Difference between revisions of "Stun length"

From Basin Wiki
Jump to navigation Jump to search
m
Line 9: Line 9:
 
|
 
|
 
*When this overlay displays above a unit, stun length is applied.
 
*When this overlay displays above a unit, stun length is applied.
 +
*Can be active at the same time as a [[D2 Curse|curse]], [[D2 Inner Sight|Inner Sight]] and [[D2 Slow Missiles|Slow Missiles]].
 
*Normal and minion monsters are completely incapacitated until length expires.
 
*Normal and minion monsters are completely incapacitated until length expires.
 
*Only 10% chance of applying to [[D2 Champion|Champion]], [[D2 Unique monster|Unique]] and [[D2 Super Unique|Super Unique]] monsters, who will still be completely incapacitated until length expires.
 
*Only 10% chance of applying to [[D2 Champion|Champion]], [[D2 Unique monster|Unique]] and [[D2 Super Unique|Super Unique]] monsters, who will still be completely incapacitated until length expires.

Revision as of 18:58, 26 February 2011

Template:D2 Nav


Stun.gif

  • When this overlay displays above a unit, stun length is applied.
  • Can be active at the same time as a curse, Inner Sight and Slow Missiles.
  • Normal and minion monsters are completely incapacitated until length expires.
  • Only 10% chance of applying to Champion, Unique and Super Unique monsters, who will still be completely incapacitated until length expires.
  • Players are not incapacitated but they are always put into hit recovery when hit before length expires, even when no damage is applied.


  • Length is not subject to any penalties, but there is normally a 10 second ceiling. Skill description does not always apply this ceiling to stun length.
  • Only the most recent of multiple sources of stun length is applied: if a 2 second stun length is applied 2 seconds after a 10 second stun length, only 4 second stun length is applied in total.
  • Does not apply to bosses, or the following static units:


Animal Construct Demon


Skill

  • The following player skills apply stun length, measured in seconds:


Skill Level
1-8 9-16 17-22 23-28 >28 Ceiling
Smite (0.2*slvl)+0.4 (0.2*slvl)+0.4 (0.2*slvl)+0.4 (0.2*slvl)+0.4 (0.2*slvl)+0.4 48
Stun (0.2*slvl)+1 (0.2*slvl)+1 (0.08*slvl)+2.92 (0.08*slvl)+2.92 (0.08*slvl)+2.92 89
Maul min(0.4+([90*[(110*slvl)/(slvl+6)]/100]/25),4) 60
Twister 0.4 0.4 0.4 0.4 0.4 1
Shock Wave (0.6*slvl)+1 (0.6*slvl)+1 10 10 10 16
Mind Blast (0.2*slvl)+1.8 (0.2*slvl)+1.8 (0.2*slvl)+1.8 (0.2*slvl)+1.8 (0.2*slvl)+1.8 41
War Cry (0.2*slvl)+0.8 (0.2*slvl)+0.8 (0.2*slvl)+0.8 (0.2*slvl)+0.8 (0.2*slvl)+0.8 46


  • Stun receives a synergy bonus from War Cry, increasing stun length by 5% per skill point. This lowers the skill level at which its stun length reaches the 10 second ceiling:


Stun War Cry blvl
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ceiling Level 83 78 73 68 64 60 57 53 50 47 45 42 40 38 35 33 32 30 28 26


  • Maul stun length has a ceiling of 4 seconds.
  • Twister stun length never increases.
  • Grizzly Bear Smite only applied stun length prior to 1.10.