Difference between revisions of "Phoenix Strike"
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− | {{ | + | {{MA |
|Type=Melee charge-up attack | |Type=Melee charge-up attack | ||
|Tier=6 | |Tier=6 | ||
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|WD=100% | |WD=100% | ||
|LB=Yes | |LB=Yes | ||
− | |r1={{ | + | |r1={{Req}} |
|r2= | |r2= | ||
− | |r3={{ | + | |r3={{Req}} |
|r4= | |r4= | ||
− | |r5={{ | + | |r5={{Req}} |
− | |r6={{ | + | |r6={{Req}} |
|r7= | |r7= | ||
− | |r8={{ | + | |r8={{Req}} |
|r9= | |r9= | ||
|r10= | |r10= | ||
|s1= | |s1= | ||
|s2= | |s2= | ||
− | |s3={{ | + | |s3={{Syn}} |
|s4= | |s4= | ||
|s5= | |s5= | ||
− | |s6={{ | + | |s6={{Syn}} |
|s7= | |s7= | ||
− | |s8={{ | + | |s8={{Syn}} |
|s9= | |s9= | ||
|s10=}} | |s10=}} | ||
− | + | {{U|=This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.}} | |
− | |||
− | {{ | ||
− | |=This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.}} | ||
==Details== | ==Details== | ||
− | [[ | + | [[Phoenix Strike#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left|+[[% Attack Rating]] |
|8+(7*slvl) | |8+(7*slvl) | ||
|- | |- | ||
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|25 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524] | |25 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524] | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+% Meteor [[Fire Damage|{{S|=Fire Damage}}]]}} |
|10*Fists of Fire.blvl | |10*Fists of Fire.blvl | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{Set|=+% Pyre Fire Damage}} |
|6*Fists of Fire.blvl | |6*Fists of Fire.blvl | ||
|- | |- | ||
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|14+(15*slvl) | |14+(15*slvl) | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Radius]] (Yards) |
|4 | |4 | ||
|- | |- | ||
− | !align=left|Min Lightning Damage | + | !align=left|Min [[Lightning Damage]] |
|1 | |1 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+% Lightning Damage}} |
|13*Claws of Thunder.blvl | |13*Claws of Thunder.blvl | ||
|- | |- | ||
− | !align=left|Lightning [[ | + | !align=left|Lightning [[Next Delay]] (Frames) |
|4 | |4 | ||
|- | |- | ||
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|5 1/3 | |5 1/3 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+% Cold Damage}} |
|10*Blades of Ice.blvl | |10*Blades of Ice.blvl | ||
|- | |- | ||
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− | {{ | + | {{Skill}} |
|- | |- | ||
!align=left|1. Min Fire Damage | !align=left|1. Min Fire Damage | ||
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|(4*slvl)+28||(8*slvl)-4||(13*slvl)-84||(21*slvl)-260||(29*slvl)-484 | |(4*slvl)+28||(8*slvl)-4||(13*slvl)-84||(21*slvl)-260||(29*slvl)-484 | ||
|- | |- | ||
− | !align=left|3. [[ | + | !align=left|3. [[Freeze length]] (Frames) |
|(10*slvl)+90||(15*slvl)+50||(20*slvl)-30||(20*slvl)-30||(20*slvl)-30 | |(10*slvl)+90||(15*slvl)+50||(20*slvl)-30||(20*slvl)-30||(20*slvl)-30 | ||
|} | |} | ||
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*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | *Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | ||
*Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three. | *Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three. | ||
− | *Fire damage is applied within radius upon impact, while a pyre containing static missiles applying fire bit rate every frame is created within that radius. Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate*3*25/256). However, these missiles are [[ | + | *Fire damage is applied within radius upon impact, while a pyre containing static missiles applying fire bit rate every frame is created within that radius. Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate*3*25/256). However, these missiles are [[size]] 2 and not interlocking, so it is possible that 2/3, 1/3 or even none of the displayed fire damage per second will be applied. |
− | *Since unit [[ | + | *Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291] |
− | * | + | *Synergy bonus does not apply to minimum lightning damage. |
*Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. | *Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. | ||
− | *[[ | + | *+% [[Skill Damage]] applies to none of the charges.[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717&view=findpost&p=889660] |
− | *When equipping [[ | + | *When equipping [[Two weapons|two claws]], only primary weapon is used to attack. |
*Can also accumulate charges from the following skills before releasing with a finishing skill: | *Can also accumulate charges from the following skills before releasing with a finishing skill: | ||
**Tiger Strike | **Tiger Strike | ||
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<br> | <br> | ||
− | == | + | ==Source== |
− | * | + | *Shadow Warrior and Shadow Master can also use Phoenix Strike. |
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
*+(1-3) Phoenix Strike (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher). | *+(1-3) Phoenix Strike (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher). | ||
<br> | <br> | ||
==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Phoenix Strike#Details|Details]] |
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− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room) | ||
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room) | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion) | ||
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Revision as of 05:13, 31 July 2011
Template:MA This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.
Details
Stat | Value |
---|---|
+% Attack Rating | 8+(7*slvl) |
Duration (Seconds) | 15 |
+% Finishing AR/Charge | 25 [1] |
+% Meteor Fire Damage | 10*Fists of Fire.blvl |
Template:Set | 6*Fists of Fire.blvl |
Fire Length (Frames) | 14+(15*slvl) |
Radius (Yards) | 4 |
Min Lightning Damage | 1 |
+% Lightning Damage | 13*Claws of Thunder.blvl |
Lightning Next Delay (Frames) | 4 |
Lightning Jump Radius (Yards) | 5 1/3 |
+% Cold Damage | 10*Blades of Ice.blvl |
Ice Bolt Next Delay (Frames) | 4 |
Stat | Level | ||||
---|---|---|---|---|---|
1-8 | 9-16 | 17-22 | 23-28 | >28 | |
1. Min Fire Damage | (10*slvl)+10 | (19*slvl)-62 | (29*slvl)-222 | (38*slvl)-420 | (46*slvl)-644 |
1. Max Fire Damage | (10*slvl)+30 | (21*slvl)-58 | (33*slvl)-250 | (42*slvl)-448 | (50*slvl)-672 |
1. Min Fire Bit Rate | (40*slvl)+8 | (80*slvl)-312 | (128*slvl)-1080 | (176*slvl)-2136 | (240*slvl)-3928 |
1. Max Fire Bit Rate | (40*slvl)+40 | (80*slvl)-280 | (136*slvl)-1176 | (192*slvl)-2408 | (256*slvl)-4200 |
2. Max Lightning Damage | (20*slvl)+20 | (40*slvl)-140 | (60*slvl)-460 | (80*slvl)-900 | (100*slvl)-1460 |
3. Min Cold Damage | (4*slvl)+12 | (8*slvl)-20 | (12*slvl)-84 | (20*slvl)-260 | (28*slvl)-484 |
3. Max Cold Damage | (4*slvl)+28 | (8*slvl)-4 | (13*slvl)-84 | (21*slvl)-260 | (29*slvl)-484 |
3. Freeze length (Frames) | (10*slvl)+90 | (15*slvl)+50 | (20*slvl)-30 | (20*slvl)-30 | (20*slvl)-30 |
- Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
- Charge bonuses do not apply until released using one of the following finishing skills:
- Melee Normal Attack
- Dragon Talon
- Dragon Claw
- Dragon Tail
- Dragon Flight
- Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
- Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three.
- Fire damage is applied within radius upon impact, while a pyre containing static missiles applying fire bit rate every frame is created within that radius. Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate*3*25/256). However, these missiles are size 2 and not interlocking, so it is possible that 2/3, 1/3 or even none of the displayed fire damage per second will be applied.
- Since unit damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over fire. [2] [3]
- Synergy bonus does not apply to minimum lightning damage.
- Lightning bolts are size 2, which means that they can collide with more than one target simultaneously.
- +% Skill Damage applies to none of the charges.[4]
- When equipping two claws, only primary weapon is used to attack.
- Can also accumulate charges from the following skills before releasing with a finishing skill:
- Tiger Strike
- Fists of Fire
- Cobra Strike
- Claws of Thunder
- Blades of Ice
- As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
Source
- Shadow Warrior and Shadow Master can also use Phoenix Strike.
Skill bonus
- +(1-3) Phoenix Strike (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
Level 1-60 stats
- Displayed fire damage per second is rounded down to the nearest point.
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
+% Attack Rating | 15 | 22 | 29 | 36 | 43 | 50 | 57 | 64 | 71 | 78 |
Min Fire Damage | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 109 | 128 |
Max Fire Damage | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 131 | 152 |
Displayed Min Fire/S | 14 | 25 | 37 | 49 | 60 | 72 | 84 | 96 | 119 | 142 |
Displayed Min Fire/S | 23 | 35 | 46 | 58 | 70 | 82 | 93 | 105 | 128 | 152 |
Fire Length (Seconds) | 1.16 | 1.76 | 2.36 | 2.96 | 3.56 | 4.16 | 4.76 | 5.36 | 5.96 | 6.56 |
Max Lightning Damage | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 220 | 260 |
Min Cold Damage | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 52 | 60 |
Max Cold Damage | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 68 | 76 |
Freeze Length (Seconds) | 4 | 4.4 | 4.8 | 5.2 | 5.6 | 6 | 6.4 | 6.8 | 7.4 | 8 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
+% Attack Rating | 85 | 92 | 99 | 106 | 113 | 120 | 127 | 134 | 141 | 148 |
Min Fire Damage | 147 | 166 | 185 | 204 | 223 | 242 | 271 | 300 | 329 | 358 |
Max Fire Damage | 173 | 194 | 215 | 236 | 257 | 278 | 311 | 344 | 377 | 410 |
Displayed Min Fire/S | 166 | 189 | 213 | 236 | 260 | 283 | 321 | 358 | 396 | 433 |
Displayed Min Fire/S | 175 | 199 | 222 | 246 | 269 | 292 | 332 | 372 | 412 | 452 |
Fire Length (Seconds) | 7.16 | 7.76 | 8.36 | 8.96 | 9.56 | 10.16 | 10.76 | 11.36 | 11.96 | 12.56 |
Max Lightning Damage | 300 | 340 | 380 | 420 | 460 | 500 | 560 | 620 | 680 | 740 |
Min Cold Damage | 68 | 76 | 84 | 92 | 100 | 108 | 120 | 132 | 144 | 156 |
Max Cold Damage | 84 | 92 | 100 | 108 | 116 | 124 | 137 | 150 | 163 | 176 |
Freeze Length (Seconds) | 8.6 | 9.2 | 9.8 | 10.4 | 11 | 11.6 | 12.4 | 13.2 | 14 | 14.8 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
+% Attack Rating | 155 | 162 | 169 | 176 | 183 | 190 | 197 | 204 | 211 | 218 |
Min Fire Damage | 387 | 416 | 454 | 492 | 530 | 568 | 606 | 644 | 690 | 736 |
Max Fire Damage | 443 | 476 | 518 | 560 | 602 | 644 | 686 | 728 | 778 | 828 |
Displayed Min Fire/S | 471 | 508 | 560 | 611 | 663 | 714 | 766 | 817 | 888 | 958 |
Displayed Min Fire/S | 492 | 532 | 588 | 644 | 700 | 757 | 813 | 869 | 944 | 1,019 |
Fire Length (Seconds) | 13.16 | 13.76 | 14.36 | 14.96 | 15.56 | 16.16 | 16.76 | 17.36 | 17.96 | 18.56 |
Max Lightning Damage | 800 | 860 | 940 | 1,020 | 1,100 | 1,180 | 1,260 | 1,340 | 1,440 | 1,540 |
Min Cold Damage | 168 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 328 | 356 |
Max Cold Damage | 189 | 202 | 223 | 244 | 265 | 286 | 307 | 328 | 357 | 386 |
Freeze Length (Seconds) | 15.6 | 16.4 | 17.2 | 18 | 18.8 | 19.6 | 20.4 | 21.2 | 22 | 22.8 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
+% Attack Rating | 225 | 232 | 239 | 246 | 253 | 260 | 267 | 274 | 281 | 288 |
Min Fire Damage | 782 | 828 | 874 | 920 | 966 | 1,012 | 1,058 | 1,104 | 1,150 | 1,196 |
Max Fire Damage | 878 | 928 | 978 | 1,028 | 1,078 | 1,128 | 1,178 | 1,228 | 1,278 | 1,328 |
Displayed Min Fire/S | 1,028 | 1,099 | 1,169 | 1,239 | 1,310 | 1,380 | 1,450 | 1,521 | 1,591 | 1,661 |
Displayed Min Fire/S | 1,094 | 1,169 | 1,244 | 1,319 | 1,394 | 1,469 | 1,544 | 1,619 | 1,694 | 1,769 |
Fire Length (Seconds) | 19.16 | 19.76 | 20.36 | 20.96 | 21.56 | 22.16 | 22.76 | 23.36 | 23.96 | 24.56 |
Max Lightning Damage | 1,640 | 1,740 | 1,840 | 1,940 | 2,040 | 2,140 | 2,240 | 2,340 | 2,440 | 2,540 |
Min Cold Damage | 384 | 412 | 440 | 468 | 496 | 524 | 552 | 580 | 608 | 636 |
Max Cold Damage | 415 | 444 | 473 | 502 | 531 | 560 | 589 | 618 | 647 | 676 |
Freeze Length (Seconds) | 23.6 | 24.4 | 25.2 | 26 | 26.8 | 27.6 | 28.4 | 29.2 | 30 | 30.8 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
+% Attack Rating | 295 | 302 | 309 | 316 | 323 | 330 | 337 | 344 | 351 | 358 |
Min Fire Damage | 1,242 | 1,288 | 1,334 | 1,380 | 1,426 | 1,472 | 1,518 | 1,564 | 1,610 | 1,656 |
Max Fire Damage | 1,378 | 1,428 | 1,478 | 1,528 | 1,578 | 1,628 | 1,678 | 1,728 | 1,778 | 1,828 |
Displayed Min Fire/S | 1,732 | 1,802 | 1,872 | 1,942 | 2,013 | 2,083 | 2,153 | 2,224 | 2,294 | 2,364 |
Displayed Min Fire/S | 1,844 | 1,919 | 1,994 | 2,069 | 2,144 | 2,219 | 2,294 | 2,369 | 2,444 | 2,519 |
Fire Length (Seconds) | 25.16 | 25.76 | 26.36 | 26.96 | 27.56 | 28.16 | 28.76 | 29.36 | 29.96 | 30.56 |
Max Lightning Damage | 2,640 | 2,740 | 2,840 | 2,940 | 3,040 | 3,140 | 3,240 | 3,340 | 3,440 | 3,540 |
Min Cold Damage | 664 | 692 | 720 | 748 | 776 | 804 | 832 | 860 | 888 | 916 |
Max Cold Damage | 705 | 734 | 763 | 792 | 821 | 850 | 879 | 908 | 937 | 966 |
Freeze Length (Seconds) | 31.6 | 32.4 | 33.2 | 34 | 34.8 | 35.6 | 36.4 | 37.2 | 38 | 38.8 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
+% Attack Rating | 365 | 372 | 379 | 386 | 393 | 400 | 407 | 414 | 421 | 428 |
Min Fire Damage | 1,702 | 1,748 | 1,794 | 1,840 | 1,886 | 1,932 | 1,978 | 2,024 | 2,070 | 2,116 |
Max Fire Damage | 1,878 | 1,928 | 1,978 | 2,028 | 2,078 | 2,128 | 2,178 | 2,228 | 2,278 | 2,328 |
Displayed Min Fire/S | 2,435 | 2,505 | 2,575 | 2,646 | 2,716 | 2,786 | 2,857 | 2,927 | 2,997 | 3,067 |
Displayed Min Fire/S | 2,594 | 2,669 | 2,744 | 2,819 | 2,894 | 2,969 | 3,044 | 3,119 | 3,194 | 3,269 |
Fire Length (Seconds) | 31.16 | 31.76 | 32.36 | 32.96 | 33.56 | 34.16 | 34.76 | 35.36 | 35.96 | 36.56 |
Max Lightning Damage | 3,640 | 3,740 | 3,840 | 3,940 | 4,040 | 4,140 | 4,240 | 4,340 | 4,440 | 4,540 |
Min Cold Damage | 944 | 972 | 1,000 | 1,028 | 1,056 | 1,084 | 1,112 | 1,140 | 1,168 | 1,196 |
Max Cold Damage | 995 | 1,024 | 1,053 | 1,082 | 1,111 | 1,140 | 1,169 | 1,198 | 1,227 | 1,256 |
Freeze Length (Seconds) | 39.6 | 40.4 | 41.2 | 42 | 42.8 | 43.6 | 44.4 | 45.2 | 46 | 46.8 |
Reference
- Martial Arts (Arreat Summit)
- Charge up increases finish move's attack rating? (Assassin Room)
- Schadensunterbrechung: Giftnova und anderer Schaden (inDiablo.de)
- Socketing My Assassin Gear (Assassin Room)
- Onderduiker, ANY damage stops unit damage regeneration (Technical Discussion)