Difference between revisions of "Corpse Explosion"

From Basin Wiki
Jump to navigation Jump to search
(No difference)

Revision as of 06:20, 15 May 2011

Template:D2 PBS


Template:D2 Unique


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|Physical Damage Radius (Yards) |colspan=5|[(7+lvl)/2]*2/3 |- !align=left|Fire Damage Radius (Yards) |colspan=5|[(8+lvl)/2]*2/3 |}


  • Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of Champion, Unique, Super Unique and boss monsters is calculated based on 70-120% of the average base life of a normal monster of their level.
  • Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed. [1]
  • Damage does not increase with player count.
  • When target mlvl>clvl, damage is multiplied by clvl/mlvl. [2]
  • 50% damage is converted to fire damage.
  • Considered a Fire Skill, but +% Fire Skill Damage from items and Fire Mastery does not apply to its fire damage. [3] [4]
  • Damage is always applied within its radius: it cannot be blocked in any way.
  • Damage not reduced by -% Enhanced Damage, applied by the following:
  • Amplify Damage is normally best cast to maximise damage.
  • Cast rate


Sources


Skill bonus

  • +1-3 Corpse Explosion can spawn on ilvl <37 wands and shrunken heads.


Template:D2 Skill bonus |- | +1-3 !align=left|[[D2 Unique Normal wand#Maelstrom|Template:D2 Unique]] |14||No |}

Charges

Template:D2 Skill charges |- |4||12 |align=left|[[D2 Rune Word blunt#Black|Template:D2 Unique bold]] club/hammer/mace |35||No |- |5||40 !align=left|[[D2 Unique Exceptional body armor#Corpsemourn|Template:D2 Unique]] |55||No |- |14||30 !align=left|[[D2 Unique Elite polearm#Bonehew|Template:D2 Unique]] |64||No |}

Level 1-60 stats

Details

Template:D2 Level 1-10 |- !align=left|Physical Radius (Yards) |2 2/3||2 2/3||3 1/3||3 1/3||4 0/3||4 0/3||4 2/3||4 2/3||5 1/3||5 1/3 |- !align=left|Fire Radius (Yards) |2 2/3||3 1/3||3 1/3||4 0/3||4 0/3||4 2/3||4 2/3||5 1/3||5 1/3||6 0/3 |- !align=left|Mana Cost |15||16||17||18||19||20||21||22||23||24 |}


Template:D2 Level 11-20 |- !align=left|Physical Radius (Yards) |6 0/3||6 0/3||6 2/3||6 2/3||7 1/3||7 1/3||8 0/3||8 0/3||8 2/3||8 2/3 |- !align=left|Fire Radius (Yards) |6 0/3||6 2/3||6 2/3||7 1/3||7 1/3||8 0/3||8 0/3||8 2/3||8 2/3||9 1/3 |- !align=left|Mana Cost |25||26||27||28||29||30||31||32||33||34 |}


Template:D2 Level 21-30 |- !align=left|Physical Radius (Yards) |9 1/3||9 1/3||10 0/3||10 0/3||10 2/3||10 2/3||11 1/3||11 1/3||12 0/3||12 0/3 |- !align=left|Fire Radius (Yards) |9 1/3||10 0/3||10 0/3||10 2/3||10 2/3||11 1/3||11 1/3||12 0/3||12 0/3||12 2/3 |- !align=left|Mana Cost |35||36||37||38||39||40||41||42||43||44 |}


Template:D2 Level 31-40 |- !align=left|Physical Radius (Yards) |12 2/3||12 2/3||13 1/3||13 1/3||14 0/3||14 0/3||14 2/3||14 2/3||15 1/3||15 1/3 |- !align=left|Fire Radius (Yards) |12 2/3||13 1/3||13 1/3||14 0/3||14 0/3||14 2/3||14 2/3||15 1/3||15 1/3||16 0/3 |- !align=left|Mana Cost |45||46||47||48||49||50||51||52||53||54 |}


Template:D2 Level 41-50 |- !align=left|Physical Radius (Yards) |16 0/3||16 0/3||16 2/3||16 2/3||17 1/3||17 1/3||18 0/3||18 0/3||18 2/3||18 2/3 |- !align=left|Fire Radius (Yards) |16 0/3||16 2/3||16 2/3||17 1/3||17 1/3||18 0/3||18 0/3||18 2/3||18 2/3||19 1/3 |- !align=left|Mana Cost |55||56||57||58||59||60||61||62||63||64 |}


Template:D2 Level 51-60 |- !align=left|Physical Radius (Yards) |19 1/3||19 1/3||20 0/3||20 0/3||20 2/3||20 2/3||21 1/3||21 1/3||22 0/3||22 0/3 |- !align=left|Fire Radius (Yards) |19 1/3||20 0/3||20 0/3||20 2/3||20 2/3||21 1/3||21 1/3||22 0/3||22 0/3||22 2/3 |- !align=left|Mana Cost |65||66||67||68||69||70||71||72||73||74 |}

References