Difference between revisions of "Drain effectiveness"

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==Normal==
 
==Normal==
 
*All monsters that don’t have 0% drain effectiveness have 100%.
 
*All monsters that don’t have 0% drain effectiveness have 100%.

Revision as of 12:56, 23 March 2011

Template:D2 Unit nav


  • Unit drain effectiveness is a percentage applied to life and mana returned by % Life Stolen per hit and % Mana Stolen per hit, which is applied separately (and thus multiplicatively) to difficulty level penalties applied to players and hirelings: 50% drain effectiveness results in life and mana returned to players and hirelings being reduced to ~1/4 in Nightmare (1/2) and ~1/6 in Hell (1/3).
  • Does not apply to life returned by Life Tap.
  • All hirelings always have 100% drain effectiveness.
  • Following pets always have 100% drain effectiveness:
  • All other pets have 0% drain effectiveness.

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0% Drain effectiveness

  • Following monsters always have 0% drain effectiveness, making % Life Stolen per hit and % Mana Stolen per hit completely ineffective:





Normal

  • All monsters that don’t have 0% drain effectiveness have 100%.


Nightmare


66% 75% 85% 100%


1 Ventar the Unholy and Venom Lord minions have 75% drain effectiveness, all other Megademons have 85%.
2 Night Marauder has 0% drain effectiveness.

Hell


33% 50% 66% 75% 100%


1 Ventar the Unholy and Venom Lord minions have 50% drain effectiveness, all other Megademons have 66%.
2 Night Marauder has 0% drain effectiveness.