Difference between revisions of "Champion"
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*Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant [[D2 MonLvl|MonLvl]] values to calculate base [[D2 MonLvl#Attack rating|attack rating]] and [[D2 MonLvl#Damage|damage]]; base level continues to be used to calculate base [[D2 MonLvl#Defense rating|defense]], [[D2 MonLvl#Life|life]] and [[D2 MonLvl#Experience|experience]] (for both the value and ratio). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928] | *Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant [[D2 MonLvl|MonLvl]] values to calculate base [[D2 MonLvl#Attack rating|attack rating]] and [[D2 MonLvl#Damage|damage]]; base level continues to be used to calculate base [[D2 MonLvl#Defense rating|defense]], [[D2 MonLvl#Life|life]] and [[D2 MonLvl#Experience|experience]] (for both the value and ratio). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928] | ||
*AI cannot be switched. | *AI cannot be switched. | ||
− | *Ignores Target Defense does not apply but -% Target Defense from items is 100% effective. | + | *[[D2 Ignores Target Defense|Ignores Target Defense]] does not apply but [[D2 -% Target Defense|-% Target Defense]] from items is 100% effective. |
− | *+% | + | *+% Damage from Champion bonuses is halved then rounded down when applied to [[D2 Willowisp|Willowisp]] Champion melee physical damage due to a now undocumented change in 1.13. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82541&view=findpost&p=909715] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82846&view=findpost&p=911578] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82940&view=findpost&p=913069] |
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|67||56||49 | |67||56||49 | ||
|- | |- | ||
− | !align=left|+% | + | !align=left|+% Damage |
|90||75||66 | |90||75||66 | ||
|} | |} | ||
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|270||225||198 | |270||225||198 | ||
|- | |- | ||
− | !align=left|+% | + | !align=left|+% Damage |
|270||225||198 | |270||225||198 | ||
|} | |} | ||
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|300||300||300 | |300||300||300 | ||
|- | |- | ||
− | !align=left|% | + | !align=left|% Defense |
| -70|| -70|| -70 | | -70|| -70|| -70 | ||
|- | |- | ||
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|67||56||49 | |67||56||49 | ||
|- | |- | ||
− | !align=left|+% | + | !align=left|+% Damage |
|90||75||66 | |90||75||66 | ||
|} | |} | ||
− | +100 movement speed [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] | + | *+100 movement speed [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] |
<br> | <br> | ||
<br> | <br> | ||
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|- | |- | ||
− | !align=left|+% | + | !align=left|+% Damage |
|90||75||66 | |90||75||66 | ||
|- | |- | ||
!align=left|Minimum Cold Damage | !align=left|Minimum Cold Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*33/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*33/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*33/100] |
|- | |- | ||
!align=left|Maximum Cold Damage | !align=left|Maximum Cold Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*50/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*50/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*50/100] |
|- | |- | ||
− | !align=left|Cold Length ( | + | !align=left|Cold Length (Seconds) |
− | | | + | |6||6||6 |
|} | |} | ||
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] | [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] | ||
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|67||56||49 | |67||56||49 | ||
|- | |- | ||
− | !align=left|+% | + | !align=left|+% Damage |
|90||75||66 | |90||75||66 | ||
|} | |} | ||
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+ | [[Category:Diablo II]] | ||
[[Category:D2 Monsters]] | [[Category:D2 Monsters]] |
Revision as of 16:01, 14 November 2010
|
- Spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [2]
- Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant MonLvl values to calculate base attack rating and damage; base level continues to be used to calculate base defense, life and experience (for both the value and ratio). [3]
- AI cannot be switched.
- Ignores Target Defense does not apply but -% Target Defense from items is 100% effective.
- +% Damage from Champion bonuses is halved then rounded down when applied to Willowisp Champion melee physical damage due to a now undocumented change in 1.13. [4] [5] [6]
Template:D2 Magic
Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |}
Template:D2 Magic
Template:D2 Difficulty
|-
!align=left|% Base Life
|75||62.5||50
|-
!align=left|% Base Experience
|500||500||500
|-
!align=left|+% Attack Rating
|270||225||198
|-
!align=left|+% Damage
|270||225||198
|}
[9] [10]
Template:D2 Magic
Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|% Defense | -70|| -70|| -70 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |}
Template:D2 Magic
Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |- !align=left|Minimum Cold Damage |[MonLvl*33/100] |[MonLvl*33/100] |[MonLvl*33/100] |- !align=left|Maximum Cold Damage |[MonLvl*50/100] |[MonLvl*50/100] |[MonLvl*50/100] |- !align=left|Cold Length (Seconds) |6||6||6 |} [13] [14]
- Easily identifiable since they are translucent.
- Cold damage does not increase with player count, but a critical hit will double it. [15]
- Set to Damage Resist 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will be 100% effective, not 20%. [16] [17]
Template:D2 Magic
Template:D2 Difficulty |- !align=left|% Base Life |600||500||400 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |}
- +20 movement speed
- Cannot be cursed, although Cloak of Shadows and Battle Cry still apply. [18] [19]
References
- 1.13 LIVE -- LADDER RESET (General Diablo II Discussion)
- 1.13b PTR is Live (General Diablo II Discussion)
- Patch 1.13 Realm is alive (Technical Discussion)
- Special Monster Bonuses (Arreat Summit)
- Which elements are most resisted in Hell? (Technical Discussion)
- Nefarius, Boss Status Modifications (1.11b) (Phrozen Keep)
- Onderduiker, Monster Bonuses, Death Damage and Corpse Explosion (Technical Discussion)