Difference between revisions of "Absorb"

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(Created page with '{{D2 Nav}} {{Intro}} *Percentage and integer Absorb are the final steps in the damage reduction process: ##-% Damage, applied by Taunt, [[D2 Battle Cry|Battle Cry]...')
 
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{{Intro}}
 
{{Intro}}
 
*Percentage and integer Absorb are the final steps in the damage reduction process:
 
*Percentage and integer Absorb are the final steps in the damage reduction process:
##-% Damage, applied by [[D2 Taunt|Taunt]], [[D2 Battle Cry|Battle Cry]], [[D2 Weaken|Weaken]] or [[D2 Decrepify|Decrepify]]
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**-% Damage, applied by [[D2 Taunt|Taunt]], [[D2 Battle Cry|Battle Cry]], [[D2 Weaken|Weaken]] or [[D2 Decrepify|Decrepify]]
##Player vs Player penalty
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**Player vs Player penalty
##[[D2 Bone Armor|Bone Armor]] and [[D2 Cyclone Armor|Cyclone Armor]]
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**[[D2 Bone Armor|Bone Armor]] and [[D2 Cyclone Armor|Cyclone Armor]]
##[[D2 Energy Shield|Energy Shield]]
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**[[D2 Energy Shield|Energy Shield]]
##[[D2 Damage reduction|Damage reduction]]
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**[[D2 Damage reduction|Damage reduction]]
##[[D2 Resist %|Resist %]]
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**[[D2 Resist %|Resist %]]
##Absorb %
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**Absorb %
##Absorb
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**Absorb
 
*If current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then life equal to that amount is first returned; otherwise, life returns to maximum.
 
*If current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then life equal to that amount is first returned; otherwise, life returns to maximum.
 
*Damage is then reduced by the percentage or integer amount absorbed, and any remaining damage is applied to life.
 
*Damage is then reduced by the percentage or integer amount absorbed, and any remaining damage is applied to life.

Revision as of 13:58, 12 January 2011

Template:D2 Nav


  • Percentage and integer Absorb are the final steps in the damage reduction process:
  • If current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then life equal to that amount is first returned; otherwise, life returns to maximum.
  • Damage is then reduced by the percentage or integer amount absorbed, and any remaining damage is applied to life.
  • As a result, when current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then remaining damage is effectively reduced by double the percentage or integer amount.


Absorb %

  • There is a ceiling of Absorb 40%, so there can never be a net life gain. Absorb % performs a similar function to Resist %, so when current life <= maximum life minus the percentage of remaining damage absorbed, effective percentage damage reduced is as follows:


Resist % Absorb %
5 10 15 20 25 30 35 40
-100 -80.0 -60.0 -40.0 -20.0 0.0 20.0 40.0 60.0
-75 -57.5 -40.0 -22.5 -5.0 12.5 30.0 47.5 65.0
-50 -35.0 -20.0 -5.0 10.0 25.0 40.0 55.0 70.0
-25 -12.5 0.0 12.5 25.0 37.5 50.0 62.5 75.0
0 10.0 20.0 30.0 40.0 50.0 60.0 70.0 80.0
25 32.5 40.0 47.5 55.0 62.5 70.0 77.5 85.0
50 55.0 60.0 65.0 70.0 75.0 80.0 85.0 90.0
75 77.5 80.0 82.5 85.0 87.5 90.0 92.5 95.0
80 82.0 84.0 86.0 88.0 90.0 92.0 94.0 96.0
85 86.5 88.0 89.5 91.0 92.5 94.0 95.5 97.0
90 91.0 92.0 93.0 94.0 95.0 96.0 97.0 98.0
95 95.5 96.0 96.5 97.0 97.5 98.0 98.5 99.0


Fire Absorb %

Template:D2 Skill bonus |- |15% !align=left|[[D2 Unique ring#Dwarf Star|Template:D2 Unique]] |45 |No |- |(10-20)% !align=left|[[D2 Unique auric shield#Dragonscale|Template:D2 Unique]] |80 |No |- |(20-30)% !align=left|[[D2 Unique Elite sword#Flamebellow|Template:D2 Unique]] |71 |No |}

Lightning Absorb %

Template:D2 Skill bonus |- |(10-20)% !align=left|[[D2 Unique ring#Wisp Projector|Template:D2 Unique]] |76 |No |- |25% !align=left|[[D2 Unique Elite sword#Lightsabre|Template:D2 Unique]] |58 |No |}

Cold Absorb %

Template:D2 Skill bonus |- |(5-15)% !align=left|[[D2 Unique Elite club#Nord's Tenderizer|Template:D2 Unique]] |68 |No |- |(7-15)% !align=left|[[D2 Unique Elite sword#Frostwind|Template:D2 Unique]] |70 |No |- |20% !align=left|[[D2 Unique ring#Raven Frost|Template:D2 Unique]] |45 |No |- |(15-25)% !align=left|[[D2 Unique pelt#Spirit Keeper|Template:D2 Unique]] |67 |No |}

Absorb

  • When current life <= maximum life minus the integer amount absorbed, then life equal to that amount is first returned regardless of remaining damage; when Absorb > remaining damage, there can be a net life gain (healing) equal to Absorb minus remaining damage.


Magic Absorb

Template:D2 Skill bonus |- | +(3-8) |align=left|[[D2 Rune Word blade#Spirit|Template:D2 Unique bold]] sword/shield |25 !Yes |- | +(9-11) |align=left|[[D2 Rune Word blade#Crescent Moon|Template:D2 Unique bold]] axe/sword/polearm |47 |No |- | +(10-15) |align=left|[[D2 Rune Word blade#Oath|Template:D2 Unique bold]] sword/axe/mace |49 !Yes |}

Fire Absorb

Template:D2 Skill bonus |- | +10 !align=left|[[D2 Unique Exceptional sword#Todesfaelle Flamme|Template:D2 Unique]] |46 |No |- | +(5-11) !align=left|[[D2 Unique Elite helm#Steelshade|Template:D2 Unique]] |62 |No |- | +(10-12) !align=left|[[D2 Unique Elite axe#Ethereal Edge|Template:D2 Unique]] |74 |No |- | +15 !align=left|[[D2 Unique Exceptional Gloves#Hellmouth|Template:D2 Unique]] |47 |No |- | +(15-21) |align=left|[[D2 Rune Word weapon#Phoenix|Template:D2 Unique bold]] weapon/shield |65 !Yes |- | +0.75/clvl !align=left|[[D2 Unique amulet#The Rising Sun|Template:D2 Unique]] |65 |No |}

Lightning Absorb

Template:D2 Skill bonus |- | +(3-7) !align=left|[[D2 Unique Elite sword#Djinn Slayer|Template:D2 Unique]] |65 !Yes |- | +(3-9) !align=left|[[D2 Unique Elite mace#Stormlash|Template:D2 Unique]] |82 |No |- | +(9-14) !align=left|[[D2 Unique pelt#Spirit Keeper|Template:D2 Unique]] |67 |No |- | +20 !align=left|[[D2 Unique Exceptional helm#Blackhorn's Face|Template:D2 Unique]] |41 |No |- | +20 !align=left|[[D2 Exceptional belt#Thundergod's Vigor|Template:D2 Unique]] |47 |No |}

Cold Absorb

Template:D2 Skill bonus |- | +(5-9) !align=left|[[D2 Unique Elite helm#Nightwing's Veil|Template:D2 Unique]] |67 |No |- | +(6-11) !align=left|[[D2 Unique Elite shield#Spirit Ward|Template:D2 Unique]] |68 |No |- | +15 !align=left|[[D2 Unique Exceptional belt#Snowclash|Template:D2 Unique]] |42 |No |- | +0.25/clvl !align=left|[[D2 Griswold's Legacy#Griswold's Valor|Template:D2 Set]] |69 |No |- | +0.625/clvl !align=left|[[D2 Unique Elite shield#Blackoak Shield|Template:D2 Unique]] |61 |No |}