Difference between revisions of "Charged Bolt Sentry"
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Onderduiker (talk | contribs) m (moved Charged Bolt Sentry to Charged Bolt Sentry (skill)) |
Onderduiker (talk | contribs) m |
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− | {{ | + | {{Trap |
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=3 | |Tier=3 | ||
Line 9: | Line 9: | ||
|WD=None | |WD=None | ||
|LB=No | |LB=No | ||
− | |r1={{ | + | |r1={{Req}} |
− | |r2={{ | + | |r2={{Req}} |
|r3= | |r3= | ||
|r4= | |r4= | ||
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|r9= | |r9= | ||
|r10= | |r10= | ||
− | |s1={{ | + | |s1={{Syn}} |
− | |s2={{ | + | |s2={{Syn}} |
|s3= | |s3= | ||
|s4= | |s4= | ||
|s5= | |s5= | ||
|s6= | |s6= | ||
− | |s7={{ | + | |s7={{Syn}} |
|s8= | |s8= | ||
− | |s9={{ | + | |s9={{Syn}} |
|s10=}} | |s10=}} | ||
− | + | {{U|=This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.}} | |
− | |||
− | {{ | ||
− | |=This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.}} | ||
==Details== | ==Details== | ||
− | [[ | + | [[Charged Bolt Sentry (skill)#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
!align=left|Shots Fired | !align=left|Shots Fired | ||
|5 | |5 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+ Shots Fired}} |
|[Lightning Sentry.blvl/4] | |[Lightning Sentry.blvl/4] | ||
|- | |- | ||
Line 50: | Line 47: | ||
|5 | |5 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+ Bolts/Shot}} |
|[Shock Web.blvl/3] | |[Shock Web.blvl/3] | ||
|- | |- | ||
− | !align=left|Min Lightning Damage | + | !align=left|Min [[Lightning Damage]] |
|1 | |1 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+% Lightning Damage}} |
|6*(Fire Blast.blvl+Lightning Sentry.blvl+Death Sentry.blvl) | |6*(Fire Blast.blvl+Lightning Sentry.blvl+Death Sentry.blvl) | ||
|} | |} | ||
− | {{ | + | {{Skill}} |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
Line 68: | Line 65: | ||
− | *Assassin and any | + | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: |
**Blade Sentinel | **Blade Sentinel | ||
**Charged Bolt Sentry | **Charged Bolt Sentry | ||
Line 77: | Line 74: | ||
*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | *Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
− | *Since damage is applied by the sentry and not the Assassin, [[ | + | *Since damage is applied by the sentry and not the Assassin, +% [[Lightning Skill Damage]] and -% [[Enemy Lightning Resistance]] do not apply. |
*Fires multiple long range charged bolts which are destroyed upon impact with a single target. Since bolts disperse as they travel further away and a target can be hit by multiple bolts, best positioned as close to a target as possible. | *Fires multiple long range charged bolts which are destroyed upon impact with a single target. Since bolts disperse as they travel further away and a target can be hit by multiple bolts, best positioned as close to a target as possible. | ||
*Bolts may be long range, but target needs to be within awareness range of sentry. | *Bolts may be long range, but target needs to be within awareness range of sentry. | ||
− | *+% Lightning Damage | + | *+% Lightning Damage synergy bonus does not apply to minimum lightning damage. |
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
− | *Uses attack rate. | + | *Uses [[attack rate]]. |
<br> | <br> | ||
− | == | + | ==Source== |
*Shadow Warrior and Shadow Master can also summon Charged Bolt Sentry. | *Shadow Warrior and Shadow Master can also summon Charged Bolt Sentry. | ||
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
*+(1-3) Charged Bolt Sentry (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher). | *+(1-3) Charged Bolt Sentry (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher). | ||
<br> | <br> | ||
==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Charged Bolt Sentry (skill)#Details|Details]] |
− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
Line 103: | Line 100: | ||
− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
Line 110: | Line 107: | ||
− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
Line 117: | Line 114: | ||
− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
Line 124: | Line 121: | ||
− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
Line 131: | Line 128: | ||
− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
Line 138: | Line 135: | ||
<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
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Revision as of 03:05, 31 July 2011
Template:Trap This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.
Details
Stat | Value |
---|---|
Shots Fired | 5 |
+ Shots Fired | [Lightning Sentry.blvl/4] |
Bolts/Shot | 5 |
+ Bolts/Shot | [Shock Web.blvl/3] |
Min Lightning Damage | 1 |
+% Lightning Damage | 6*(Fire Blast.blvl+Lightning Sentry.blvl+Death Sentry.blvl) |
Stat | Level | ||||
---|---|---|---|---|---|
1-8 | 9-16 | 17-22 | 23-28 | >28 | |
Max Lightning Damage | (3*slvl)+4 | (4*slvl)-4 | (6*slvl)-36 | (7*slvl)-58 | (8*slvl)-86 |
- Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
- Blade Sentinel
- Charged Bolt Sentry
- Wake of Fire
- Lightning Sentry
- Wake of Inferno
- Death Sentry
- Once five sentries have been summoned, summoning another will dispel the earliest summoned.
- Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
- Since damage is applied by the sentry and not the Assassin, +% Lightning Skill Damage and -% Enemy Lightning Resistance do not apply.
- Fires multiple long range charged bolts which are destroyed upon impact with a single target. Since bolts disperse as they travel further away and a target can be hit by multiple bolts, best positioned as close to a target as possible.
- Bolts may be long range, but target needs to be within awareness range of sentry.
- +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
- Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
- Uses attack rate.
Source
- Shadow Warrior and Shadow Master can also summon Charged Bolt Sentry.
Skill bonus
- +(1-3) Charged Bolt Sentry (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).
Level 1-60 stats
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Max Lightning Damage | 7 | 10 | 13 | 16 | 19 | 22 | 25 | 28 | 32 | 36 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Max Lightning Damage | 40 | 44 | 48 | 52 | 56 | 60 | 66 | 72 | 78 | 84 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
Max Lightning Damage | 90 | 96 | 103 | 110 | 117 | 124 | 131 | 138 | 146 | 154 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
Max Lightning Damage | 162 | 170 | 178 | 186 | 194 | 202 | 210 | 218 | 226 | 234 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
Max Lightning Damage | 242 | 250 | 258 | 266 | 274 | 282 | 290 | 298 | 306 | 314 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
Max Lightning Damage | 322 | 330 | 338 | 346 | 354 | 362 | 370 | 378 | 386 | 394 |
Reference
- Traps (Arreat Summit)