Difference between revisions of "Immolation Arrow"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m (moved D2 Immolation Arrow to Immolation Arrow) |
Onderduiker (talk | contribs) m |
||
Line 1: | Line 1: | ||
− | {{ | + | {{BCS |
|Type=Long range single missile radial attack | |Type=Long range single missile radial attack | ||
|Tier=5 | |Tier=5 | ||
Line 9: | Line 9: | ||
|WD=100% | |WD=100% | ||
|LB=Yes | |LB=Yes | ||
− | |r1={{ | + | |r1={{Req}} |
− | |r2={{ | + | |r2={{Req}} |
|r3= | |r3= | ||
− | |r4={{ | + | |r4={{Req}} |
− | |r5={{ | + | |r5={{Req}} |
|r6= | |r6= | ||
|r7= | |r7= | ||
Line 20: | Line 20: | ||
|r10= | |r10= | ||
|s1= | |s1= | ||
− | |s2={{ | + | |s2={{Syn}} |
|s3= | |s3= | ||
|s4= | |s4= | ||
− | |s5={{ | + | |s5={{Syn}} |
|s6= | |s6= | ||
|s7= | |s7= | ||
Line 29: | Line 29: | ||
|s9= | |s9= | ||
|s10=}} | |s10=}} | ||
− | + | {{U|=Hefaetrus will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.}} | |
− | |||
− | {{ | ||
==Details== | ==Details== | ||
− | [[ | + | [[Immolation Arrow#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
− | ![[ | + | ![[Delay]] (Seconds) |
|1 | |1 | ||
|- | |- | ||
− | !{{Warn|=+% Attack Rating}} | + | !{{Warn|=+[[% Attack Rating|{{Warn|=% Attack Rating}}]]}} |
|21+(9*slvl) | |21+(9*slvl) | ||
|- | |- | ||
− | !{{ | + | ![[Fire Damage|{{S|=+% Fire Damage}}]] (Explosion) |
|10*Exploding Arrow.blvl | |10*Exploding Arrow.blvl | ||
|- | |- | ||
− | !Explosion [[ | + | !Explosion [[Radius]] (Yards) |
|2 2/3 | |2 2/3 | ||
|- | |- | ||
Line 58: | Line 56: | ||
|16+(20*slvl) | |16+(20*slvl) | ||
|- | |- | ||
− | !{{ | + | !{{S|=+% Fire Damage}} (Pyre) |
|5*Fire Arrow.blvl | |5*Fire Arrow.blvl | ||
|- | |- | ||
Line 67: | Line 65: | ||
|2 | |2 | ||
|- | |- | ||
− | ![[ | + | ![[Damage Rate]] |
|41/1024 (~1/25) | |41/1024 (~1/25) | ||
|} | |} | ||
− | {{ | + | {{Skill}} |
|- | |- | ||
!align=left|Explosion Min Fire Damage | !align=left|Explosion Min Fire Damage | ||
Line 82: | Line 80: | ||
− | *Adds fire damage and explodes on impact or expiry regardless of whether or not the arrow's hit-check is successful, applying fire damage within its radius and engulfing targets with a pyre applying fire damage per second within a smaller radius. A successful hit-check ''is'' required for | + | *Adds fire damage and explodes on impact or expiry regardless of whether or not the arrow's hit-check is successful, applying fire damage within its radius and engulfing targets with a pyre applying fire damage per second within a smaller radius. A successful hit-check ''is'' required for Pierce to be effective: an arrow that pierces four targets and hits five will explode on each impact. |
[[File:Immolation Arrow explosion.png|frame|center | [[File:Immolation Arrow explosion.png|frame|center | ||
− | |95% chance-to-hit and 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a smaller radius than Exploding Arrow, much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the [[ | + | |95% chance-to-hit and 100% piercing results in approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a smaller radius than Exploding Arrow, much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the [[Zakarum Priest|Hierophant]] and his [[Zakarum Zealot|Zealots]] ([[size]] 2) while that of IA is applied up to 28 times; EA's skill damage is applied 23 times to the [[Sand Raider|Infidels]] (size 3) while that of IA is applied up to 24 times.]] |
− | *Uses Normal Attack's [[ | + | *Uses Normal Attack's [[attack rate]]. |
*{{Warn|=+% Attack Rating isn't applied, even though the character screen calculates and displays AR as though it is.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52992] +% AR from other sources is applied. | *{{Warn|=+% Attack Rating isn't applied, even though the character screen calculates and displays AR as though it is.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52992] +% AR from other sources is applied. | ||
− | *Skill and attack fire damage are applied by both the arrow and the explosion. [[ | + | *Skill and attack fire damage are applied by both the arrow and the explosion. +% [[Fire Skill Damage]] only applies to the skill's fire damage: {{Warn|=despite what is displayed, it does '''not''' apply to pyre fire damage per second}}. |
*Neither explosion nor pyre damage can be blocked. | *Neither explosion nor pyre damage can be blocked. | ||
− | *Pyre fire damage is applied each frame for 99 frames by each of 29 fires occupying every sub-tile within a 2 yard radius. It can be applied multiple times depending on target [[ | + | *Pyre fire damage is applied each frame for 99 frames by each of 29 fires occupying every sub-tile within a 2 yard radius. It can be applied multiple times depending on target [[size]]: only one fire applies damage to size 1 targets, up to five apply damage to size 2 targets and up to nine apply damage to size 3 targets. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346] |
*The potential fire damage applied by each missile is bit rate*99/256 fire damage over 3.96 (99/25) seconds. Damage from multiple overlapping fires stacks, although if two or more targets overlap the same sub-tile then damage only applies to one. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346] | *The potential fire damage applied by each missile is bit rate*99/256 fire damage over 3.96 (99/25) seconds. Damage from multiple overlapping fires stacks, although if two or more targets overlap the same sub-tile then damage only applies to one. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346] | ||
*{{Warn|=Displayed pyre damage is calculated as [bit rate*75/256] fire damage per second, which assumes only three fires apply their damage: actual fire damage per second is 1/3 against size 1 targets, and can be 2/3 higher against size 2 targets and '''3''' times higher against size 3 targets.}} | *{{Warn|=Displayed pyre damage is calculated as [bit rate*75/256] fire damage per second, which assumes only three fires apply their damage: actual fire damage per second is 1/3 against size 1 targets, and can be 2/3 higher against size 2 targets and '''3''' times higher against size 3 targets.}} | ||
Line 110: | Line 108: | ||
|- | |- | ||
!1 | !1 | ||
− | |33/[[ | + | |33/[[Amazon attack rate#Immolation Arrow|attack frames]] |
|- | |- | ||
!2 | !2 | ||
Line 121: | Line 119: | ||
− | *Since unit [[ | + | *Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over pyre. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291] |
<br> | <br> | ||
<br> | <br> | ||
Line 127: | Line 125: | ||
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
− | {{ | + | {{Skill bonus}} |
|- | |- | ||
| +3 | | +3 | ||
− | !align=left|[[ | + | !align=left|[[Kuko Shakaku|{{U|=Kuko Shakaku Cedar Bow}}]] |
|33||No | |33||No | ||
|} | |} | ||
<br> | <br> | ||
− | ===[[ | + | ===[[Charges]]=== |
− | {{ | + | {{Skill charges}} |
|- | |- | ||
|18||150 | |18||150 | ||
− | !align=left|[[ | + | !align=left|[[Hellrack|{{U|=Hellrack Colossus Crossbow}}]] |
|76||No | |76||No | ||
|} | |} | ||
Line 146: | Line 144: | ||
==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Immolation Arrow#Details|Details]] |
Line 152: | Line 150: | ||
− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|Mana Cost | !align=left|Mana Cost | ||
Line 174: | Line 172: | ||
− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|Mana Cost | !align=left|Mana Cost | ||
Line 196: | Line 194: | ||
− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|Mana Cost | !align=left|Mana Cost | ||
Line 218: | Line 216: | ||
− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|Mana Cost | !align=left|Mana Cost | ||
Line 240: | Line 238: | ||
− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|Mana Cost | !align=left|Mana Cost | ||
Line 262: | Line 260: | ||
− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|Mana Cost | !align=left|Mana Cost | ||
Line 284: | Line 282: | ||
<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81594 1.13 patch suggestions for the bowazon] (Bowazon Room) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81594 1.13 patch suggestions for the bowazon] (Bowazon Room) | ||
Line 291: | Line 289: | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion) | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346 Immolation Arrow Mechanics] (Bowazon Room) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346 Immolation Arrow Mechanics] (Bowazon Room) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 16:08, 30 July 2011
Template:BCS Hefaetrus will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.
Details
Stat | Value |
---|---|
Delay (Seconds) | 1 |
+% Attack Rating | 21+(9*slvl) |
+% Fire Damage (Explosion) | 10*Exploding Arrow.blvl |
Explosion Radius (Yards) | 2 2/3 |
Pyre Min Fire Bit Damage | 8+(20*slvl) |
Pyre Max Fire Bit Damage | 16+(20*slvl) |
+% Fire Damage (Pyre) | 5*Fire Arrow.blvl |
Pyre Length (Frames) | 99 |
Pyre Radius (Yards) | 2 |
Damage Rate | 41/1024 (~1/25) |
Stat | Level | ||||
---|---|---|---|---|---|
1-8 | 9-16 | 17-22 | 23-28 | >28 | |
Explosion Min Fire Damage | 12*slvl | (23*slvl)-88 | (34*slvl)-264 | (36*slvl)-308 | (38*slvl)-364 |
Explosion Max Fire Damage | (12*slvl)+11 | (23*slvl)-77 | (34*slvl)-253 | (36*slvl)-297 | (38*slvl)-353 |
- Adds fire damage and explodes on impact or expiry regardless of whether or not the arrow's hit-check is successful, applying fire damage within its radius and engulfing targets with a pyre applying fire damage per second within a smaller radius. A successful hit-check is required for Pierce to be effective: an arrow that pierces four targets and hits five will explode on each impact.
- Uses Normal Attack's attack rate.
- +% Attack Rating isn't applied, even though the character screen calculates and displays AR as though it is. [1] +% AR from other sources is applied.
- Skill and attack fire damage are applied by both the arrow and the explosion. +% Fire Skill Damage only applies to the skill's fire damage: despite what is displayed, it does not apply to pyre fire damage per second.
- Neither explosion nor pyre damage can be blocked.
- Pyre fire damage is applied each frame for 99 frames by each of 29 fires occupying every sub-tile within a 2 yard radius. It can be applied multiple times depending on target size: only one fire applies damage to size 1 targets, up to five apply damage to size 2 targets and up to nine apply damage to size 3 targets. [2]
- The potential fire damage applied by each missile is bit rate*99/256 fire damage over 3.96 (99/25) seconds. Damage from multiple overlapping fires stacks, although if two or more targets overlap the same sub-tile then damage only applies to one. [3]
- Displayed pyre damage is calculated as [bit rate*75/256] fire damage per second, which assumes only three fires apply their damage: actual fire damage per second is 1/3 against size 1 targets, and can be 2/3 higher against size 2 targets and 3 times higher against size 3 targets.
- When firing continuously, fire damage per second to a single stationary target after the fourth arrow fired is calculated by multiplying displayed fire damage per second by the following:
Size | Displayed Damage Multiplier |
---|---|
1 | 33/attack frames |
2 | 165/attack frames |
3 | 297/attack frames |
- Since unit damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over pyre. [5] [6]
Sources
Skill bonus
Value | Source | Min Rlvl | Ladder |
---|---|---|---|
+3 | Kuko Shakaku Cedar Bow | 33 | No |
Charges
Level | Charges | Source | Rlvl | Ladder |
---|---|---|---|---|
18 | 150 | Hellrack Colossus Crossbow | 76 | No |
Level 1-60 stats
- Displayed fire damage per second is rounded down to the nearest point.
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Mana Cost | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 |
+% Attack Rating | 30 | 39 | 48 | 57 | 66 | 75 | 84 | 93 | 102 | 111 |
Min Fire Damage | 12 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 119 | 142 |
Max Fire Damage | 23 | 35 | 47 | 59 | 71 | 83 | 95 | 107 | 130 | 153 |
Displayed Min Fire/S | 8 | 14 | 19 | 25 | 31 | 37 | 43 | 49 | 55 | 60 |
Displayed Max Fire/S | 10 | 16 | 22 | 28 | 33 | 39 | 45 | 51 | 57 | 63 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Mana Cost | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 | 15 | 15.5 |
+% Attack Rating | 120 | 129 | 138 | 147 | 156 | 165 | 174 | 183 | 192 | 201 |
Min Fire Damage | 165 | 188 | 211 | 234 | 257 | 280 | 314 | 348 | 382 | 416 |
Max Fire Damage | 176 | 199 | 222 | 245 | 268 | 291 | 325 | 359 | 393 | 427 |
Displayed Min Fire/S | 66 | 72 | 78 | 84 | 90 | 96 | 101 | 107 | 113 | 119 |
Displayed Max Fire/S | 69 | 75 | 80 | 86 | 92 | 98 | 104 | 110 | 116 | 121 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
Mana Cost | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5 | 20 | 20.5 |
+% Attack Rating | 210 | 219 | 228 | 237 | 246 | 255 | 264 | 273 | 282 | 291 |
Min Fire Damage | 450 | 484 | 520 | 556 | 592 | 628 | 664 | 700 | 738 | 776 |
Max Fire Damage | 461 | 495 | 531 | 567 | 603 | 639 | 675 | 711 | 749 | 787 |
Displayed Min Fire/S | 125 | 131 | 137 | 142 | 148 | 154 | 160 | 166 | 172 | 178 |
Displayed Max Fire/S | 127 | 133 | 139 | 145 | 151 | 157 | 162 | 168 | 174 | 180 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
Mana Cost | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5 | 25 | 25.5 |
+% Attack Rating | 300 | 309 | 318 | 327 | 336 | 345 | 354 | 363 | 372 | 381 |
Min Fire Damage | 814 | 852 | 890 | 928 | 966 | 1,004 | 1,042 | 1,080 | 1,118 | 1,156 |
Max Fire Damage | 825 | 863 | 901 | 939 | 977 | 1,015 | 1,053 | 1,091 | 1,129 | 1,167 |
Displayed Min Fire/S | 183 | 189 | 195 | 201 | 207 | 213 | 219 | 225 | 230 | 236 |
Displayed Max Fire/S | 186 | 192 | 198 | 203 | 209 | 215 | 221 | 227 | 233 | 239 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
Mana Cost | 26 | 26.5 | 27 | 27.5 | 28 | 28.5 | 29 | 29.5 | 30 | 30.5 |
+% Attack Rating | 390 | 399 | 408 | 417 | 426 | 435 | 444 | 453 | 462 | 471 |
Min Fire Damage | 1,194 | 1,232 | 1,270 | 1,308 | 1,346 | 1,384 | 1,422 | 1,460 | 1,498 | 1,536 |
Max Fire Damage | 1,205 | 1,243 | 1,281 | 1,319 | 1,357 | 1,395 | 1,433 | 1,471 | 1,509 | 1,547 |
Displayed Min Fire/S | 242 | 248 | 254 | 260 | 266 | 271 | 277 | 283 | 289 | 295 |
Displayed Max Fire/S | 244 | 250 | 256 | 262 | 268 | 274 | 280 | 285 | 291 | 297 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
Mana Cost | 31 | 31.5 | 32 | 32.5 | 33 | 33.5 | 34 | 34.5 | 35 | 35.5 |
+% Attack Rating | 480 | 489 | 498 | 507 | 516 | 525 | 534 | 543 | 552 | 561 |
Min Fire Damage | 1,574 | 1,612 | 1,650 | 1,688 | 1,726 | 1,764 | 1,802 | 1,840 | 1,878 | 1,916 |
Max Fire Damage | 1,585 | 1,623 | 1,661 | 1,699 | 1,737 | 1,775 | 1,813 | 1,851 | 1,889 | 1,927 |
Displayed Min Fire/S | 301 | 307 | 312 | 318 | 324 | 330 | 336 | 342 | 348 | 353 |
Displayed Max Fire/S | 303 | 309 | 315 | 321 | 326 | 332 | 338 | 344 | 350 | 356 |
Reference
- Bow and Crossbow Skills (Arreat Summit)
- 1.13 patch suggestions for the bowazon (Bowazon Room)
- Schadensunterbrechung: Giftnova und anderer Schaden (inDiablo.de)
- Brianc84, AR bonuses on ranged attack skills don't work (Technical Discussion Archives)
- Onderduiker, ANY damage stops unit damage regeneration (Technical Discussion)
- Onderduiker, Immolation Arrow Mechanics (Bowazon Room)