Difference between revisions of "Iron Golem"

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Revision as of 06:37, 24 July 2011

Template:D2 SS


Template:D2 Unique


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|% Melee Physical Damage Returned |135+(15*lvl) |- !align=left|Template:D2 Set |20*Clay Golem.blvl |- !align=left|Template:D2 Set |5*Blood Golem.blvl |- !align=left|Damage Regeneration |3 |- !align=left|Template:D2 Set |6*Fire Golem.blvl |- !align=left|% Chance Critical Hit |5 |- !align=left|Velocity |9 |- !align=left|Run |9 |- !align=left|% Drain Effectiveness |0 |- !align=left|Chill Effectiveness | -50 |- !align=left|Lightning Resist % |50 |- !align=left|Poison Resist % |100 |}


Template:D2 Difficulty |- !align=left|Life |306||595||980 |- !align=left|Min Physical Damage |7||11||12 |- !align=left|Max Physical Damage |19||30||33 |- !align=left|Defense Rating |140+(35*slvl)+MonLvl |140+(35*slvl)+MonLvl |140+(35*slvl)+MonLvl |- !align=left|Attack Rating |80+MonLvl |138+MonLvl |197+MonLvl |}


  • Only one of the following can be summoned at a time (summoning another will dispel the previous one):
  • Can be summoned from any identified metallic armor or weapon on the ground. Cannot be summoned from the following:


Item Normal Exceptional Elite
Helm
  • Cap
  • Bone Helm
  • War Hat
  • Grim Helm
  • Shako
  • Bone Visage
Barbarian Helm
  • Jawbone Cap
  • Fanged Helm
  • Jawbone Visor
  • Lion Helm
  • Carnage Helm
  • Fury Visor
Druid Pelt All
Body Armor
  • Quilted Armor
  • Leather Armor
  • Hard Leather Armor
  • Studded Leather
  • Ghost Armor
  • Serpentskin Armor
  • Demonhide Armor
  • Trellised Armor
  • Dusk Shroud
  • Wyrmhide
  • Scarab Husk
  • Wire Fleece
Amazon Bow All
Bow All
Club All
Crossbow All
Hammer
Mace
Sorceress Orb All
Staff All
Sword
  • Crystal Sword
  • Dimensional Blade
  • Phase Blade
Wand All
Shield
  • Bone Shield
  • Spiked Shield
  • Grim Shield
  • Barbed Shield
  • Troll Nest
  • Blade Barrier
Shrunken Head All
Belt
  • Sash
  • Light Belt
  • Belt
  • Heavy Belt
  • Demonhide Sash
  • Sharkskin Belt
  • Mesh Belt
  • Battle Belt
  • War Belt
  • Spiderweb Sash
  • Vampirefang Belt
  • Mithril Coil
  • Troll Belt
  • Colossus Girdle
Boots
  • Boots
  • Heavy Boots
  • Demonhide Boots
  • Sharkskin Boots
  • Wyrmhide Boots
  • Scarabshell Boots
Gloves
  • Leather Gloves
  • Heavy Gloves
  • Demonhide Gloves
  • Sharkskin Gloves
  • Bramble Mitts
  • Vampirebone Gloves

[1]


  • Damage, defense and other stats are calculated as though armor or weapon were equipped. All stats apply, with the exception of the following:
  • Off-weapon +% Damage from any source (including Fire Golem synergy bonus) applies to the sum of any weapon damage and base damage. [2]
  • Translucent when made from an ethereal armor or weapon or when made from one with % Chance to Cast Fade.
  • Level used in chance-to-hit calculations and in determining attack and defense rating is caster level at point of casting.
  • Stats are set at point of casting.
  • Golem Mastery and Summon Resist apply.
  • +% Life from Battle Orders and Oak Sage is applied after +% life from Golem Mastery.
  • Iron Golem thorns only applies to itself and is always overridden by Thorns, even if the Iron Golem skill level is higher or Iron Golem thorns returns more damage. When Thorns is no longer applied, Iron Golem loses its own thorns as well. [3]
  • Summoned again in a new game if Necromancer has at least one skill point invested or a skill bonus. Stats are based on skill bonuses applied at the beginning of the game.
  • Can open doors.
  • Cannot be put into hit recovery or knocked back.


Attack rate

  • 15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks.
  • Weapon speed and Increased Attack Speed from armor or weapon affect attack rate.


Template:D2 Magic Frames
Template:D2 Magic 20
Template:D2 Magic 19
Template:D2 Magic 18
Template:D2 Magic 17
Template:D2 Magic 16
Template:D2 Magic 15
Template:D2 Magic 14
Template:D2 Magic 13
Template:D2 Magic 12
Template:D2 Magic 11
Template:D2 Magic 10
Template:D2 Magic 9

[4]

Sources


Skill bonus

  • +(1-3) Iron Golem (Necromancer Only) can spawn on ilvl >24 wands and Necromancer shrunken heads.


Charges

  • Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.


Template:D2 Skill charges |- |17||14 |align=left|[[D2 Rune Word blade#Oath|Template:D2 Unique bold]] sword/axe/mace |49 !Yes |- |22||11 !align=left|[[D2 Unique amulet#Metalgrid|Template:D2 Unique]] |81 !Yes |}

Level 1-60 stats

Details



Template:D2 Level 1-10 |- !align=left|% Damage Returned |150||165||180||195||210||225||240||255||270||285 |}


Template:D2 Level 11-20 |- !align=left|% Damage Returned |300||315||330||345||360||375||390||405||420||435 |}


Template:D2 Level 21-30 |- !align=left|% Damage Returned |450||465||480||495||510||525||540||555||570||585 |}


Template:D2 Level 31-40 |- !align=left|% Damage Returned |600||615||630||645||660||675||690||705||720||735 |}


Template:D2 Level 41-50 |- !align=left|% Damage Returned |750||765||780||795||810||825||840||855||870||885 |}


Template:D2 Level 51-60 |- !align=left|% Damage Returned |900||915||930||945||960||975||990||1005||1020||1035 |}

References