Difference between revisions of "Knockback"

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(New page: <!--Work in progress--> =Description= Knockback will put a target into hit recovery and knock it back from the attacker as shown in the image below. [http://www.theamazonbasin.com/d2/foru...)
 
(Reformatting and adding Skills and Sources)
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=Description=
 
Knockback will put a target into hit recovery and knock it back from the attacker as shown in the image below. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883136]
 
  
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Knockback will put a target into hit recovery and knock it back from the attacker. Targets can be knocked back a distance of up to three [[Radius#Sub-tiles|sub-tiles]] when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving). This distance cannot be increased. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883136]
  
<center>http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_21987.png</center>
 
  
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There is no penalty when applying knockback with a ranged attack, nor when applying it to Champion, (Super) Unique or boss monsters and their minions. Targets won't be knocked back if they are frozen or killed. The following targets can never be knocked back: [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359]
  
Targets can be knocked back a distance of up to three [[Radius#Sub-tiles|sub-tiles]] when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving). The attacker's proximity to the target does not influence this distance.
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{|border=1 cellspacing=0 width=100%
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{|cellspacing=0 width=100%
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*Blood Hawk Nest
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*<font color=goldenrod>'''Griswold'''</font>
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*Gargoyle Trap
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*<font color=goldenrod>'''Andariel'''</font>
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*Mummy Sarcophagus
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*Fire Tower
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*Sand Maggot Egg
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|width=25%|
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*<font color=goldenrod>'''Coldworm the Burrower'''</font>
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*Lightning Spire
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*<font color=goldenrod>'''Duriel'''</font>
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*<font color=goldenrod>'''Mephisto'''</font>
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*Trapped Soul
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*<font color=goldenrod>'''Izual'''</font>
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*Window
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|width=25%|
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*<font color=goldenrod>'''Diablo'''</font>
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*Bone Prison
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*Catapult
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*Suicide Minion
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*Barricade
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*Barricaded Door
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*Barricaded Tower
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|width=25%|
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*Prison Door
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*Evil Demon Hut
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*<font color=goldenrod>'''Nihlathak'''</font>
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*<font color=goldenrod>'''Talic'''</font>
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*<font color=goldenrod>'''Madawc'''</font>
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*<font color=goldenrod>'''Korlic'''</font>
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*<font color=goldenrod>'''Baal'''</font>
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|}
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|}
  
  
 
=Items=
 
=Items=
Knockback from items only applies to mêlée and ranged attacks (with some exceptions). Equipping more than one item with Knockback has no effect on either the chance of Knockback being applied or the distance knocked back, and there is no penalty for applying it with a ranged weapon. However, even if an attack is successful and does not get blocked, the chance of Knockback being applied varies depending on monster type [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359] (monster types are described and displayed in the Arreat Summit's [http://www.battle.net/diablo2exp/monsters Monsters] section):
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Knockback from items only applies to mêlée and ranged attacks. Equipping more than one item with Knockback has no effect. However, even if an attack is successful and does not get blocked, the chance of Knockback being applied varies depending on monster size, which depends on their type [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359] (monster types are described and displayed in the Arreat Summit's [http://www.battle.net/diablo2exp/monsters Monsters] section):
  
  
{|border=1 cellspacing=0 cellpadding=3 align=center
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{|border=1 cellspacing=0 cellpadding=3 width=100%
!colspan=4|Knockback Chance
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!colspan=3|Knockback
 
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!width=185|100%!!width=185|50%!!width=185|25%!!width=185|0%
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!width=25%|100% (Small)!!width=50%|50%!!width=25%|25% (Large)
 
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*Pain Worm
 
*Pain Worm
 
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*Zombie
 
*Zombie
 
*Corrupt Rogue
 
*Corrupt Rogue
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*Scarab Demon
 
*Scarab Demon
 
*Vulture Demon
 
*Vulture Demon
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*Slinger
 
*Slinger
 
*Greater Mummy
 
*Greater Mummy
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*Festering Appendage
 
*Festering Appendage
 
*Hell Bovine
 
*Hell Bovine
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*Wendigo
 
*Wendigo
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*Putrid Defiler
 
*Putrid Defiler
 
*Minion of Destruction
 
*Minion of Destruction
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*Blood Hawk Nest
 
*<font color=goldenrod>'''Griswold'''</font>
 
*Gargoyle Trap
 
*<font color=goldenrod>'''Andariel'''</font>
 
*Mummy Sarcophagus
 
*Fire Tower
 
*Sand Maggot Egg
 
*<font color=goldenrod>'''Coldworm the Burrower'''</font>
 
*Lightning Spire
 
*<font color=goldenrod>'''Duriel'''</font>
 
*<font color=goldenrod>'''Mephisto'''</font>
 
*Trapped Soul
 
*<font color=goldenrod>'''Izual'''</font>
 
*Window
 
*<font color=goldenrod>'''Diablo'''</font>
 
*Bone Prison
 
*Catapult
 
*Suicide Minion
 
*Barricade
 
*Barricaded Door
 
*Barricaded Tower
 
*Prison Door
 
*Evil Demon Hut
 
*<font color=goldenrod>'''Nihlathak'''</font>
 
*<font color=goldenrod>'''Talic'''</font>
 
*<font color=goldenrod>'''Madawc'''</font>
 
*<font color=goldenrod>'''Korlic'''</font>
 
*<font color=goldenrod>'''Baal'''</font>
 
 
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=Skills=
 
=Skills=
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Regardless of monster size, the following skills always apply 100% Knockback to each hit that isn't blocked:
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*[[Martial_Arts#Dragon Talon|Dragon Talon]]
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*[[Martial_Arts#Dragon Tail|Dragon Tail]] (kick)
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*[[Barbarian_Combat_Skills#Bash|Bash]]
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*[[Barbarian_Combat_Skills#Leap Attack|Leap Attack]]
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*[[Summoning#Summon_Grizzly|Summon Grizzly]] (BearSmite)
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*[[Paladin_Combat_Skills#Charge|Charge]]
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[[Elemental#Molten_Boulder|Molten Boulder]] always applies 50% Knockback unless blocked, but won't knock back Large monsters (instead, it explodes on impact). However, since Molten Boulder can hit the same target repeatedly, Knockback is applied consistently.
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The following skills always apply 100% Knockback:
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*[[Martial_Arts#Dragon Tail|Dragon Tail]] (explosion)
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*[[Shadow_Disciplines#Mind_Blast|Mind Blast]]
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*[[Barbarian_Combat_Skills#Leap|Leap]]
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*[[Paladin_Combat_Skills#Smite|Smite]]
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*[[Offensive_Auras#Sanctuary|Sanctuary]] (undead only)
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Dragon Tail's explosion won't be applied if the kick misses or is blocked by the monster, but if the kick hits and isn't blocked, then surrounding monsters can't block the explosion and will be knocked back.
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[[Lightning_Spells#Telekinesis|Telekinesis]] always applies 35% Knockback. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=885017]
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=Sources=
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*Librarian, [http://www.mannm.org/d2library/faqtoids/kb_eng.html Get Off of my Cloud: Knockback - KB] (FAQtoids)
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*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep)
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion)

Revision as of 16:57, 18 November 2008

http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_21987.png


Knockback will put a target into hit recovery and knock it back from the attacker. Targets can be knocked back a distance of up to three sub-tiles when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving). This distance cannot be increased. [1]


There is no penalty when applying knockback with a ranged attack, nor when applying it to Champion, (Super) Unique or boss monsters and their minions. Targets won't be knocked back if they are frozen or killed. The following targets can never be knocked back: [2]


  • Blood Hawk Nest
  • Griswold
  • Gargoyle Trap
  • Andariel
  • Mummy Sarcophagus
  • Fire Tower
  • Sand Maggot Egg
  • Coldworm the Burrower
  • Lightning Spire
  • Duriel
  • Mephisto
  • Trapped Soul
  • Izual
  • Window
  • Diablo
  • Bone Prison
  • Catapult
  • Suicide Minion
  • Barricade
  • Barricaded Door
  • Barricaded Tower
  • Prison Door
  • Evil Demon Hut
  • Nihlathak
  • Talic
  • Madawc
  • Korlic
  • Baal


Items

Knockback from items only applies to mêlée and ranged attacks. Equipping more than one item with Knockback has no effect. However, even if an attack is successful and does not get blocked, the chance of Knockback being applied varies depending on monster size, which depends on their type [3] (monster types are described and displayed in the Arreat Summit's Monsters section):


Knockback
100% (Small) 50% 25% (Large)
  • Fallen
  • Spike Fiend
  • Fallen Shaman
  • Fetish
  • Sand Maggot Young
  • Swarm
  • Vile Child
  • Fetish Shaman
  • Bone Fetish
  • Demon Imp
  • Pain Worm
  • Zombie
  • Corrupt Rogue
  • Corrupt Rogue Spearwoman
  • Skeleton
  • Corrupt Rogue Archer
  • Blood Hawk
  • Goatman
  • Skeleton Archer
  • Wraith
  • Skeleton Mage
  • Giant Spider
  • Vampire
  • Sand Raider
  • Mummy
  • Sabre Cat
  • Radament
  • Leaper
  • Scarab Demon
  • Vulture Demon
  • Slinger
  • Greater Mummy
  • Bat Demon
  • Claw Viper
  • Baboon Demon
  • Giant Mosquito
  • Willowisp
  • Zakarum Zealot
  • Zakarum Priest
  • Council Member
  • Oblivion Knight
  • Megademon
  • Death Maulers
  • Succubus
  • Stygian Fury
  • Reanimated Horde
  • Festering Appendage
  • Hell Bovine
  • Wendigo
  • Blood Raven
  • Tainted
  • The Smith
  • Flying Scimitar
  • Sand Maggot
  • Blunderbore
  • Summoner
  • Thorned Hulk
  • Frog Demon
  • Tentacle Beasts 1
  • Vile Mother
  • Finger Mage
  • Regurgitator
  • Hephasto the Armorer
  • Overseer
  • Baal's Minion
  • Siege Beast
  • Blood Lord
  • Abominable
  • Frozen Horror
  • Putrid Defiler
  • Minion of Destruction


1 Tentacle Beasts can't move but are put into hit recovery when Knockback is applied.


Skills

Regardless of monster size, the following skills always apply 100% Knockback to each hit that isn't blocked:


Molten Boulder always applies 50% Knockback unless blocked, but won't knock back Large monsters (instead, it explodes on impact). However, since Molten Boulder can hit the same target repeatedly, Knockback is applied consistently.


The following skills always apply 100% Knockback:


Dragon Tail's explosion won't be applied if the kick misses or is blocked by the monster, but if the kick hits and isn't blocked, then surrounding monsters can't block the explosion and will be knocked back.


Telekinesis always applies 35% Knockback. [4]


Sources