Difference between revisions of "Unique (monster)"
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*AI of Unique cannot be switched but that of minions can. | *AI of Unique cannot be switched but that of minions can. | ||
− | *Ignores Target Defense does not apply to Unique but does apply to minions, while -% Target Defense from items is 100% effective against both. | + | *[[D2 Ignores Target Defense|Ignores Target Defense]] does not apply to Unique but does apply to minions, while [[D2 -% Target Defense|-% Target Defense]] from items is 100% effective against both. |
|} | |} | ||
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*Might applies a synergy bonus when [[D2 Charge|Charge]] is used by an Aura Enchanted [[D2 Claw Viper|{{D2 Unique bold|=Claw Viper}}]] or [[D2 Reanimated Horde|{{D2 Unique bold|=Reanimated Horde}}]] (fortunately the same is not true of their minions). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918798] | *Might applies a synergy bonus when [[D2 Charge|Charge]] is used by an Aura Enchanted [[D2 Claw Viper|{{D2 Unique bold|=Claw Viper}}]] or [[D2 Reanimated Horde|{{D2 Unique bold|=Reanimated Horde}}]] (fortunately the same is not true of their minions). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918798] | ||
*Holy Shock cannot be selected at mlvl <20. [http://www.mannm.org/d2library/faqtoids/boss_eng.html#aura] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | *Holy Shock cannot be selected at mlvl <20. [http://www.mannm.org/d2library/faqtoids/boss_eng.html#aura] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
− | *Fanaticism only applies allied +% | + | *Fanaticism only applies allied +% Damage to Unique, not user +% Damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] |
− | *Conviction won't apply to a hostile unit supplying higher level Conviction ''before'' Unique Conviction is applied; hostile Conviction won't apply unless it it is equal or greater level. {{Warn|=When the unit supplies equal or higher level Conviction ''after | + | *Conviction won't apply to a hostile unit supplying higher level Conviction ''before'' Unique Conviction is applied; hostile Conviction won't apply unless it it is equal or greater level. {{Warn|=When the unit supplies equal or higher level Conviction ''after'' Unique Conviction is applied, Unique Conviction continues to be applied even though the character screen does not display its effects.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83505&view=findpost&p=918959] |
*{{Warn|=When a hostile unit supplies equal level Conviction it will always apply to the Unique... and continue to do so even after the hostile unit stops supplying it.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79692&view=findpost&p=878912] | *{{Warn|=When a hostile unit supplies equal level Conviction it will always apply to the Unique... and continue to do so even after the hostile unit stops supplying it.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79692&view=findpost&p=878912] | ||
<br> | <br> | ||
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!align=left rowspan=3|Unique | !align=left rowspan=3|Unique | ||
!align=left|Min Cold Damage | !align=left|Min Cold Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
|- | |- | ||
!align=left|Max Cold Damage | !align=left|Max Cold Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
|- | |- | ||
− | !align=left|Cold Length ( | + | !align=left|Cold Length (Seconds) |
− | |(mlvl* | + | |(mlvl*0.2)+4||(mlvl*0.2)+4||(mlvl*0.2)+4 |
|-valign=top | |-valign=top | ||
!align=left rowspan=3|Minion | !align=left rowspan=3|Minion | ||
!align=left|Min Cold Damage | !align=left|Min Cold Damage | ||
|0 | |0 | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}33/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}33/100] |
|- | |- | ||
!align=left|Max Cold Damage | !align=left|Max Cold Damage | ||
|0 | |0 | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}50/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}50/100] |
|- | |- | ||
− | !align=left|Cold Length ( | + | !align=left|Cold Length (Seconds) |
− | |(mlvl* | + | |(mlvl*0.2)+4||(mlvl*0.2)+4||(mlvl*0.2)+4 |
|} | |} | ||
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
− | *[[D2 | + | *[[D2 Monster bonus damage|Damage table]] |
*Cold damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | *Cold damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
*Upon death the Unique releases a level [mlvl/2] coldunique nova, applying the following: | *Upon death the Unique releases a level [mlvl/2] coldunique nova, applying the following: | ||
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|4+(4*lvl)||(5*lvl)-4||(6*lvl)-20||(8*lvl)-64||(10*lvl)-120 | |4+(4*lvl)||(5*lvl)-4||(6*lvl)-20||(8*lvl)-64||(10*lvl)-120 | ||
|- | |- | ||
− | !align=left|Cold Length ( | + | !align=left|Cold Length (Seconds) |
− | |align=center colspan=5| | + | |align=center colspan=5|2+lvl |
|} | |} | ||
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
− | *[[D2 | + | *[[D2 Monster bonus damage|Damage table]] |
Line 265: | Line 265: | ||
|66 | |66 | ||
|- | |- | ||
− | !align=left|+% | + | !align=left|+% Damage |
|135 | |135 | ||
|112 | |112 | ||
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|33 | |33 | ||
|- | |- | ||
− | !align=left|+% | + | !align=left|+% Damage |
|67 | |67 | ||
|56 | |56 | ||
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− | *+% | + | *+% Damage is halved then rounded down when applied to [[D2 Willowisp|Willowisp]] Unique and minion melee physical damage due to a now undocumented change in 1.13. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82541&view=findpost&p=909715] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82846&view=findpost&p=911578] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82940&view=findpost&p=913069] |
<br> | <br> | ||
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!align=left rowspan=2|Unique | !align=left rowspan=2|Unique | ||
!align=left|Min Fire Damage | !align=left|Min Fire Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
|- | |- | ||
!align=left|Max Fire Damage | !align=left|Max Fire Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
|-valign=top | |-valign=top | ||
!align=left rowspan=2|Minion | !align=left rowspan=2|Minion | ||
!align=left|Min Fire Damage | !align=left|Min Fire Damage | ||
|0 | |0 | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}33/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}33/100] |
|- | |- | ||
!align=left|Max Fire Damage | !align=left|Max Fire Damage | ||
|0 | |0 | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}50/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}50/100] |
|} | |} | ||
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
− | *[[D2 | + | *[[D2 Monster bonus damage|Damage table]] |
*Fire damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | *Fire damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
*Upon death the Unique explodes, applying physical and fire damage based on a percentage of the maximum life of a normal monster of the Unique level: | *Upon death the Unique explodes, applying physical and fire damage based on a percentage of the maximum life of a normal monster of the Unique level: | ||
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*Explosion damage can be blocked, and [[D2 Avoid|Avoid]], [[D2 Evade|Evade]] and [[D2 Weapon Block|Weapon Block]] apply. | *Explosion damage can be blocked, and [[D2 Avoid|Avoid]], [[D2 Evade|Evade]] and [[D2 Weapon Block|Weapon Block]] apply. | ||
*Explosion damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892186] | *Explosion damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892186] | ||
− | *% | + | *+% Damage does not apply to explosion damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892341] |
*{{Warn|=When a Unique is Fire and [[D2 Unique monster#Cold Enchanted|Cold Enchanted]], two novae and two explosions will be released upon death, although the second of each will be invisible.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] | *{{Warn|=When a Unique is Fire and [[D2 Unique monster#Cold Enchanted|Cold Enchanted]], two novae and two explosions will be released upon death, although the second of each will be invisible.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] | ||
*{{Warn|=When a Unique is Fire and [[D2 Unique monster#Lightning Enchanted|Lightning Enchanted]], an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] | *{{Warn|=When a Unique is Fire and [[D2 Unique monster#Lightning Enchanted|Lightning Enchanted]], an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] | ||
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!align=left rowspan=2|Unique | !align=left rowspan=2|Unique | ||
!align=left|Min Lightning Damage | !align=left|Min Lightning Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
|-valign=top | |-valign=top | ||
!align=left rowspan=2|Minion | !align=left rowspan=2|Minion | ||
!align=left|Min Lightning Damage | !align=left|Min Lightning Damage | ||
|0 | |0 | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}33/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}33/100] |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
|0 | |0 | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}50/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}50/100] |
|} | |} | ||
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
− | *[[D2 | + | *[[D2 Monster bonus damage|Damage table]] |
*Lightning damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | *Lightning damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
*When the Unique is struck or put into hit recovery, 8 level [mlvl/2] lightunique bolts are released, each applying (2*lvl)-1 lightning damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | *When the Unique is struck or put into hit recovery, 8 level [mlvl/2] lightunique bolts are released, each applying (2*lvl)-1 lightning damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
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!align=left rowspan=2|Unique | !align=left rowspan=2|Unique | ||
!align=left|Min Mana Damage | !align=left|Min Mana Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*66/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
|- | |- | ||
!align=left|Max Mana Damage | !align=left|Max Mana Damage | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*100/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
|-valign=top | |-valign=top | ||
!align=left rowspan=2|Minion | !align=left rowspan=2|Minion | ||
!align=left|Min Mana Damage | !align=left|Min Mana Damage | ||
|0 | |0 | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}33/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*33/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}33/100] |
|- | |- | ||
!align=left|Max Mana Damage | !align=left|Max Mana Damage | ||
|0 | |0 | ||
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}50/100] |
− | |[[D2 MonLvl#Damage|MonLvl]]*50/100 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}50/100] |
|} | |} | ||
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
− | *[[D2 | + | *[[D2 Monster bonus damage|Damage table]] |
*{{Warn|=Mana damage is multiplied by 256 when applied by a melee attack.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] | *{{Warn|=Mana damage is multiplied by 256 when applied by a melee attack.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] | ||
*Mana damage does not increase with player count and a critical hit will not double it. However, difficulty level penalties to Resist % apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | *Mana damage does not increase with player count and a critical hit will not double it. However, difficulty level penalties to Resist % apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
Line 486: | Line 486: | ||
|- | |- | ||
!align=left|Min Random Damage | !align=left|Min Random Damage | ||
− | |[ [[D2 MonLvl#Damage|MonLvl]]*66/100] | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100] |
|- | |- | ||
!align=left|Max Random Damage | !align=left|Max Random Damage | ||
− | |[ [[D2 MonLvl#Damage|MonLvl]]*100/100] | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100] |
|- | |- | ||
− | !align=left|Cold | + | !align=left|Cold Length (Seconds) |
− | | | + | |1.6 |
|} | |} | ||
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|- | |- | ||
!align=left|Min Poison Damage | !align=left|Min Poison Damage | ||
− | |[ [[D2 MonLvl#Damage|MonLvl]]*66/100]*40/256 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*{{0|0}}66/100]*40/256 |
|- | |- | ||
!align=left|Max Poison Damage | !align=left|Max Poison Damage | ||
− | |[ [[D2 MonLvl#Damage|MonLvl]]*100/100]*40/256 | + | |[{{0|}}[[D2 MonLvl#Damage|MonLvl]]*100/100]*40/256 |
|- | |- | ||
!align=left|Seconds | !align=left|Seconds | ||
Line 512: | Line 512: | ||
− | *[[D2 | + | *[[D2 Monster bonus damage|Damage table]] |
*Random damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | *Random damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345] | ||
*Resist % bonuses are applied to Unique in the following order and under the following conditions: [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845829] | *Resist % bonuses are applied to Unique in the following order and under the following conditions: [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845829] | ||
Line 539: | Line 539: | ||
=={{D2 Unique|=Stone Skin}}== | =={{D2 Unique|=Stone Skin}}== | ||
*Damage Resist +50% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. | *Damage Resist +50% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. | ||
− | *Unique has 200% base defense, after which any % | + | *Unique has 200% base defense, after which any % Defense is applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81380] |
<br> | <br> | ||
Line 546: | Line 546: | ||
*Unique may heal when it teleports, although it will stop teleporting once it has >29% life again. | *Unique may heal when it teleports, although it will stop teleporting once it has >29% life again. | ||
*Cannot be selected for static units like [[D2 Coldworm the Burrower|{{D2 Unique bold|=Coldworm the Burrower}}]]. | *Cannot be selected for static units like [[D2 Coldworm the Burrower|{{D2 Unique bold|=Coldworm the Burrower}}]]. | ||
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Line 877: | Line 568: | ||
+ | [[Category:Diablo II]] | ||
[[Category:D2 Monsters]] | [[Category:D2 Monsters]] |
Revision as of 16:30, 14 November 2010
|
Template:D2 Unique
Aura | Level | Minimum Monster Level for Aura Level | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||
Might | max([mlvl/6],1) | 4 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | |||||
Holy Fire | max([mlvl/6],1) | 4 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | |||||
Blessed Aim | max([mlvl/5],1) | 4 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | |
Holy Freeze | max([mlvl/7],1) | 4 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 | 91 | |||||||
Holy Shock | max([mlvl/8],1) | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | ||||||||||
Fanaticism | max([mlvl/8],1) | 4 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | |||||||||
Conviction | max([mlvl/8],1) | 4 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 |
- Unique supplies an aura randomly selected from those listed above. [6]
- Might applies a synergy bonus when Charge is used by an Aura Enchanted [[D2 Claw Viper|Template:D2 Unique bold]] or [[D2 Reanimated Horde|Template:D2 Unique bold]] (fortunately the same is not true of their minions). [7]
- Holy Shock cannot be selected at mlvl <20. [8] [9]
- Fanaticism only applies allied +% Damage to Unique, not user +% Damage. [10]
- Conviction won't apply to a hostile unit supplying higher level Conviction before Unique Conviction is applied; hostile Conviction won't apply unless it it is equal or greater level. When the unit supplies equal or higher level Conviction after Unique Conviction is applied, Unique Conviction continues to be applied even though the character screen does not display its effects. [11]
- When a hostile unit supplies equal level Conviction it will always apply to the Unique... and continue to do so even after the hostile unit stops supplying it. [12]
Template:D2 Unique
- Unique has 75% chance to cast level [mlvl/5]+1 Amplify Damage when target is hit by an attack or a missile originating from the Unique. [13]
Stat | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Minimum mlvl | 4 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
Radius (Yards) | 2 | 2 2/3 | 3 1/3 | 4 | 4 2/3 | 5 1/3 | 6 | 6 2/3 | 7 1/3 | 8 |
Duration (Seconds) | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 |
Stat | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Minimum mlvl | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 |
Radius (Yards) | 8 2/3 | 9 1/3 | 10 | 10 2/3 | 11 1/3 | 12 | 12 2/3 | 13 1/3 | 14 | 14 2/3 |
Duration (Seconds) | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 |
Template:D2 Unique
Monster | Stat | Normal | Nightmare | Hell |
---|---|---|---|---|
Unique | Min Cold Damage | [MonLvl* 66/100] | [MonLvl* 66/100] | [MonLvl* 66/100] |
Max Cold Damage | [MonLvl*100/100] | [MonLvl*100/100] | [MonLvl*100/100] | |
Cold Length (Seconds) | (mlvl*0.2)+4 | (mlvl*0.2)+4 | (mlvl*0.2)+4 | |
Minion | Min Cold Damage | 0 | [MonLvl* 33/100] | [MonLvl* 33/100] |
Max Cold Damage | 0 | [MonLvl* 50/100] | [MonLvl* 50/100] | |
Cold Length (Seconds) | (mlvl*0.2)+4 | (mlvl*0.2)+4 | (mlvl*0.2)+4 |
- Damage table
- Cold damage does not increase with player count, but a critical hit will double it. [17]
- Upon death the Unique releases a level [mlvl/2] coldunique nova, applying the following:
Template:D2 Skill
|-
!align=left|Min Cold Damage
|2+(4*lvl)||(5*lvl)-6||(6*lvl)-22||(8*lvl)-66||(10*lvl)-122
|-
!align=left|Max Cold Damage
|4+(4*lvl)||(5*lvl)-4||(6*lvl)-20||(8*lvl)-64||(10*lvl)-120
|-
!align=left|Cold Length (Seconds)
|align=center colspan=5|2+lvl
|}
[18]
- When Unique is Cold and Fire Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible. [19] [20]
- When a Unique is Cold and Lightning Enchanted, an invisible nova will be released whenever it is put into hit recovery. [21] [22]
- Cold Enchanted [[D2 Scarab Demon|Template:D2 Unique bold]] will release an invisible nova whenever it is put into hit recovery. [23] [24]
- Cold and Lightning Enchanted Template:D2 Unique bold will release two invisible novae whenever it is put into hit recovery. [25] [26]
- Cold Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [27]
Template:D2 Unique
- +100 movement speed is applied to both Unique and minions. [28] [29]
- Cannot be selected for static units like [[D2 Coldworm the Burrower|Template:D2 Unique bold]]. [30]
Template:D2 Unique
Monster | Stat | Normal | Nightmare | Hell |
---|---|---|---|---|
Unique | +% Attack Rating | 90 | 75 | 66 |
+% Damage | 135 | 112 | 99 | |
Minion | +% Attack Rating | 45 | 37 | 33 |
+% Damage | 67 | 56 | 49 |
- +% Damage is halved then rounded down when applied to Willowisp Unique and minion melee physical damage due to a now undocumented change in 1.13. [34] [35] [36]
Template:D2 Unique
Monster | Stat | Normal | Nightmare | Hell |
---|---|---|---|---|
Unique | Min Fire Damage | [MonLvl* 66/100] | [MonLvl* 66/100] | [MonLvl* 66/100] |
Max Fire Damage | [MonLvl*100/100] | [MonLvl*100/100] | [MonLvl*100/100] | |
Minion | Min Fire Damage | 0 | [MonLvl* 33/100] | [MonLvl* 33/100] |
Max Fire Damage | 0 | [MonLvl* 50/100] | [MonLvl* 50/100] |
- Damage table
- Fire damage does not increase with player count, but a critical hit will double it. [39]
- Upon death the Unique explodes, applying physical and fire damage based on a percentage of the maximum life of a normal monster of the Unique level:
Fire Damage 5.625-Radius (Yards) 2 2/3 3 1/3 4
9.375% 3.5 - 5.833% 0.375- 0.625% Physical Damage 5.625- 9.375% 3.5 - 5.833% 0.375- 0.625% Total Damage 11.25 -18.75 % 7 -11.66 % 0.75 - 1.25 %
- Explosion damage can be blocked, and Avoid, Evade and Weapon Block apply.
- Explosion damage does not increase with player count, but a critical hit will double it. [43]
- +% Damage does not apply to explosion damage. [44]
- When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible. [45] [46]
- When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery. [47] [48]
- Fire Enchanted [[D2 Scarab Demon|Template:D2 Unique bold]] and its minions will release an invisible explosion whenever put into hit recovery. [49] [50]
- Fire and Lightning Enchanted Template:D2 Unique bold will release two invisible explosions whenever it is put into hit recovery. [51] [52]
- Fire Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [53]
Template:D2 Unique
Monster | Stat | Normal | Nightmare | Hell |
---|---|---|---|---|
Unique | Min Lightning Damage | [MonLvl* 66/100] | [MonLvl* 66/100] | [MonLvl* 66/100] |
Max Lightning Damage | [MonLvl*100/100] | [MonLvl*100/100] | [MonLvl*100/100] | |
Minion | Min Lightning Damage | 0 | [MonLvl* 33/100] | [MonLvl* 33/100] |
Max Lightning Damage | 0 | [MonLvl* 50/100] | [MonLvl* 50/100] |
- Damage table
- Lightning damage does not increase with player count, but a critical hit will double it. [56]
- When the Unique is struck or put into hit recovery, 8 level [mlvl/2] lightunique bolts are released, each applying (2*lvl)-1 lightning damage. [57]
- When a Unique is Lightning and Cold Enchanted, an invisible nova will be released whenever it is put into hit recovery. [58] [59]
- When a Unique is Lightning and Fire Enchanted, an invisible explosion will be released whenever it is put into hit recovery. [60] [61]
- Lightning and Cold Enchanted Template:D2 Unique bold will release two invisible novae whenever it is put into hit recovery. [62] [63]
- Lightning and Fire Enchanted Template:D2 Unique bold will release two invisible explosions whenever it is put into hit recovery. [64] [65]
- Lightning Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [66]
- Cannot be selected for [[D2 Leaper|Template:D2 Unique bold]]. [67]
Template:D2 Unique
- Resist % bonuses are applied to Unique in the following order and under the following conditions: [68]
Cold Resist % If CR <100%, +40 Fire Resist % If FR <100%, +40 Lightning Resist % If LR <100%, +40
- Resist % bonus only applied if this does not result in a third immunity or increase one of two or more existing immunities.
- Cannot be randomly selected in Normal.
Template:D2 Unique
Monster | Stat | Normal | Nightmare | Hell |
---|---|---|---|---|
Unique | Min Mana Damage | [MonLvl* 66/100] | [MonLvl* 66/100] | [MonLvl* 66/100] |
Max Mana Damage | [MonLvl*100/100] | [MonLvl*100/100] | [MonLvl*100/100] | |
Minion | Min Mana Damage | 0 | [MonLvl* 33/100] | [MonLvl* 33/100] |
Max Mana Damage | 0 | [MonLvl* 50/100] | [MonLvl* 50/100] |
- Damage table
- Mana damage is multiplied by 256 when applied by a melee attack. [73]
- Mana damage does not increase with player count and a critical hit will not double it. However, difficulty level penalties to Resist % apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell. [74]
- Magic Resist +20% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [75]
Template:D2 Unique
- Trebles the number of missiles released by the Unique as long as the missile's NoMultiShot field in Missiles.txt isn't flagged. [76]
- Cannot be selected if the monster has a flag in either its isMelee or nomultishot fields in MonStats.txt. [77]
Template:D2 Unique
- Magic, fire, lightning, cold or poison damage is randomly applied by Unique attacks.
Min Random Damage [MonLvl* 66/100] Max Random Damage [MonLvl*100/100] Cold Length (Seconds) 1.6
- Poison damage is calculated as follows:
Template:D2 Stat
|-
!align=left|Min Poison Damage
|[MonLvl* 66/100]*40/256
|-
!align=left|Max Poison Damage
|[MonLvl*100/100]*40/256
|-
!align=left|Seconds
|1.6
|}
- Damage table
- Random damage does not increase with player count, but a critical hit will double it. [78]
- Resist % bonuses are applied to Unique in the following order and under the following conditions: [79]
Template:D2 Stat
|-
!align=left|Cold Resist %
|If CR <75%, +20
|-
!align=left|Fire Resist %
|If FR <75%, +20
|-
!align=left|Lightning Resist %
|If LR <75%, +20
|}
[80] [81]
Template:D2 Unique
- Damage Resist +50% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities.
- Unique has 200% base defense, after which any % Defense is applied. [82]
Template:D2 Unique
- Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [83]
- Unique may heal when it teleports, although it will stop teleporting once it has >29% life again.
- Cannot be selected for static units like [[D2 Coldworm the Burrower|Template:D2 Unique bold]].
References
- 1.13 LIVE -- LADDER RESET (General Diablo II Discussion)
- 1.13b PTR is Live (General Diablo II Discussion)
- Champion Bonuses (Lurker Lounge)
- Charging Monsters (Technical Discussion)
- Higher conviction overwriting lower conviction (Technical Discussion)
- Immunity Priority (Technical Discussion)
- Patch 1.13 Realm is alive (Technical Discussion)
- Special Monster Bonuses (Arreat Summit)
- Which elements are most resisted in Hell? (Technical Discussion)
- Librarian, Bosses (FAQtoids)
- Mentor, The Real Purpose of the FPick Column (Phrozen Keep)
- Nefarius, v1.10-v1.11b Bugs Collection (Phrozen Keep)
- Nefarius, Boss Status Modifications (1.11b) (Phrozen Keep)
- Nefarius, Monster Death Damage (Phrozen Keep)
- Onderduiker, Monster Bonuses, Death Damage and Corpse Explosion (Technical Discussion)
- Onderduiker, Neutralising Mephisto's Conviction in Tristram (Technical Discussion)
- Onderduiker, Stone Skin Unique Modifier (Technical Discussion)