Difference between revisions of "Valley of Snakes"

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!ResP
 
!ResP
 
|-  
 
|-  
| [[D2_The Valley of Snakes#clawviper2|clawviper2]] || Claw Viper || 15 || 34-55 || 145 || 6-10 || 135 || 75 || 0 || 0 || 0 || 0 || style="background:skyblue" | 20 || 0
+
| [[D2_The Valley of Snakes#firetower|firetower]] || Fire Tower || 1 || 70-141 || 283 || 0 || 0 || 2 || style="background:lightgray" | 90 || style="background:gold" | 90 || style="background:pink" | 90 || 0 || 0 || style="background:palegreen" | 70
|-
 
| [[D2_The Valley of Snakes#clawviper3|clawviper3]] || Salamander || 18 || 42-69 || 193 || 6-12 || 162 || 90 || 0 || 0 || 0 || 0 || style="background:skyblue" | 40 || 0
 
|-
 
| [[D2_The Valley of Snakes#mummy3|mummy3]] || Embalmed || 18 || 44-99 || 213 || 6-13 || 162 || 90 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 70
 
|-
 
| [[D2_The Valley of Snakes#unraveler2|unraveler2]] || Guardian || 18 || 123-151 || 337 || 14-18 || 162 || 90 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 50
 
|-
 
| [[D2_The Valley of Snakes#unraveler2|skeleton3]] || Bone Warrior || 7 || 20-28 || 76 || 2-6 || 52 || 35 || 0 || 0 || 0 || 0 || style="background:skyblue" | 40 || style="background:palegreen" | 50
 
 
|}  
 
|}  
 
<br>
 
<br>
Line 45: Line 37:
 
!ResP
 
!ResP
 
|-  
 
|-  
| [[D2_The Valley of Snakes#clawviper2 (Nightmare)|clawviper2]] || Claw Viper || 46 || 650-953 || 5051 || 23-40 || 1239 || 810 || 0 || 0 || 0 || 0 || style="background:skyblue" | 40 || 0
+
| [[D2_The Valley of Snakes#firetower (Nightmare)|firetower]] || Fire Tower || 46 || 12138-14739 || 47681 || 0 || 0 || 32 || style="background:lightgray" | 90 || style="background:gold" | 90 || style="background:pink" | 90 || 0 || 0 || style="background:palegreen" | 90
|-
 
| [[D2_The Valley of Snakes#clawviper3 (Nightmare)|clawviper3]] || Salamander || 46 || 650-953 || 5051 || 23-40 || 1239 || 810 || 0 || 0 || 0 || 0 || style="background:skyblue" | 70 || 0
 
|-
 
| [[D2_The Valley of Snakes#mummy3 (Nightmare)|mummy3]] || Embalmed || 46 || 867-1213 || 5051 || 23-40 || 963 || 615 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 80
 
|-
 
| [[D2_The Valley of Snakes#unraveler2 (Nightmare)|unraveler2]] || Guardian || 46 || 1473-1820 || 15153 || 42-54 || 1468 || 777 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 50
 
|-
 
| [[D2_The Valley of Snakes#unraveler2 (Nightmare)|skeleton3]] || Bone Warrior || 46 || 606-867 || 4293 || 15-40 || 1101-1147 || 648 || 0 || 0 || 0 || 0 || style="background:skyblue" | 60 || style="background:palegreen" | 75
 
 
|}  
 
|}  
 
<br>
 
<br>
Line 73: Line 57:
 
!ResP
 
!ResP
 
|-  
 
|-  
| [[D2_The Valley of Snakes#clawviper2 (Hell)|clawviper2]] || Claw Viper || 77 || 3946-5788 || 40323 || 52-91 || 4190 || 1887 || style="background:lightgray" | 40 || 0 || style="background:pink" | 33 || 0 || style="background:royalblue" | 120 || 0
+
| [[D2_The Valley of Snakes#firetower (Hell)|firetower]] || Fire Tower || 77 || 73668-89454 || 380649 || 0 || 0 || 75 || style="background:lightgray" | 40 || style="background:gold" | 50 || style="background:pink" | 99 || style="background:palegoldenrod" | 50 || style="background:skyblue" | 85 || style="background:lime" | 1000
|-
 
| [[D2_The Valley of Snakes#clawviper3 (Hell)|clawviper3]] || Salamander || 77 || 3946-5788 || 40323 || 52-91 || 4190 || 1887 || style="background:lightgray" | 40 || 0 || style="background:pink" | 33 || 0 || style="background:royalblue" | 110 || 0
 
|-
 
| [[D2_The Valley of Snakes#mummy3 (Hell)|mummy3]] || Embalmed || 77 || 5262-7366 || 40323 || 52-91 || 3259 || 1434 || style="background:lightgray" | 50 || 0 || 0 || style="background:palegoldenrod" | 33 || style="background:skyblue" | 33 || style="background:lime" | 105
 
|-
 
| [[D2_The Valley of Snakes#unraveler2 (Hell)|unraveler2]] || Guardian || 77 || 8945-11050 || 120969 || 95-121 || 4966 || 1812 || style="background:lightgray" | 33 || style="background:goldenrod" | 100 || style="background:red" | 100 || style="background:palegoldenrod" | 20 || style="background:skyblue" | 20 || style="background:palegreen" | 50
 
|-
 
| [[D2_The Valley of Snakes#unraveler2 (Hell)|skeleton3]] || Bone Warrior || 77 || 3683-5262 || 34274 || 34-91 || 3724-3880 || 1510 || style="background:lightgray" | 33 || 0 || 0 || 0 || style="background:royalblue" | 110 || style="background:palegreen" | 75
 
 
|}  
 
|}  
 
<br>
 
<br>
 
==Normal==
 
==Normal==
===clawviper2===
+
===firetower===
{| border="1"
 
| colspan="3" | '''Common stats for Claw Viper'''<br>
 
{| cellpadding="5"
 
| style="background:royalblue" | Cold res 20
 
| ToBlock 16
 
| Drain 100
 
| Cold Effect -50
 
| Damage Regen 2
 
 
 
|}
 
Code:[[D2_Animation_Code_SD|SD]] Velocity:4 Run:10 MinGrp:1 MaxGrp:3 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
 
Skill1 seq_serpentcharge Level 1 [[D2_SerpentCharge|SerpentCharge]] <br>
 
:ToHit: 50%<br>
 
|-
 
|
 
'''Level 15'''<br>
 
{| cellpadding="8"
 
| HP 34-55<br>
 
| Defense 75<br>
 
| Experience 145<br>
 
| TC: [[ D2_Act 2 H2H A | Act 2 H2H A ]]<br>
 
|}
 
|-
 
| A1 6-10 (135 AR) <br>
 
A2 6-10 (135 AR) <br>
 
E1 A1 0 - 12 ltng<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 17 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 117-192<br>
 
| Defense 85<br>
 
| Experience 525<br>
 
| TC: [[ D2_Act 2 Champ A | Act 2 Champ A ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 6-11 (156 AR) <br>
 
A2 6-11 (156 AR) <br>
 
E1 A1 0 - 13 ltng<br>
 
|- style="background:gold"
 
|
 
'''Level 18 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 168-272<br>
 
| Defense 90<br>
 
| Experience 965<br>
 
| TC: [[ D2_Act 2 Unique A | Act 2 Unique A ]]<br>
 
| FE damage 5-8 Physical, 5-8 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 7-12 (166 AR) <br>
 
A2 7-12 (166 AR) <br>
 
E1 A1 0 - 14 ltng<br>
 
|- style="background:lightgray"
 
|
 
'''Level 18 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 126-204<br>
 
| Defense 90<br>
 
| Experience 193<br>
 
| TC: [[ D2_Act 2 H2H A | Act 2 H2H A ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 7-12 (166 AR) <br>
 
A2 7-12 (166 AR) <br>
 
E1 A1 0 - 14 ltng<br>
 
|}<br>
 
===clawviper3===
 
 
{| border="1"
 
{| border="1"
| colspan="3" | '''Common stats for Salamander'''<br>
+
| colspan="3" | '''Common stats for Fire Tower'''<br>  
{| cellpadding="5"
 
| style="background:royalblue" | Cold res 40
 
| ToBlock 18
 
| Drain 100
 
| Cold Effect -50
 
| Damage Regen 2
 
 
 
|}
 
Code:[[D2_Animation_Code_SD|SD]] Velocity:5 Run:12 MinGrp:2 MaxGrp:3 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
 
Skill1 seq_serpentcharge Level 1 [[D2_SerpentCharge|SerpentCharge]] <br>
 
:ToHit: 50%<br>
 
|-
 
|
 
'''Level 18'''<br>
 
{| cellpadding="8"
 
| HP 42-69<br>
 
| Defense 90<br>
 
| Experience 193<br>
 
| TC: [[ D2_Act 2 H2H B | Act 2 H2H B ]]<br>
 
|}
 
|-
 
| A1 6-11 (162 AR) <br>
 
A2 7-12 (162 AR) <br>
 
E1 A1 6 - 10 fire<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 20 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 144-234<br>
 
| Defense 100<br>
 
| Experience 702<br>
 
| TC: [[ D2_Act 2 Champ B | Act 2 Champ B ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 6-11 (183 AR) <br>
 
A2 7-13 (183 AR) <br>
 
E1 A1 6 - 11 fire<br>
 
|- style="background:gold"
 
|
 
'''Level 21 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 204-336<br>
 
| Defense 105<br>
 
| Experience 1285<br>
 
| TC: [[ D2_Act 2 Unique B | Act 2 Unique B ]]<br>
 
| FE damage 6-10 Physical, 6-10 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 7-12 (193 AR) <br>
 
A2 8-14 (193 AR) <br>
 
E1 A1 7 - 12 fire<br>
 
|- style="background:lightgray"
 
|
 
'''Level 21 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 153-252<br>
 
| Defense 105<br>
 
| Experience 257<br>
 
| TC: [[ D2_Act 2 H2H B | Act 2 H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 7-12 (193 AR) <br>
 
A2 8-14 (193 AR) <br>
 
E1 A1 7 - 12 fire<br>
 
|}<br>
 
===mummy3===
 
{| border="1"
 
| colspan="3" | '''Common stats for Embalmed'''<br>  
 
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 +
| style="background:lightgray" | Physical res 90
 +
| style="background:gold" | Magic res 90
 +
| style="background:pink" | Fire res 90
 
| style="background:palegreen" | Poison res 70
 
| style="background:palegreen" | Poison res 70
| ToBlock 18
+
| ToBlock 46
| Drain 100
+
| Drain 0
| Cold Effect -50
+
| Cold Effect 0
| Damage Regen 2
+
| Damage Regen 0
  
 
|}
 
|}
Code:[[D2_Animation_Code_MM|MM]] Velocity:3 Run:3 MinGrp:3 MaxGrp:5 Rarity:1 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[D2_Animdata#PB|PB]] Velocity:0 Run:0 MinGrp:1 MaxGrp:1 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
Flags: isMelee lUndead corpsesel isAtt revive mWL mGH mA1 mA2 mS1 mDD mKB mSQ<br><br>
+
Flags: isAtt<br>
 +
Capabilities: mA1 mDD<br><br>
 +
Skill1 seq_desertturret Level 1 [[D2_Skill_DesertTurret|DesertTurret]] <br>
 +
:srvmissilea: Level 1 [[D2_Missiles_#desertfireball|desertfireball]]<br>
 +
::Velocity 16<br> Range 40<br> Size 1<br>
 +
::Fire: 6 - 9 (600 frames or 24 seconds)<br>
 +
::ExplosionMissile: Level 1 [[D2_Missiles_#explodingarrowexp|explodingarrowexp]]<br>
 +
:::Size 1<br>
 
|-
 
|-
 
|  
 
|  
'''Level 18'''<br>
+
'''Level 1'''<br>
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 44-99<br>
+
| HP 70-141<br>
| Defense 90<br>
+
| Defense 2<br>
| Experience 213<br>
 
| TC: [[ D2_Act 2 H2H B | Act 2 H2H B ]]<br>
 
|}
 
|-
 
| A1 6-13 (162 AR) <br>
 
A2 6-13 (162 AR) <br>
 
E1 A1 10% chance of 3 - 3 pois (200 frames or 8.00 seconds) (2 88/256 - 2 88/256 total)<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 20 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 150-339<br>
 
| Defense 100<br>
 
| Experience 774<br>
 
| TC: [[ D2_Act 2 Champ B | Act 2 Champ B ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 6-14 (183 AR) <br>
 
A2 6-14 (183 AR) <br>
 
E1 A1 10% chance of 4 - 4 pois (200 frames or 8.00 seconds) (3 32/256 - 3 32/256 total)<br>
 
|- style="background:gold"
 
|
 
'''Level 21 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 212-484<br>
 
| Defense 105<br>
 
| Experience 1415<br>
 
| TC: [[ D2_Act 2 Unique B | Act 2 Unique B ]]<br>
 
| FE damage 9-14 Physical, 9-14 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 7-15 (193 AR) <br>
 
A2 7-15 (193 AR) <br>
 
E1 A1 10% chance of 4 - 4 pois (200 frames or 8.00 seconds) (3 32/256 - 3 32/256 total)<br>
 
|- style="background:lightgray"
 
|
 
'''Level 21 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 159-363<br>
 
| Defense 105<br>
 
 
| Experience 283<br>
 
| Experience 283<br>
| TC: [[ D2_Act 2 H2H B | Act 2 H2H B ]]<br>
+
| TC: (null)<br>
|}
 
|- style="background:lightgray"
 
| A1 7-15 (193 AR) <br>
 
A2 7-15 (193 AR) <br>
 
E1 A1 10% chance of 4 - 4 pois (200 frames or 8.00 seconds) (3 32/256 - 3 32/256 total)<br>
 
|}<br>
 
===unraveler2===
 
{| border="1"
 
| colspan="3" | '''Common stats for Guardian'''<br>
 
{| cellpadding="5"
 
| style="background:palegreen" | Poison res 50
 
| Drain 100
 
| Cold Effect -50
 
| Damage Regen 3
 
 
 
|}
 
Code:[[D2_Animation_Code_GY|GY]] Velocity:2 Run:2 MinGrp:1 MaxGrp:1 PartyMin:2 PartyMax:8 Rarity:1 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: hUndead noshldblock opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mSC mDD mKB mSQ<br><br>
 
MissA2 Level 1 [[D2_mummy2|mummy2]]<br>
 
:Poison: 18/256 - 18/256 Length: 200 frames<br>
 
Skill1 seq_mummyres Level 1 [[D2_Resurrect2|Resurrect2]] <br>
 
Skill2 seq_mummyres Level 1 [[D2_Bestow|Bestow]] <br>
 
Skill3 seq_mummyres Level 2 [[D2_UnHolyBolt|UnHolyBolt]] <br>
 
:srvmissilea: Level 2 [[D2_unholybolt1|unholybolt1]]<br>
 
::Magic: 12 - 15<br>
 
|-
 
|
 
'''Level 18'''<br>
 
{| cellpadding="8"
 
| HP 123-151<br>
 
| Defense 90<br>
 
| Experience 337<br>
 
| TC: [[ D2_Act 2 Cast B | Act 2 Cast B ]]<br>
 
|}
 
|-
 
| A1 14-18 (162 AR) <br>
 
E1 A1 20% chance of 13 - 18 pois (1100 frames or 44.00 seconds) (55 220/256 - 77 88/256 total)<br>
 
 
 
|-
 
|
 
'''Minion1''': <br>
 
:'''skeleton3'''
 
:{| border="1"
 
| colspan="3" | '''Common stats for Bone Warrior'''<br>
 
{| cellpadding="5"
 
| style="background:royalblue" | Cold res 40
 
| style="background:palegreen" | Poison res 50
 
| ToBlock 20
 
| Drain 0
 
| Cold Effect -50
 
| Damage Regen 2
 
 
 
|}
 
Code:[[D2_Animation_Code_SK|SK]] Velocity:4 Run:4 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 
Skill1 seq_skeletonraise Level 1 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|-
 
|
 
'''Level 7'''<br>
 
{| cellpadding="8"
 
| HP 20-28<br>
 
| Defense 35<br>
 
| Experience 76<br>
 
| TC: [[ D2_Act 1 H2H B | Act 1 H2H B ]]<br>
 
 
|}  
 
|}  
 
|-
 
|-
| A1 2-6 (52 AR) <br>
 
A2 2-6 (52 AR) <br>
 
|}<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 20 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 420-519<br>
 
| Defense 100<br>
 
| Experience 1224<br>
 
| TC: [[ D2_Act 2 Champ B | Act 2 Champ B ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 15-19 (183 AR) <br>
 
E1 A1 20% chance of 15 - 19 pois (1100 frames or 44.00 seconds) (64 116/256 - 81 164/256 total)<br>
 
 
|-  style="background:aquamarine"
 
|
 
'''Minion1''': <br>
 
:'''skeleton3'''
 
:{| border="1"
 
| colspan="3" | '''Common stats for Bone Warrior'''<br>
 
{| cellpadding="5"
 
| style="background:royalblue" | Cold res 40
 
| style="background:palegreen" | Poison res 50
 
| ToBlock 20
 
| Drain 0
 
| Cold Effect -50
 
| Damage Regen 2
 
 
|}
 
Code:[[D2_Animation_Code_SK|SK]] Velocity:4 Run:4 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 
Skill1 seq_skeletonraise Level 1 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|- style="background:lightgray"
 
|
 
'''Level 10 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 93-129<br>
 
| Defense 50<br>
 
| Experience 102<br>
 
| TC: [[ D2_Act 1 H2H B | Act 1 H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 2-8 (83 AR) <br>
 
A2 2-8 (83 AR) <br>
 
|}<br>
 
|- style="background:gold"
 
 
|  
 
|  
'''Level 21 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 600-736<br>
 
| Defense 105<br>
 
| Experience 2240<br>
 
| TC: [[ D2_Act 2 Unique B | Act 2 Unique B ]]<br>
 
| FE damage 13-22 Physical, 13-22 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 16-21 (193 AR) <br>
 
E1 A1 20% chance of 16 - 21 pois (1100 frames or 44.00 seconds) (68 192/256 - 90 60/256 total)<br>
 
 
|-  style="background:gold"
 
|
 
'''Minion1''': <br>
 
:'''skeleton3'''
 
:{| border="1"
 
| colspan="3" | '''Common stats for Bone Warrior'''<br>
 
{| cellpadding="5"
 
| style="background:royalblue" | Cold res 40
 
| style="background:palegreen" | Poison res 50
 
| ToBlock 20
 
| Drain 0
 
| Cold Effect -50
 
| Damage Regen 2
 
 
|}
 
Code:[[D2_Animation_Code_SK|SK]] Velocity:4 Run:4 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 
Skill1 seq_skeletonraise Level 1 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|- style="background:lightgray"
 
|
 
'''Level 10 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 93-129<br>
 
| Defense 50<br>
 
| Experience 102<br>
 
| TC: [[ D2_Act 1 H2H B | Act 1 H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 2-8 (83 AR) <br>
 
A2 2-8 (83 AR) <br>
 
|}<br>
 
 
|}<br>
 
|}<br>
 
==Nightmare==
 
==Nightmare==
===clawviper2 (Nightmare)===
+
===firetower (Nightmare)===
{| border="1"
 
| colspan="3" | '''Common stats for Claw Viper'''<br>
 
{| cellpadding="5"
 
| style="background:royalblue" | Cold res 40
 
| ToBlock 16
 
| Drain 75
 
| Cold Effect -45
 
| Damage Regen 2
 
 
 
|}
 
Code:[[D2_Animation_Code_SD|SD]] Velocity:4 Run:10 MinGrp:1 MaxGrp:3 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
 
Skill1 seq_serpentcharge Level 4 [[D2_SerpentCharge|SerpentCharge]] <br>
 
:ToHit: 95%<br>
 
|-
 
|
 
'''Level 46'''<br>
 
{| cellpadding="8"
 
| HP 650-953<br>
 
| Defense 810<br>
 
| Experience 5051<br>
 
| TC: [[ D2_Act 3 (N) H2H A | Act 3 (N) H2H A ]]<br>
 
|}
 
|-
 
| A1 23-31 (1239 AR) <br>
 
A2 23-40 (1239 AR) <br>
 
E1 A1 1 - 46 ltng<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 48 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 1752-2570<br>
 
| Defense 840<br>
 
| Experience 17349<br>
 
| TC: [[ D2_Act 3 (N) Champ B | Act 3 (N) Champ B ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 24-32 (1287 AR) <br>
 
A2 24-42 (1287 AR) <br>
 
E1 A1 2 - 48 ltng<br>
 
|- style="background:gold"
 
|
 
'''Level 49 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 2178-3192<br>
 
| Defense 855<br>
 
| Experience 30930<br>
 
| TC: [[ D2_Act 3 (N) Unique B | Act 3 (N) Unique B ]]<br>
 
| FE damage 55-92 Physical, 55-92 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 24-32 (1312 AR) <br>
 
A2 24-43 (1312 AR) <br>
 
E1 A1 2 - 49 ltng<br>
 
|- style="background:lightgray"
 
|
 
'''Level 49 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 1270-1862<br>
 
| Defense 855<br>
 
| Experience 6186<br>
 
| TC: [[ D2_Act 3 (N) H2H B | Act 3 (N) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 24-32 (1312 AR) <br>
 
A2 24-43 (1312 AR) <br>
 
E1 A1 2 - 49 ltng<br>
 
|}<br>
 
===clawviper3 (Nightmare)===
 
{| border="1"
 
| colspan="3" | '''Common stats for Salamander'''<br>
 
{| cellpadding="5"
 
| style="background:royalblue" | Cold res 70
 
| ToBlock 18
 
| Drain 75
 
| Cold Effect -45
 
| Damage Regen 2
 
 
 
|}
 
Code:[[D2_Animation_Code_SD|SD]] Velocity:5 Run:12 MinGrp:2 MaxGrp:3 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
 
Skill1 seq_serpentcharge Level 4 [[D2_SerpentCharge|SerpentCharge]] <br>
 
:ToHit: 95%<br>
 
|-
 
|
 
'''Level 46'''<br>
 
{| cellpadding="8"
 
| HP 650-953<br>
 
| Defense 810<br>
 
| Experience 5051<br>
 
| TC: [[ D2_Act 3 (N) H2H A | Act 3 (N) H2H A ]]<br>
 
|}
 
|-
 
| A1 23-31 (1239 AR) <br>
 
A2 23-40 (1239 AR) <br>
 
E1 A1 23 - 27 fire<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 48 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 1752-2570<br>
 
| Defense 840<br>
 
| Experience 17349<br>
 
| TC: [[ D2_Act 3 (N) Champ B | Act 3 (N) Champ B ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 24-32 (1287 AR) <br>
 
A2 24-42 (1287 AR) <br>
 
E1 A1 24 - 28 fire<br>
 
|- style="background:gold"
 
|
 
'''Level 49 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 2178-3192<br>
 
| Defense 855<br>
 
| Experience 30930<br>
 
| TC: [[ D2_Act 3 (N) Unique B | Act 3 (N) Unique B ]]<br>
 
| FE damage 55-92 Physical, 55-92 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 24-32 (1312 AR) <br>
 
A2 24-43 (1312 AR) <br>
 
E1 A1 24 - 28 fire<br>
 
|- style="background:lightgray"
 
|
 
'''Level 49 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 1270-1862<br>
 
| Defense 855<br>
 
| Experience 6186<br>
 
| TC: [[ D2_Act 3 (N) H2H B | Act 3 (N) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 24-32 (1312 AR) <br>
 
A2 24-43 (1312 AR) <br>
 
E1 A1 24 - 28 fire<br>
 
|}<br>
 
===mummy3 (Nightmare)===
 
{| border="1"
 
| colspan="3" | '''Common stats for Embalmed'''<br>
 
{| cellpadding="5"
 
| style="background:palegreen" | Poison res 80
 
| ToBlock 18
 
| Drain 66
 
| Cold Effect -40
 
| Damage Regen 2
 
 
 
|}
 
Code:[[D2_Animation_Code_MM|MM]] Velocity:3 Run:3 MinGrp:3 MaxGrp:5 Rarity:1 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: isMelee lUndead corpsesel isAtt revive mWL mGH mA1 mA2 mS1 mDD mKB mSQ<br><br>
 
|-
 
|
 
'''Level 46'''<br>
 
{| cellpadding="8"
 
| HP 867-1213<br>
 
| Defense 615<br>
 
| Experience 5051<br>
 
| TC: [[ D2_Act 3 (N) H2H A | Act 3 (N) H2H A ]]<br>
 
|}
 
|-
 
| A1 23-40 (963 AR) <br>
 
E1 A1 30% chance of 12 - 12 pois (300 frames or 12.00 seconds) (14 16/256 - 14 16/256 total)<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 48 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 2337-3272<br>
 
| Defense 638<br>
 
| Experience 17349<br>
 
| TC: [[ D2_Act 3 (N) Champ B | Act 3 (N) Champ B ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 24-42 (1001 AR) <br>
 
E1 A1 30% chance of 13 - 13 pois (300 frames or 12.00 seconds) (15 60/256 - 15 60/256 total)<br>
 
|- style="background:gold"
 
|
 
'''Level 49 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 2904-4065<br>
 
| Defense 649<br>
 
| Experience 30930<br>
 
| TC: [[ D2_Act 3 (N) Unique B | Act 3 (N) Unique B ]]<br>
 
| FE damage 71-118 Physical, 71-118 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 24-43 (1020 AR) <br>
 
E1 A1 30% chance of 13 - 13 pois (300 frames or 12.00 seconds) (15 60/256 - 15 60/256 total)<br>
 
|- style="background:lightgray"
 
|
 
'''Level 49 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 1694-2371<br>
 
| Defense 649<br>
 
| Experience 6186<br>
 
| TC: [[ D2_Act 3 (N) H2H B | Act 3 (N) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 24-43 (1020 AR) <br>
 
E1 A1 30% chance of 13 - 13 pois (300 frames or 12.00 seconds) (15 60/256 - 15 60/256 total)<br>
 
|}<br>
 
===unraveler2 (Nightmare)===
 
 
{| border="1"
 
{| border="1"
| colspan="3" | '''Common stats for Guardian'''<br>
+
| colspan="3" | '''Common stats for Fire Tower'''<br>  
{| cellpadding="5"
 
| style="background:palegreen" | Poison res 50
 
| ToBlock 15
 
| Drain 66
 
| Cold Effect -33
 
| Damage Regen 3
 
 
 
|}
 
Code:[[D2_Animation_Code_GY|GY]] Velocity:2 Run:2 MinGrp:1 MaxGrp:1 PartyMin:2 PartyMax:8 Rarity:1 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: hUndead noshldblock opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mSC mDD mKB mSQ<br><br>
 
MissA2 Level 4 [[D2_mummy2|mummy2]]<br>
 
:Poison: 42/256 - 42/256 Length: 200 frames<br>
 
Skill1 seq_mummyres Level 4 [[D2_Resurrect2|Resurrect2]] <br>
 
Skill2 seq_mummyres Level 4 [[D2_Bestow|Bestow]] <br>
 
Skill3 seq_mummyres Level 5 [[D2_UnHolyBolt|UnHolyBolt]] <br>
 
:srvmissilea: Level 5 [[D2_unholybolt1|unholybolt1]]<br>
 
::Magic: 39 - 42<br>
 
|-
 
|
 
'''Level 46'''<br>
 
{| cellpadding="8"
 
| HP 1473-1820<br>
 
| Defense 777<br>
 
| Experience 15153<br>
 
| TC: [[ D2_Act 3 (N) Cast A | Act 3 (N) Cast A ]]<br>
 
|}
 
|-
 
| A1 42-54 (1468 AR) <br>
 
E1 A1 20% chance of 12 - 12 pois (1100 frames or 44.00 seconds) (51 144/256 - 51 144/256 total)<br>
 
 
 
|-
 
|
 
'''Minion1''': <br>
 
:'''skeleton3'''
 
:{| border="1"
 
| colspan="3" | '''Common stats for Bone Warrior'''<br>  
 
 
{| cellpadding="5"  
 
{| cellpadding="5"  
| style="background:royalblue" | Cold res 60
+
| style="background:lightgray" | Physical res 90
| style="background:palegreen" | Poison res 75
+
| style="background:gold" | Magic res 90
| ToBlock 20
+
| style="background:pink" | Fire res 90
 +
| style="background:palegreen" | Poison res 90
 +
| ToBlock 46
 
| Drain 0
 
| Drain 0
| Cold Effect -40
+
| Cold Effect 0
| Damage Regen 2
+
| Damage Regen 0
  
 
|}
 
|}
Code:[[D2_Animation_Code_SK|SK]] Velocity:4 Run:4 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[D2_Animdata#PB|PB]] Velocity:0 Run:0 MinGrp:1 MaxGrp:1 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
+
Flags: isAtt<br>
Skill1 seq_skeletonraise Level 4 [[D2_SkeletonRaise|SkeletonRaise]] <br>
+
Capabilities: mA1 mDD<br><br>
 +
Skill1 seq_desertturret Level 4 [[D2_Skill_DesertTurret|DesertTurret]] <br>
 +
:srvmissilea: Level 4 [[D2_Missiles_#desertfireball|desertfireball]]<br>
 +
::Velocity 16<br> Range 40<br> Size 1<br>
 +
::Fire: 36 - 42 (600 frames or 24 seconds)<br>
 +
::ExplosionMissile: Level 4 [[D2_Missiles_#explodingarrowexp|explodingarrowexp]]<br>
 +
:::Size 1<br>
 
|-
 
|-
 
|  
 
|  
 
'''Level 46'''<br>
 
'''Level 46'''<br>
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 606-867<br>
+
| HP 12138-14739<br>
| Defense 648<br>
+
| Defense 32<br>
| Experience 4293<br>
+
| Experience 47681<br>
| TC: [[ D2_Act 3 (N) H2H A | Act 3 (N) H2H A ]]<br>
+
| TC: (null)<br>
 
|}  
 
|}  
 
|-
 
|-
| A1 15-39 (1101 AR) <br>
 
A2 15-40 (1147 AR) <br>
 
|}<br>
 
|- style="background:aquamarine"
 
 
|  
 
|  
'''Level 48 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 3972-4907<br>
 
| Defense 806<br>
 
| Experience 52047<br>
 
| TC: [[ D2_Act 3 (N) Champ B | Act 3 (N) Champ B ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 44-56 (1526 AR) <br>
 
E1 A1 20% chance of 13 - 13 pois (1100 frames or 44.00 seconds) (55 220/256 - 55 220/256 total)<br>
 
 
|-  style="background:aquamarine"
 
|
 
'''Minion1''': <br>
 
:'''skeleton3'''
 
:{| border="1"
 
| colspan="3" | '''Common stats for Bone Warrior'''<br>
 
{| cellpadding="5"
 
| style="background:royalblue" | Cold res 60
 
| style="background:palegreen" | Poison res 75
 
| ToBlock 20
 
| Drain 0
 
| Cold Effect -40
 
| Damage Regen 2
 
 
|}
 
Code:[[D2_Animation_Code_SK|SK]] Velocity:4 Run:4 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 
Skill1 seq_skeletonraise Level 4 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|- style="background:lightgray"
 
|
 
'''Level 49 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 1184-1694<br>
 
| Defense 684<br>
 
| Experience 5258<br>
 
| TC: [[ D2_Act 3 (N) H2H B | Act 3 (N) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 16-41 (1166 AR) <br>
 
A2 16-43 (1215 AR) <br>
 
|}<br>
 
|- style="background:gold"
 
|
 
'''Level 49 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 4935-6096<br>
 
| Defense 820<br>
 
| Experience 92790<br>
 
| TC: [[ D2_Act 3 (N) Unique B | Act 3 (N) Unique B ]]<br>
 
| FE damage 106-177 Physical, 106-177 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 45-57 (1555 AR) <br>
 
E1 A1 20% chance of 13 - 13 pois (1100 frames or 44.00 seconds) (55 220/256 - 55 220/256 total)<br>
 
 
|-  style="background:gold"
 
|
 
'''Minion1''': <br>
 
:'''skeleton3'''
 
:{| border="1"
 
| colspan="3" | '''Common stats for Bone Warrior'''<br>
 
{| cellpadding="5"
 
| style="background:royalblue" | Cold res 60
 
| style="background:palegreen" | Poison res 75
 
| ToBlock 20
 
| Drain 0
 
| Cold Effect -40
 
| Damage Regen 2
 
 
|}
 
Code:[[D2_Animation_Code_SK|SK]] Velocity:4 Run:4 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 
Skill1 seq_skeletonraise Level 4 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|- style="background:lightgray"
 
|
 
'''Level 49 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 1184-1694<br>
 
| Defense 684<br>
 
| Experience 5258<br>
 
| TC: [[ D2_Act 3 (N) H2H B | Act 3 (N) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 16-41 (1166 AR) <br>
 
A2 16-43 (1215 AR) <br>
 
|}<br>
 
 
|}<br>
 
|}<br>
 
==Hell==
 
==Hell==
===clawviper2 (Hell)===
+
===firetower (Hell)===
 
{| border="1"
 
{| border="1"
| colspan="3" | '''Common stats for Claw Viper'''<br>  
+
| colspan="3" | '''Common stats for Fire Tower'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 
| style="background:lightgray" | Physical res 40
 
| style="background:lightgray" | Physical res 40
| style="background:pink" | Fire res 33
+
| style="background:gold" | Magic res 50
| style="background:blue" | Cold res 120
+
| style="background:pink" | Fire res 99
| ToBlock 16
+
| style="background:palegoldenrod" | Lit res 50
| Drain 50
+
| style="background:royalblue" | Cold res 85
| Cold Effect -40
+
| style="background:lime" | Poison res 1000
| Damage Regen 2
+
| ToBlock 46
 
 
|}
 
Code:[[D2_Animation_Code_SD|SD]] Velocity:4 Run:10 MinGrp:1 MaxGrp:3 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
 
Skill1 seq_serpentcharge Level 8 [[D2_SerpentCharge|SerpentCharge]] <br>
 
:ToHit: 155%<br>
 
|-
 
|
 
'''Level 77'''<br>
 
{| cellpadding="8"
 
| HP 3946-5788<br>
 
| Defense 1887<br>
 
| Experience 40323<br>
 
| TC: [[ D2_Act 3 (H) H2H C | Act 3 (H) H2H C ]]<br>
 
|}
 
|-
 
| A1 52-69 (4190 AR) <br>
 
A2 52-91 (4190 AR) <br>
 
E1 A1 4 - 104 ltng<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 79 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 8238-12082<br>
 
| Defense 1932<br>
 
| Experience 129123<br>
 
| TC: [[ D2_Act 4 (H) Champ A | Act 4 (H) Champ A ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 54-72 (4293 AR) <br>
 
A2 54-95 (4293 AR) <br>
 
E1 A1 4 - 109 ltng<br>
 
|- style="background:gold"
 
|
 
'''Level 80 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 8410-12334<br>
 
| Defense 1953<br>
 
| Experience 222000<br>
 
| TC: [[ D2_Act 4 (H) Unique B | Act 4 (H) Unique B ]]<br>
 
| FE damage 46-76 Physical, 46-76 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 54-72 (4344 AR) <br>
 
A2 54-95 (4344 AR) <br>
 
E1 A1 4 - 109 ltng<br>
 
|- style="background:lightgray"
 
|
 
'''Level 80 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 6307-9250<br>
 
| Defense 1953<br>
 
| Experience 44400<br>
 
| TC: [[ D2_Act 4 (H) H2H B | Act 4 (H) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 54-72 (4344 AR) <br>
 
A2 54-95 (4344 AR) <br>
 
E1 A1 4 - 109 ltng<br>
 
|}<br>
 
===clawviper3 (Hell)===
 
{| border="1"
 
| colspan="3" | '''Common stats for Salamander'''<br>
 
{| cellpadding="5"
 
| style="background:lightgray" | Physical res 40
 
| style="background:pink" | Fire res 33
 
| style="background:blue" | Cold res 110
 
| ToBlock 18
 
| Drain 50
 
| Cold Effect -40
 
| Damage Regen 2
 
 
 
|}
 
Code:[[D2_Animation_Code_SD|SD]] Velocity:5 Run:12 MinGrp:2 MaxGrp:3 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
 
Flags: isMelee opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mDD mKB mSQ<br><br>
 
Skill1 seq_serpentcharge Level 8 [[D2_SerpentCharge|SerpentCharge]] <br>
 
:ToHit: 155%<br>
 
|-
 
|
 
'''Level 77'''<br>
 
{| cellpadding="8"
 
| HP 3946-5788<br>
 
| Defense 1887<br>
 
| Experience 40323<br>
 
| TC: [[ D2_Act 3 (H) H2H C | Act 3 (H) H2H C ]]<br>
 
|}
 
|-
 
| A1 52-69 (4190 AR) <br>
 
A2 52-91 (4190 AR) <br>
 
E1 A1 52 - 60 fire<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 79 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 8238-12082<br>
 
| Defense 1932<br>
 
| Experience 129123<br>
 
| TC: [[ D2_Act 4 (H) Champ A | Act 4 (H) Champ A ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 54-72 (4293 AR) <br>
 
A2 54-95 (4293 AR) <br>
 
E1 A1 54 - 63 fire<br>
 
|- style="background:gold"
 
|
 
'''Level 80 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 8410-12334<br>
 
| Defense 1953<br>
 
| Experience 222000<br>
 
| TC: [[ D2_Act 4 (H) Unique B | Act 4 (H) Unique B ]]<br>
 
| FE damage 46-76 Physical, 46-76 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 54-72 (4344 AR) <br>
 
A2 54-95 (4344 AR) <br>
 
E1 A1 54 - 63 fire<br>
 
|- style="background:lightgray"
 
|
 
'''Level 80 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 6307-9250<br>
 
| Defense 1953<br>
 
| Experience 44400<br>
 
| TC: [[ D2_Act 4 (H) H2H B | Act 4 (H) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 54-72 (4344 AR) <br>
 
A2 54-95 (4344 AR) <br>
 
E1 A1 54 - 63 fire<br>
 
|}<br>
 
===mummy3 (Hell)===
 
{| border="1"
 
| colspan="3" | '''Common stats for Embalmed'''<br>
 
{| cellpadding="5"
 
| style="background:lightgray" | Physical res 50
 
| style="background:palegoldenrod" | Lit res 33
 
| style="background:royalblue" | Cold res 33
 
| style="background:lime" | Poison res 105
 
| ToBlock 18
 
| Drain 33
 
| Cold Effect -25
 
| Damage Regen 2
 
 
 
|}
 
Code:[[D2_Animation_Code_MM|MM]] Velocity:3 Run:3 MinGrp:3 MaxGrp:5 Rarity:1 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: isMelee lUndead corpsesel isAtt revive mWL mGH mA1 mA2 mS1 mDD mKB mSQ<br><br>
 
|-
 
|
 
'''Level 77'''<br>
 
{| cellpadding="8"
 
| HP 5262-7366<br>
 
| Defense 1434<br>
 
| Experience 40323<br>
 
| TC: [[ D2_Act 3 (H) H2H C | Act 3 (H) H2H C ]]<br>
 
|}
 
|-
 
| A1 52-91 (3259 AR) <br>
 
E1 A1 30% chance of 28 - 28 pois (400 frames or 16.00 seconds) (43 192/256 - 43 192/256 total)<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 79 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 10984-15376<br>
 
| Defense 1468<br>
 
| Experience 129123<br>
 
| TC: [[ D2_Act 4 (H) Champ A | Act 4 (H) Champ A ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 54-95 (3339 AR) <br>
 
E1 A1 30% chance of 30 - 30 pois (400 frames or 16.00 seconds) (46 224/256 - 46 224/256 total)<br>
 
|- style="background:gold"
 
|
 
'''Level 80 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 11214-15698<br>
 
| Defense 1484<br>
 
| Experience 222000<br>
 
| TC: [[ D2_Act 4 (H) Unique B | Act 4 (H) Unique B ]]<br>
 
| FE damage 58-97 Physical, 58-97 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 54-95 (3378 AR) <br>
 
E1 A1 30% chance of 30 - 30 pois (400 frames or 16.00 seconds) (46 224/256 - 46 224/256 total)<br>
 
|- style="background:lightgray"
 
|
 
'''Level 80 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 8410-11773<br>
 
| Defense 1484<br>
 
| Experience 44400<br>
 
| TC: [[ D2_Act 4 (H) H2H B | Act 4 (H) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 54-95 (3378 AR) <br>
 
E1 A1 30% chance of 30 - 30 pois (400 frames or 16.00 seconds) (46 224/256 - 46 224/256 total)<br>
 
|}<br>
 
===unraveler2 (Hell)===
 
{| border="1"
 
| colspan="3" | '''Common stats for Guardian'''<br>
 
{| cellpadding="5"
 
| style="background:lightgray" | Physical res 33
 
| style="background:goldenrod" | Magic res 100
 
| style="background:red" | Fire res 100
 
| style="background:palegoldenrod" | Lit res 20
 
| style="background:royalblue" | Cold res 20
 
| style="background:palegreen" | Poison res 50
 
| ToBlock 33
 
| Drain 33
 
| Cold Effect -25
 
| Damage Regen 3
 
 
 
|}
 
Code:[[D2_Animation_Code_GY|GY]] Velocity:2 Run:2 MinGrp:1 MaxGrp:1 PartyMin:2 PartyMax:8 Rarity:1 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: hUndead noshldblock opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mSC mDD mKB mSQ<br><br>
 
MissA2 Level 8 [[D2_mummy2|mummy2]]<br>
 
:Poison: 74/256 - 74/256 Length: 200 frames<br>
 
Skill1 seq_mummyres Level 8 [[D2_Resurrect2|Resurrect2]] <br>
 
Skill2 seq_mummyres Level 8 [[D2_Bestow|Bestow]] <br>
 
Skill3 seq_mummyres Level 9 [[D2_UnHolyBolt|UnHolyBolt]] <br>
 
:srvmissilea: Level 9 [[D2_unholybolt1|unholybolt1]]<br>
 
::Magic: 75 - 78<br>
 
|-
 
|
 
'''Level 77'''<br>
 
{| cellpadding="8"
 
| HP 8945-11050<br>
 
| Defense 1812<br>
 
| Experience 120969<br>
 
| TC: [[ D2_Act 3 (H) Cast C | Act 3 (H) Cast C ]]<br>
 
|}
 
|-
 
| A1 95-121 (4966 AR) <br>
 
E1 A1 20% chance of 28 - 28 pois (1100 frames or 44.00 seconds) (120 80/256 - 120 80/256 total)<br>
 
 
 
|-
 
|
 
'''Minion1''': <br>
 
:'''skeleton3'''
 
:{| border="1"
 
| colspan="3" | '''Common stats for Bone Warrior'''<br>
 
{| cellpadding="5"
 
| style="background:lightgray" | Physical res 33
 
| style="background:blue" | Cold res 110
 
| style="background:palegreen" | Poison res 75
 
| ToBlock 20
 
 
| Drain 0
 
| Drain 0
| Cold Effect -25
+
| Cold Effect 0
| Damage Regen 2
+
| Damage Regen 0
  
 
|}
 
|}
Code:[[D2_Animation_Code_SK|SK]] Velocity:4 Run:4 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[D2_Animdata#PB|PB]] Velocity:0 Run:0 MinGrp:1 MaxGrp:1 Rarity:1 MeleeRng:0 sizex:3 sizey:3<br>
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
+
Flags: isAtt<br>
Skill1 seq_skeletonraise Level 8 [[D2_SkeletonRaise|SkeletonRaise]] <br>
+
Capabilities: mA1 mDD<br><br>
 +
Skill1 seq_desertturret Level 8 [[D2_Skill_DesertTurret|DesertTurret]] <br>
 +
:srvmissilea: Level 8 [[D2_Missiles_#desertfireball|desertfireball]]<br>
 +
::Velocity 16<br> Range 40<br> Size 1<br>
 +
::Fire: 76 - 86 (600 frames or 24 seconds)<br>
 +
::ExplosionMissile: Level 8 [[D2_Missiles_#explodingarrowexp|explodingarrowexp]]<br>
 +
:::Size 1<br>
 
|-
 
|-
 
|  
 
|  
 
'''Level 77'''<br>
 
'''Level 77'''<br>
 
{| cellpadding="8"
 
{| cellpadding="8"
| HP 3683-5262<br>
+
| HP 73668-89454<br>
| Defense 1510<br>
+
| Defense 75<br>
| Experience 34274<br>
+
| Experience 380649<br>
| TC: [[ D2_Act 3 (H) H2H C | Act 3 (H) H2H C ]]<br>
+
| TC: (null)<br>
 
|}  
 
|}  
 
|-
 
|-
| A1 34-87 (3724 AR) <br>
 
A2 34-91 (3880 AR) <br>
 
|}<br>
 
|- style="background:aquamarine"
 
|
 
'''Level 79 (Champion)'''<br>
 
{| cellpadding="8" style="background:aquamarine"
 
| HP 18672-23066<br>
 
| Defense 1855<br>
 
| Experience 387369<br>
 
| TC: [[ D2_Act 4 (H) Champ A | Act 4 (H) Champ A ]]<br>
 
|}
 
|- style="background:aquamarine"
 
| A1 100-127 (5088 AR) <br>
 
E1 A1 20% chance of 30 - 30 pois (1100 frames or 44.00 seconds) (128 232/256 - 128 232/256 total)<br>
 
 
|-  style="background:aquamarine"
 
 
|  
 
|  
'''Minion1''': <br>
 
:'''skeleton3'''
 
:{| border="1"
 
| colspan="3" | '''Common stats for Bone Warrior'''<br>
 
{| cellpadding="5"
 
| style="background:lightgray" | Physical res 33
 
| style="background:blue" | Cold res 110
 
| style="background:palegreen" | Poison res 75
 
| ToBlock 20
 
| Drain 0
 
| Cold Effect -25
 
| Damage Regen 2
 
 
|}
 
Code:[[D2_Animation_Code_SK|SK]] Velocity:4 Run:4 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 
Skill1 seq_skeletonraise Level 8 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|- style="background:lightgray"
 
|
 
'''Level 80 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 5886-8410<br>
 
| Defense 1563<br>
 
| Experience 37740<br>
 
| TC: [[ D2_Act 4 (H) H2H B | Act 4 (H) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 36-91 (3861 AR) <br>
 
A2 36-95 (4022 AR) <br>
 
|}<br>
 
|- style="background:gold"
 
|
 
'''Level 80 (Unique)'''<br>
 
{| cellpadding="8" style="background:gold"
 
| HP 19062-23548<br>
 
| Defense 1875<br>
 
| Experience 666000<br>
 
| TC: [[ D2_Act 4 (H) Unique B | Act 4 (H) Unique B ]]<br>
 
| FE damage 88-146 Physical, 88-146 Fire<br>
 
|}
 
|- style="background:gold"
 
| A1 100-127 (5148 AR) <br>
 
E1 A1 20% chance of 30 - 30 pois (1100 frames or 44.00 seconds) (128 232/256 - 128 232/256 total)<br>
 
 
|-  style="background:gold"
 
|
 
'''Minion1''': <br>
 
:'''skeleton3'''
 
:{| border="1"
 
| colspan="3" | '''Common stats for Bone Warrior'''<br>
 
{| cellpadding="5"
 
| style="background:lightgray" | Physical res 33
 
| style="background:blue" | Cold res 110
 
| style="background:palegreen" | Poison res 75
 
| ToBlock 20
 
| Drain 0
 
| Cold Effect -25
 
| Damage Regen 2
 
 
|}
 
Code:[[D2_Animation_Code_SK|SK]] Velocity:4 Run:4 MinGrp:2 MaxGrp:4 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
 
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 
Skill1 seq_skeletonraise Level 8 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|- style="background:lightgray"
 
|
 
'''Level 80 (Minion)'''<br>
 
{| cellpadding="8" style="background:lightgray"
 
| HP 5886-8410<br>
 
| Defense 1563<br>
 
| Experience 37740<br>
 
| TC: [[ D2_Act 4 (H) H2H B | Act 4 (H) H2H B ]]<br>
 
|}
 
|- style="background:lightgray"
 
| A1 36-91 (3861 AR) <br>
 
A2 36-95 (4022 AR) <br>
 
|}<br>
 
 
|}<br>
 
|}<br>
 
[[ Category:Diablo II Areas ]]
 
[[ Category:Diablo II Areas ]]

Revision as of 21:41, 15 March 2009

Act 2 - Desert 5
Normal

Monster Name Level HP Exp Damage AR Def ResD ResM ResF ResL ResC ResP
firetower Fire Tower 1 70-141 283 0 0 2 90 90 90 0 0 70


Nightmare

Monster Name Level HP Exp Damage AR Def ResD ResM ResF ResL ResC ResP
firetower Fire Tower 46 12138-14739 47681 0 0 32 90 90 90 0 0 90


Hell

Monster Name Level HP Exp Damage AR Def ResD ResM ResF ResL ResC ResP
firetower Fire Tower 77 73668-89454 380649 0 0 75 40 50 99 50 85 1000


Normal

firetower

Common stats for Fire Tower
Physical res 90 Magic res 90 Fire res 90 Poison res 70 ToBlock 46 Drain 0 Cold Effect 0 Damage Regen 0

Code:PB Velocity:0 Run:0 MinGrp:1 MaxGrp:1 Rarity:1 MeleeRng:0 sizex:3 sizey:3
Flags: isAtt
Capabilities: mA1 mDD

Skill1 seq_desertturret Level 1 DesertTurret

srvmissilea: Level 1 desertfireball
Velocity 16
Range 40
Size 1
Fire: 6 - 9 (600 frames or 24 seconds)
ExplosionMissile: Level 1 explodingarrowexp
Size 1

Level 1

HP 70-141
Defense 2
Experience 283
TC: (null)


Nightmare

firetower (Nightmare)

Common stats for Fire Tower
Physical res 90 Magic res 90 Fire res 90 Poison res 90 ToBlock 46 Drain 0 Cold Effect 0 Damage Regen 0

Code:PB Velocity:0 Run:0 MinGrp:1 MaxGrp:1 Rarity:1 MeleeRng:0 sizex:3 sizey:3
Flags: isAtt
Capabilities: mA1 mDD

Skill1 seq_desertturret Level 4 DesertTurret

srvmissilea: Level 4 desertfireball
Velocity 16
Range 40
Size 1
Fire: 36 - 42 (600 frames or 24 seconds)
ExplosionMissile: Level 4 explodingarrowexp
Size 1

Level 46

HP 12138-14739
Defense 32
Experience 47681
TC: (null)


Hell

firetower (Hell)

Common stats for Fire Tower
Physical res 40 Magic res 50 Fire res 99 Lit res 50 Cold res 85 Poison res 1000 ToBlock 46 Drain 0 Cold Effect 0 Damage Regen 0

Code:PB Velocity:0 Run:0 MinGrp:1 MaxGrp:1 Rarity:1 MeleeRng:0 sizex:3 sizey:3
Flags: isAtt
Capabilities: mA1 mDD

Skill1 seq_desertturret Level 8 DesertTurret

srvmissilea: Level 8 desertfireball
Velocity 16
Range 40
Size 1
Fire: 76 - 86 (600 frames or 24 seconds)
ExplosionMissile: Level 8 explodingarrowexp
Size 1

Level 77

HP 73668-89454
Defense 75
Experience 380649
TC: (null)