Difference between revisions of "Holy Warrior Spec"
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− | '''Holy Talents''' (19 points) | + | == '' '''Holy Talents''''' (19 points) == |
− | Spiritual Focus - 5/5 points | + | |
+ | '''Spiritual Focus''' - 5/5 points | ||
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage. | Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage. | ||
− | Improved Holy Light - 3/3 points | + | '''Improved Holy Light''' - 3/3 points |
Increases the amount healed by your Holy Light spell by 12%. | Increases the amount healed by your Holy Light spell by 12%. | ||
− | Revelation - 2/2 points | + | '''Revelation''' - 2/2 points |
Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes. | Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes. | ||
− | Illumination - 5/5 points | + | '''Illumination''' - 5/5 points |
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a ? chance to gain Mana equal to the base cost of the spell. | After getting a critical effect from your Flash of Light or Holy Light spell, gives you a ? chance to gain Mana equal to the base cost of the spell. | ||
− | Divine Favor - 1/1 point | + | '''Divine Favor''' - 1/1 point |
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance. | When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance. | ||
− | Improved Flash of Light - 3/3 points | + | '''Improved Flash of Light''' - 3/3 points |
Reduces the Mana cost of your Flash of Light spell by ?. | Reduces the Mana cost of your Flash of Light spell by ?. | ||
− | '''Protection Talents''' (0 points) | + | |
+ | == '' '''Protection Talents''''' (0 points) == | ||
+ | |||
None | None | ||
− | |||
− | Improved Blessing of Might - 5/5 points | + | == '' '''Retribution Talents''''' (32 points) == |
+ | |||
+ | |||
+ | '''Improved Blessing of Might''' - 5/5 points | ||
Increases the Attack Power bonus of your Blessing of Might by 20%. | Increases the Attack Power bonus of your Blessing of Might by 20%. | ||
− | Two-Handed Weapon Specialization - 5/5 points | + | '''Two-Handed Weapon Specialization''' - 5/5 points |
Increases the damage you deal with two-handed melee weapons by 5%. | Increases the damage you deal with two-handed melee weapons by 5%. | ||
− | Improved Seal of the Crusader - 5/5 points | + | '''Improved Seal of the Crusader''' - 5/5 points |
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%. | Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%. | ||
− | Vengeance - 5/5 points | + | '''Vengeance''' - 5/5 points |
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike. | Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike. | ||
− | Seal of Command - 1/1 point | + | '''Seal of Command''' - 1/1 point |
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time. | Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time. | ||
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time. | Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time. | ||
− | Deflection - 4/5 points | + | '''Deflection''' - 4/5 points |
Increases your Parry chance by 4%. | Increases your Parry chance by 4%. | ||
− | Consecration - 1/1 point | + | '''Consecration''' - 1/1 point |
Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area. | Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area. | ||
− | Conviction - 5/5 points | + | '''Conviction''' - 5/5 points |
Increases your chance to get a critical strike with melee weapons by 5%. | Increases your chance to get a critical strike with melee weapons by 5%. | ||
− | Blessing of Kings - 1/1 point | + | '''Blessing of Kings''' - 1/1 point |
Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time. | Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time. |
Revision as of 15:12, 11 November 2004
Holy Talents (19 points)
Spiritual Focus - 5/5 points Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Holy Light - 3/3 points Increases the amount healed by your Holy Light spell by 12%.
Revelation - 2/2 points Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes.
Illumination - 5/5 points After getting a critical effect from your Flash of Light or Holy Light spell, gives you a ? chance to gain Mana equal to the base cost of the spell.
Divine Favor - 1/1 point When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Improved Flash of Light - 3/3 points Reduces the Mana cost of your Flash of Light spell by ?.
Protection Talents (0 points)
None
Retribution Talents (32 points)
Improved Blessing of Might - 5/5 points Increases the Attack Power bonus of your Blessing of Might by 20%.
Two-Handed Weapon Specialization - 5/5 points Increases the damage you deal with two-handed melee weapons by 5%.
Improved Seal of the Crusader - 5/5 points Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
Vengeance - 5/5 points Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.
Seal of Command - 1/1 point Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
Deflection - 4/5 points Increases your Parry chance by 4%.
Consecration - 1/1 point Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.
Conviction - 5/5 points Increases your chance to get a critical strike with melee weapons by 5%.
Blessing of Kings - 1/1 point Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.