Difference between revisions of "Radius"

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[[File:Sub-tile.png|left|thumb|350px|Enlargement of a single sub-tile.]]
 
[[File:Sub-tile.png|left|thumb|350px|Enlargement of a single sub-tile.]]
 
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Many skills (most notably [[D2 Curse|curses]] and [[D2 Aura|auras]]) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's [http://en.wikipedia.org/wiki/Isometric_projection isometric projection] these are rendered as rhomboids.
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Many skills (most notably [[D2 Curse|curses]] and [[D2 Aura|auras]]) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's [http://en.wikipedia.org/wiki/Isometric_graphics_in_video_games isometric graphics] these are rendered as rhomboids.
 
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Revision as of 13:32, 17 February 2011

Template:D2 Nav


Enlargement of a single sub-tile.

Many skills (most notably curses and auras) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's isometric graphics these are rendered as rhomboids.

Radial effects apply to any applicable unit centered over sub-tiles within displayed radius; if missiles spawn within radius, effects apply to target when it collides with missile.


Radius often increases with skill level, but this is not true of the following:


Yards Skill Effect
02 Poison Explosion Cloud radius
Immolation Arrow Pyre radius
Tornado Periodic damage radius
Blades of Ice Freeze length radius
02 2/3 Fists of Fire Explosion and pyre radius
Fire Ball Explosion radius
Terror Radius
Glacial Spike Explosion radius
Immolation Arrow Explosion radius
Mind Blast Radius
03 1/3 Fire Blast Explosion radius
Exploding Arrow Explosion radius
Freezing Arrow Explosion radius
04 Dragon Tail Explosion radius
Meteor Explosion and pyre radius
Decrepify Radius
Blades of Ice Cold damage and length radius
Phoenix Strike Explosion and pyre radius
04 2/3 Molten Boulder Explosion radius
Iron Maiden Radius
Blizzard Radius
Yards Skill Effect
05 1/3 Phoenix Strike Lightning jump radius
06 Attract Radius
Hurricane Radius
06 2/3 Carrion Vine Radius
Solar Creeper Radius
10 Guided Arrow Search radius
Bone Spirit Search radius
10 2/3 Redemption Radius
11 1/3 Thunder Storm Search radius
Armageddon Radius
13 1/3 Inner Sight Radius
Slow Missiles Radius
Chain Lightning Search radius
Lightning Strike Search radius
Fist of the Heavens Holy bolt search radius
Conviction Radius
16 2/3 Telekinesis Target radius
18 Dragon Flight Attack range
20 Cloak of Shadows Radius


Since a sub-tile is a 2/3 yard by 2/3 yard square (2 feet by 2 feet), the hypotenuse of the right-angled triangles created by bisecting that square from opposite corners is the square root of 8 (2² + 2²) in feet, or ~2.83 feet. Horizontally this distance equals 32 pixels, but vertically this distance equals just 16 pixels, resulting in the following:


Resolution Visible Area
Pixels Yards
640 x 480 640 x 433 18.86 x 25.51
800 x 600 800 x 553 23.57 x 32.59


If it seems counter-intuitive that vertical distance in yards should be greater than horizontal distance (since it's fewer pixels in length), take another look at the radius image above: distance from the center to the side of the screen is ~12 yards, while distance to the top is ~18 yards.