into the instance a straight line through the dungeon is easily followed.   
  
 
== Quests ==
 
== Quests ==

Revision as of 13:24, 11 September 2006

Deadmines is a level 15 - 22 instance located in south-east Westfall that is recommended for level 18-24 groups. This instance is very linear in fashion. Once the group gets into the instance a straight line through the dungeon is easily followed.

Quests

Here are a list of all deadmines related quests.

15? (17?)Red Silk Bandanas is a quest that is obtained at the top of the tower on Sentinel Hill. The rewards are a choice of a Sword, Dagger, or 2hand Axe.

There are two quests that are not in the instance, but are in the mine area outside. You have to fight through some defias around level 17-19 and then fight some skeletons to a boss zombie for Oh Brother, the memories can be collected off any of the undead at random. You get both of these quests from the same NPC in the Dwarf District of SW.
Collecting Memories - Reward is Mail boots or Leather Gloves.
Oh Brother. . . The reward is a 2h Axe

If you're a paladin, there's a third quest you want to be looking for in the non-instanced part of the deadmines. The Test of Righteousness, as one of it's multiple parts, requires Whitestone oak lumber, which you'll get from the goblin woodcarvers, just before you enter the instance.

There are 2 quests inside the instance. One is to kill a goblin shredder (A required boss to advance). The other is to kill VanCleef, the last boss of the instance.
Underground Assault gives mail gloves or a wand.
14 (22) The Defias Brotherhood This gives very good rewards. Mail pants, Leather Tunic or a Staff. This starts as a quest line from Stoutmantle in Westfall at level 14 and has the same name at the beginning of the quest line.

So, what other items can you get from this instance? Following is a list of items uniquely dropped in the Deadmines. This does not include world drops, that you will likely see a few of, since they are so random you cannot rely on ever seeing one.

Boss List

Rhak'Zor
This is the first boss you fight. He is immune to cold and is a pretty easy fight. There are two additional mobs in the room with Rhak'Zor. The best strategy is to attempt to body pull one of the three, typically Rhak'Zor himself, and kill a single mob in the hallway before dealing with the other two. Don't rely on frost nova to get Rhak'Zor off you as a mage.
Rhak'Zor's Hammer (not updated)

Sneed's Shredder
Sneed's Shredder is not immune to cold or snares. This leaves a lot of options open for kiting. Back when talents first went in he could be soloed pretty easily by a level 18 mage. An important note is that the first release of Talents allowed a level 18 Mage to have as many talent points as a level 28 does now.
Buzzer Blade Common Drop
Buzz Saw Rare Drop

Sneed
After killing the Shredder you have to fight the pilot. The only difficult part about fighting him is not expecting another fight immediatly after the last. So, be ready!
Gold-flecked Gloves Common Drop
Taskmaster's Axe Rare Drop

Gilnid
This fight takes place in the foundry room. You need to clear a large number of engineer type goblins before reaching Gilnid. One type of goblin creates a mechanical when it first gains aggro to attack another member of the group.

Gilnid always comes with an add or two. You should focus on the adds first, since they are pretty easy to take down. Also just try to keep good aggro on all adds so your healer doesn't get hit when they start healing.
Smelting Pants Common Drop
Lavishly Jeweled Ring Rare Drop

Mr. Smite
Smite is a Tauren Warrior with warstomp. He has 2 hidden adds from the stealthed defias near him. Kill the adds first, because Smite's DPS just goes up through the fight. At the beginning Smite isn't much of a problem, and the adds are a lot quicker to kill than him.

One strategy for engaging the adds first is to stand well back from the base of the bridge and use an AE damage attack at the base of one of the pillars at the bottom of the bridge. This should only pull one or both of the adds. Leaving you to deal with Smite alone later.
Smite's Reaver Common Drop
Thief's Blade Common Drop
Smite's Mighty Hammer Rare Drop

Cookie
He is a murloc and the ship's cook. Most groups skip him but you can find him around the backside of the ship.
Cookie's Tenderizer Common Drop
Cookie's Stirring Rod Rare Drop

Captain Greenskin
This is the last boss before VanCleef and he patrols the top decks of the ship. The difficulty here is that he wanders the top deck and can aggro the group while fighting other mobs on the stairs up to the top.

It may be best to station a resser at the back of the party in case of a wipeout. The resser can run off the back of the ship and swim around to the staircase where the Smite fight occurs to get back up on the ship.
Impaling Harpoon Common Drop
Emberstone Staff Rare Drop

Edwin VanCleef
This is what you have been waiting for. He spawns 2 bodyguards immediately, and 2 more later in the fight. Best to take out the bodyguards fast so you do not get overwhelmed. The running resser can also be used here to recover from a wipe. This strategy works best if you go around back where Cookie is on your way up to the top deck.
Corsair's Overshirt Common Drop
Cruel Barb Common Drop
Cape of the Brotherhood Rare Drop
Blackened Defias Armor Rare Drop

Item List

Blackened Defias Armor Sta/Str/Agi Leather armor. This is part of the Defias Leather set.

Cape of the Brotherhood - 21 Armor, 6 Agi, 3 Sta

Cookie's Stirring Rod 22.3 DPS wand

Corsair's Overshirt Spi/Sta cloth chest armor

Cruel barb +12 Attack Power 15.5DPS sword

Emberstone Staff Int/Spi/Sta Staff

Gold-plated Buckler Sta/Agi Buckler (not updated)

Impaling Harpoon - Polearm, 14.4 DPS, 7 Agi

Lavishly Jeweled Ring Int/Agi Ring

Smite's Mighty Hammer - 2H Mace, 19.7 DPS, 3.5 speed, 11 Str, 4 Agi

Taskmaster Axe - 2H Axe, 19.6 DPS, 8 Sta/Spi

Bestiary

Defias Companion 14-15

Defias Henchman 14-16 Elite

Defias Digger 15-16

Defias Conjurer 15-16 Elite

Defias Watchman 15-17 Elite

Defias Worker 16-17

Defias Magician 16-17 Elite

Goblin Craftsman 17-19 Elite

Defias Overseer 17-18 Elite

Defias Evoker 17-18 Elite

Goblin Engineer 17-19 Elite

Defias Taskmaster 18-19 Elite

Defias Wizard 18-19 Elite

Defias Blackguard 17-20 Elite

Defias Pirate 17-20 Elite

Defias Squallshaper 17-20 Elite


** note needs more work **

Walkthrough