Difference between revisions of "Damage regeneration"
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*[[D2 Giant Mosquito|Giant Mosquito]] | *[[D2 Giant Mosquito|Giant Mosquito]] | ||
*[[D2 Goatman|Goatman]] | *[[D2 Goatman|Goatman]] | ||
− | *[[D2 Greater Mummy|Guardian]] <sup> | + | *[[D2 Greater Mummy|Guardian]] <sup>1</sup> |
− | *[[D2 Greater Mummy|Unraveler]] <sup> | + | *[[D2 Greater Mummy|Unraveler]] <sup>2</sup> |
− | *[[D2 Greater Mummy|Horadrim Ancients]] <sup> | + | *[[D2 Greater Mummy|Horadrim Ancients]] <sup>3 4</sup> |
*[[D2 Hell Bovine|Hell Bovine]] | *[[D2 Hell Bovine|Hell Bovine]] | ||
*[[D2 Leaper|Leaper]] | *[[D2 Leaper|Leaper]] | ||
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*[[D2 Mummy Sarcophagus|Mummy Sarcophagus]] | *[[D2 Mummy Sarcophagus|Mummy Sarcophagus]] | ||
*[[D2 Oblivion Knight|Oblivion Knight]] | *[[D2 Oblivion Knight|Oblivion Knight]] | ||
− | *[[D2 Overseer|Hell Whip]] <sup> | + | *[[D2 Overseer|Hell Whip]] <sup>5</sup> |
*[[D2 Pain Worm|Pain Worm]] | *[[D2 Pain Worm|Pain Worm]] | ||
*[[D2 Putrid Defiler|Putrid Defiler]] | *[[D2 Putrid Defiler|Putrid Defiler]] | ||
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*[[D2 Sand Maggot Young|Sand Maggot Young]] | *[[D2 Sand Maggot Young|Sand Maggot Young]] | ||
*[[D2 Sand Raider|Sand Raider]] | *[[D2 Sand Raider|Sand Raider]] | ||
− | *[[D2 Scarab Demon|Dung Soldier]] <sup> | + | *[[D2 Scarab Demon|Dung Soldier]] <sup>6</sup> |
*[[D2 Siege Beast|Siege Beast]] | *[[D2 Siege Beast|Siege Beast]] | ||
*[[D2 Skeleton|Skeleton]] | *[[D2 Skeleton|Skeleton]] | ||
Line 242: | Line 242: | ||
*[[D2 Zombie|Zombie]] | *[[D2 Zombie|Zombie]] | ||
| | | | ||
− | *[[D2 Blunderbore|Blunderbore]] <sup> | + | *[[D2 Blunderbore|Blunderbore]] <sup>7</sup> |
− | *[[D2 Blunderbore|Mauler]] <sup> | + | *[[D2 Blunderbore|Mauler]] <sup>2</sup> |
*[[D2 Giant Spider|Giant Spider]] | *[[D2 Giant Spider|Giant Spider]] | ||
*[[D2 Greater Mummy|Greater Mummy]] | *[[D2 Greater Mummy|Greater Mummy]] | ||
*[[D2 Overseer|Overseer]] | *[[D2 Overseer|Overseer]] | ||
− | *[[D2 Scarab Demon|Death Beetle]] <sup> | + | *[[D2 Scarab Demon|Death Beetle]] <sup>8</sup> |
*[[D2 Vampire|Vampire]] | *[[D2 Vampire|Vampire]] | ||
| | | | ||
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*[[D2 Uber Mephisto|Uber {{Ub|=Mephisto}}]] | *[[D2 Uber Mephisto|Uber {{Ub|=Mephisto}}]] | ||
*[[D2 Blunderbore|Blunderbore]] | *[[D2 Blunderbore|Blunderbore]] | ||
− | *[[D2 Scarab Demon|Scarab]] <sup> | + | *[[D2 Scarab Demon|Scarab]] <sup>9</sup> |
*[[D2 Thorned Hulk|Thorned Hulk]] | *[[D2 Thorned Hulk|Thorned Hulk]] | ||
| | | | ||
− | *[[D2 Scarab Demon|Steel Scarab]] <sup> | + | *[[D2 Scarab Demon|Steel Scarab]] <sup>10</sup> |
− | *[[D2 Vampire|Blood Lord]] <sup> | + | *[[D2 Vampire|Blood Lord]] <sup>11</sup> |
− | *[[D2 Vampire|Ghoul Lord]] <sup> | + | *[[D2 Vampire|Ghoul Lord]] <sup>12</sup> |
− | *[[D2 Vampire|Dark Lord]] <sup> | + | *[[D2 Vampire|Dark Lord]] <sup>4 13<sup> |
| | | | ||
*[[D2 Scarab Demon|Scarab Demon]] | *[[D2 Scarab Demon|Scarab Demon]] | ||
− | *[[D2 Giant Spider|Arach]] <sup>[[D2 The Halls of | + | *[[D2 Giant Spider|Arach]] <sup>14 15</sup> |
+ | |} | ||
+ | |||
+ | |||
+ | {|cellpadding=0 cellspacing=0 style=font-size:90% | ||
+ | |-valign=top | ||
+ | |width=396| | ||
+ | <sup>1</sup> Spawn in [[D2 The Halls of Pain|Halls of Pain]]<br> | ||
+ | <sup>2</sup> Spawn in [[D2 The Pit of Acheron|Pit of Acheron]]<br> | ||
+ | <sup>3</sup> Spawn in [[D2 The Worldstone Keep Level 2|Worldstone Keep Level 2]]<br> | ||
+ | <sup>4</sup> Spawn in [[D2 The Throne of Destruction|Throne of Destruction]]<br> | ||
+ | <sup>5</sup> Spawn in [[D2 The Arreat Plateau|Arreat Plateau]]<br> | ||
+ | <sup>6</sup> Spawn in [[D2 The Rocky Waste|Rocky Waste]] and [[D2 The Stony Tomb Level 1|Stony Tomb Levels 1]] and [[D2 The Stony Tomb Level 2|2]]<br> | ||
+ | <sup>7</sup> Spawn in [[D2 The Frigid Highlands|Frigid Highlands]]<br> | ||
+ | <sup>8</sup> Spawn in [[D2 The Far Oasis|Far Oasis]] and [[D2 The Maggot Lair Level 1|Maggot Lair Levels 1]], [[D2 The Maggot Lair Level 2|2]] and [[D2 The Maggot Lair Level 3|3]]<br> | ||
+ | <sup>9</sup> Spawn in [[D2 The Maggot Lair Level 1|Maggot Lair Levels 1]], [[D2 The Maggot Lair Level 2|2]] and [[D2 The Maggot Lair Level 3|3]]<br> | ||
+ | | | ||
+ | <sup>10</sup> Spawn in [[D2 The Canyon of the Magi|Canyon of the Magi]] and [[D2 Tal Rasha's Tomb|Tal Rasha's Tomb]]<br> | ||
+ | <sup>11</sup> Spawn in [[D2 The Infernal Pit|Infernal Pit]]<br> | ||
+ | <sup>12</sup> Spawn in [[D2 The Worldstone Keep Level 1|Worldstone Keep Level 1]]<br> | ||
+ | <sup>13</sup> Spawn in [[D2 Tristram (Uber)|Uber Tristram]]<br> | ||
+ | <sup>14</sup> Spawn in [[D2 The Halls of Vaught|Halls of Vaught]]<br> | ||
+ | <sup>15</sup> Spawn in [[D2 The Forgotten Sands|Forgotten Sands]] | ||
|} | |} | ||
<br> | <br> |
Revision as of 19:57, 23 March 2011
- Units other than players can regenerate damage automatically, based on a fraction of their maximum life:
Value | Maximum Life | 0-100% Life (Seconds) | |
---|---|---|---|
/Frame | /Second | ||
2 | 2/4096 | 50/4096 (~1.22%) | ~82 |
3 | 3/4096 | 75/4096 (~1.83%) | ~55 |
4 | 4/4096 | 100/4096 (~2.44%) | ~41 |
5 | 5/4096 | 125/4096 (~3.05%) | ~33 |
6 | 6/4096 | 150/4096 (~3.66%) | ~28 |
10 | 10/4096 | 250/4096 (~6.10%) | ~17 |
12 | 12/4096 | 300/4096 (~7.32%) | ~14 |
15 | 15/4096 | 375/4096 (~9.15%) | ~11 |
- Units do not regenerate in frames in which they take as little as 1 bit (1/256 point) damage. Consequently skills applying damage every frame (like Immolation Arrow pyres and Fire Wall) can stop regeneration entirely, those applying damage every other frame (like Inferno and Arctic Blast) effectively half regeneration, and attacking or casting more frequently will reduce regeneration. [2] [3]
- Units do not regenerate while poison damage or Open Wounds are being applied.
- Monsters do not regenerate after Prevent Monster Heal has been applied, with the exception of Pandemonium Event bosses.
Hireling
Damage Regen | |
---|---|
4 | 10 |
Pet
Damage Regen | |||||
---|---|---|---|---|---|
2 | 3 | 4 | 5 | 12 | 15 |
Monster
- Super Unique monsters do not regenerate damage.
1 Spawn in Halls of Pain |
10 Spawn in Canyon of the Magi and Tal Rasha's Tomb |
Reference
- Schadensunterbrechung: Giftnova und anderer Schaden (inDiablo.de)
- Librarian, life regeneration of non-player units (FAQtoids)
- Onderduiker, ANY damage stops unit damage regeneration (Technical Discussion)