Difference between revisions of "Radius"

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(New page: =Yards= Many skill descriptions (notably those for a Necromancer's Curses and a Paladin's Defensive and Offensive Auras) specify radius in yards. However, radius is specified in sub-tiles ...)
 
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If it seems counter-intuitive that the vertical distance in yards should be greater than the horizontal distance (since it's fewer pixels in length), take another look at the diagram above; as an example, the radius of Inner Sight, Slow Missiles and Conviction is within the top and bottom of the visible area, but extends beyond it to the left and right.
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If it seems counter-intuitive that the vertical distance in yards should be greater than the horizontal distance (since it's fewer pixels in length), take another look at the diagrams above; as an example, the radius of Inner Sight, Slow Missiles and Conviction is within the top and bottom limits of the visible area, but extends beyond these limits to the left and right.

Revision as of 18:26, 24 September 2008

Yards

Many skill descriptions (notably those for a Necromancer's Curses and a Paladin's Defensive and Offensive Auras) specify radius in yards. However, radius is specified in sub-tiles in the game code; each sub-tile is a 2/3 yard by 2/3 yard square (i.e. 2 feet by 2 feet). Below is a diagram displaying both sub-tiles and radius in yards:


http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_45962.png


The radius of many skills increases with skill level, but skills with an invariable radius have been labelled:


Skill Radius
Sub-tiles Yards
Terror 4
2 2/3
Decrepify 6
4
Iron Maiden 7
4 2/3
Attract 9
6
Redemption 16
10 2/3
Inner Sight
Slow Missiles
Conviction
20
13 1/3
Cloak of Shadows 30
20


Cloak of Shadows isn't labelled since its radius encompasses almost the entire visible area, with the exception of a tiny portion in the top left and right corners.


Sub-Tiles

Diablo II uses an isometric projection which divides the horizontal playing surface into rhomboid tiles, each of which is composed of 5 x 5 sub-tiles. Below is an image of an individual sub-tile, magnified so that you can see the individual pixels and how the sub-tiles fit together:


http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_1742.png


Visible Area

Since a sub-tile is a 2/3 yard by 2/3 yard square (2 feet by 2 feet), this means the hypotenuse of the right-angled triangles created by bisecting that square from opposite corners is the square root of 8 (2² + 2²) in feet i.e. approximately 2.83 feet. Horizontally this distance equals 32 pixels, but vertically this distance equals just 16 pixels, resulting in the following:


Resolution Visible Area
Pixels Yards
640 x 480 640 x 433 18.86 x 25.51
800 x 600 800 x 553 23.57 x 32.59


If it seems counter-intuitive that the vertical distance in yards should be greater than the horizontal distance (since it's fewer pixels in length), take another look at the diagrams above; as an example, the radius of Inner Sight, Slow Missiles and Conviction is within the top and bottom limits of the visible area, but extends beyond these limits to the left and right.