Difference between revisions of "Holy/Discipline Priest"

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This build focuses on the Holy tree.  It attempts to wring as much healing power out of the Priest class as is possible.  The Discipline component of the build is to increase Mana efficiency.
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This [[Priest]] build focuses on the Holy tree.  It attempts to wring as much healing power out of the Priest class as is possible.  The Discipline component of the build is to increase Mana efficiency.
  
  

Revision as of 14:47, 11 September 2006

This Priest build focuses on the Holy tree. It attempts to wring as much healing power out of the Priest class as is possible. The Discipline component of the build is to increase Mana efficiency.


Discipline Talents (21 points)

Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.


Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.


Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.


Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.


Mental Strength - 5/5 points
Increases your maximum Mana by 10%.


Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.


Holy Talents (30 points)

Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.


Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.


Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.


Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.


Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.


Improved Prayer of Healing - 2/2 points
Reduces the Mana cost of your Prayer of Healing spell by 20%.


Spirit of Redemption - 1/1 point
Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.


Master Healer - 5/5 points
Reduces the casting time of your Heal and Greater Heal spells by 0.5 seconds.


Shadow Talents (0 points)

None