Difference between revisions of "Absorb"
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{{Intro}} | {{Intro}} | ||
*Percentage and integer Absorb are the final steps in the damage reduction process: | *Percentage and integer Absorb are the final steps in the damage reduction process: | ||
− | + | **-% Damage, applied by [[D2 Taunt|Taunt]], [[D2 Battle Cry|Battle Cry]], [[D2 Weaken|Weaken]] or [[D2 Decrepify|Decrepify]] | |
− | + | **Player vs Player penalty | |
− | + | **[[D2 Bone Armor|Bone Armor]] and [[D2 Cyclone Armor|Cyclone Armor]] | |
− | + | **[[D2 Energy Shield|Energy Shield]] | |
− | + | **[[D2 Damage reduction|Damage reduction]] | |
− | + | **[[D2 Resist %|Resist %]] | |
− | + | **Absorb % | |
− | + | **Absorb | |
*If current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then life equal to that amount is first returned; otherwise, life returns to maximum. | *If current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then life equal to that amount is first returned; otherwise, life returns to maximum. | ||
*Damage is then reduced by the percentage or integer amount absorbed, and any remaining damage is applied to life. | *Damage is then reduced by the percentage or integer amount absorbed, and any remaining damage is applied to life. |
Revision as of 13:58, 12 January 2011
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Absorb %
- There is a ceiling of Absorb 40%, so there can never be a net life gain. Absorb % performs a similar function to Resist %, so when current life <= maximum life minus the percentage of remaining damage absorbed, effective percentage damage reduced is as follows:
Resist % | Absorb % | |||||||
---|---|---|---|---|---|---|---|---|
5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | |
-100 | -80 | -60 | -40 | -20 | 0 | 20 | 40 | 60 |
-75 | -57.5 | -40 | -22.5 | -5 | 12.5 | 30 | 47.5 | 65 |
-50 | -35 | -20 | -5 | 10 | 25 | 40 | 55 | 70 |
-25 | -12.5 | 0 | 12.5 | 25 | 37.5 | 50 | 62.5 | 75 |
0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 |
25 | 32.5 | 40 | 47.5 | 55 | 62.5 | 70 | 77.5 | 85 |
50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 |
75 | 77.5 | 80 | 82.5 | 85 | 87.5 | 90 | 92.5 | 95 |
80 | 82 | 84 | 86 | 88 | 90 | 92 | 94 | 96 |
85 | 86.5 | 88 | 89.5 | 91 | 92.5 | 94 | 95.5 | 97 |
90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 |
95 | 95.5 | 96 | 96.5 | 97 | 97.5 | 98 | 98.5 | 99 |
Fire Absorb %
Template:D2 Skill bonus
|-
|15%
!align=left|[[D2 Unique ring#Dwarf Star|Template:D2 Unique]]
|45
|No
|-
|(10-20)%
!align=left|[[D2 Unique auric shield#Dragonscale|Template:D2 Unique]]
|80
|No
|-
|(20-30)%
!align=left|[[D2 Unique Elite sword#Flamebellow|Template:D2 Unique]]
|71
|No
|}
Lightning Absorb %
Template:D2 Skill bonus
|-
|(10-20)%
!align=left|[[D2 Unique ring#Wisp Projector|Template:D2 Unique]]
|76
|No
|-
|25%
!align=left|[[D2 Unique Elite sword#Lightsabre|Template:D2 Unique]]
|58
|No
|}
Cold Absorb %
Template:D2 Skill bonus
|-
|(5-15)%
!align=left|[[D2 Unique Elite club#Nord's Tenderizer|Template:D2 Unique]]
|68
|No
|-
|(7-15)%
!align=left|[[D2 Unique Elite sword#Frostwind|Template:D2 Unique]]
|70
|No
|-
|20%
!align=left|[[D2 Unique ring#Raven Frost|Template:D2 Unique]]
|45
|No
|-
|(15-25)%
!align=left|[[D2 Unique pelt#Spirit Keeper|Template:D2 Unique]]
|67
|No
|}
Absorb
- When current life <= maximum life minus the integer amount absorbed, then life equal to that amount is first returned regardless of remaining damage; when Absorb > remaining damage, there can be a net life gain (healing) equal to Absorb minus remaining damage.
Magic Absorb
Template:D2 Skill bonus
|-
| +(3-8)
|align=left|[[D2 Rune Word blade#Spirit|Template:D2 Unique bold]] sword/shield
|25
!Yes
|-
| +(9-11)
|align=left|[[D2 Rune Word blade#Crescent Moon|Template:D2 Unique bold]] axe/sword/polearm
|47
|No
|-
| +(10-15)
|align=left|[[D2 Rune Word blade#Oath|Template:D2 Unique bold]] sword/axe/mace
|49
!Yes
|}
Fire Absorb
Template:D2 Skill bonus
|-
| +10
!align=left|[[D2 Unique Exceptional sword#Todesfaelle Flamme|Template:D2 Unique]]
|46
|No
|-
| +(5-11)
!align=left|[[D2 Unique Elite helm#Steelshade|Template:D2 Unique]]
|62
|No
|-
| +(10-12)
!align=left|[[D2 Unique Elite axe#Ethereal Edge|Template:D2 Unique]]
|74
|No
|-
| +15
!align=left|[[D2 Unique Exceptional Gloves#Hellmouth|Template:D2 Unique]]
|47
|No
|-
| +(15-21)
|align=left|[[D2 Rune Word weapon#Phoenix|Template:D2 Unique bold]] weapon/shield
|65
!Yes
|-
| +0.75/clvl
!align=left|[[D2 Unique amulet#The Rising Sun|Template:D2 Unique]]
|65
|No
|}
Lightning Absorb
Template:D2 Skill bonus
|-
| +(3-7)
!align=left|[[D2 Unique Elite sword#Djinn Slayer|Template:D2 Unique]]
|65
!Yes
|-
| +(3-9)
!align=left|[[D2 Unique Elite mace#Stormlash|Template:D2 Unique]]
|82
|No
|-
| +(9-14)
!align=left|[[D2 Unique pelt#Spirit Keeper|Template:D2 Unique]]
|67
|No
|-
| +20
!align=left|[[D2 Unique Exceptional helm#Blackhorn's Face|Template:D2 Unique]]
|41
|No
|-
| +20
!align=left|[[D2 Exceptional belt#Thundergod's Vigor|Template:D2 Unique]]
|47
|No
|}
Cold Absorb
Template:D2 Skill bonus |- | +(5-9) !align=left|[[D2 Unique Elite helm#Nightwing's Veil|Template:D2 Unique]] |67 |No |- | +(6-11) !align=left|[[D2 Unique Elite shield#Spirit Ward|Template:D2 Unique]] |68 |No |- | +15 !align=left|[[D2 Unique Exceptional belt#Snowclash|Template:D2 Unique]] |42 |No |- | +0.25/clvl !align=left|[[D2 Griswold's Legacy#Griswold's Valor|Template:D2 Set]] |69 |No |- | +0.625/clvl !align=left|[[D2 Unique Elite shield#Blackoak Shield|Template:D2 Unique]] |61 |No |}