Difference between revisions of "Whirlwind"
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− | {{ | + | {{CSB |
|Type=Mobile melee multi-attack | |Type=Mobile melee multi-attack | ||
|Tier=6 | |Tier=6 | ||
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|Req=Melee weapon(s) | |Req=Melee weapon(s) | ||
|Town=No | |Town=No | ||
− | |Mana=12+(0.5* | + | |Mana=12+(0.5*slvl) |
|ANM=Yes | |ANM=Yes | ||
|WD=100% | |WD=100% | ||
|LB=Yes | |LB=Yes | ||
− | |r1={{ | + | |r1={{Req}} |
− | |r2={{ | + | |r2={{Req}} |
|r3= | |r3= | ||
− | |r4={{ | + | |r4={{Req}} |
|r5= | |r5= | ||
− | |r6={{ | + | |r6={{Req}} |
− | |r7={{ | + | |r7={{Req}} |
|r8= | |r8= | ||
|r9= | |r9= | ||
Line 29: | Line 29: | ||
|s9= | |s9= | ||
|s10=}} | |s10=}} | ||
− | + | {{U|=Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling melange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.}} | |
− | |||
− | {{ | ||
− | |=Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling melange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.}} | ||
==Details== | ==Details== | ||
− | [[ | + | [[Whirlwind#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
− | !align=left|+% Damage | + | !align=left|+[[% Damage]] |
− | |(8* | + | |(8*slvl)-58 |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left|+[[% Attack Rating]] |
− | |(5* | + | |(5*slvl)-5 |
|} | |} | ||
− | *While moving to target, periodically attacks target(s) within [[ | + | *While moving to target, periodically attacks target(s) within [[melee]] range of weapon(s). Best used by not selecting specific target(s) but targeting point beyond so that attacks are made as user moves there. Selecting a target within range will only result in single attack. |
− | *Hit checks are always performed in the fourth and eighth frames of the whirlwind animation. Beyond that, hit check frequency is determined solely by Weapon Speed Modifier and weapon Increased Attack Speed: all other attack rate modifiers do not affect hit check frequency. {{ | + | *Hit checks are always performed in the fourth and eighth frames of the whirlwind animation. Beyond that, hit check frequency is determined solely by [[Weapon speed|Weapon Speed Modifier]] and weapon [[Increased Attack Speed]]: all other [[attack rate]] modifiers do not affect hit check frequency. {{Mb|=EIAS}} = weapon IAS - WSM |
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|-valign=top align=center | |-valign=top align=center | ||
!width=40 rowspan=2|Frames | !width=40 rowspan=2|Frames | ||
− | !colspan=2|{{ | + | !colspan=2|{{M|=EIAS}} |
|-align=center | |-align=center | ||
!width=40|1 hand | !width=40|1 hand | ||
Line 66: | Line 63: | ||
|- | |- | ||
!12 | !12 | ||
− | ! !!{{ | + | ! !!{{M|=-17}} |
|- | |- | ||
!10 | !10 | ||
− | !{{ | + | !{{M|=-19}}!!{{M|=-4}} |
|- | |- | ||
!8 | !8 | ||
− | !{{ | + | !{{M|=-10}}!!{{M|=6}} |
|- | |- | ||
!6 | !6 | ||
− | !{{ | + | !{{M|=8}}!!{{M|=27}} |
|- | |- | ||
!4 | !4 | ||
− | !{{ | + | !{{M|=34}}!!{{M|=59}} |
|} | |} | ||
*Two-handed swords use one-handed breakpoints regardless of number of hands used to equip. | *Two-handed swords use one-handed breakpoints regardless of number of hands used to equip. | ||
− | *With [[ | + | *With [[two weapons]], both try to hit target. While target is in range, one weapon is constantly used to calculate the next hit-check frame. When no target is in range, alternates between the two weapons to calculate the next hit-check frame. |
*Velocity modifiers still apply to movement speed. | *Velocity modifiers still apply to movement speed. | ||
*Cannot switch weapons or access inventory, potions or other skills while in whirlwind. | *Cannot switch weapons or access inventory, potions or other skills while in whirlwind. | ||
− | *No [[ | + | *No [[Chance to Cast]] of any kind is applied when in whirlwind. |
− | *Whirlwind cannot be interrupted by blocking, casting, hit recovery, being knocked back or stunned. | + | *Whirlwind cannot be interrupted by [[Chance of Blocking|blocking]], [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]] once first attack has been executed. |
*If weapon is reduced to 0 durability or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends. | *If weapon is reduced to 0 durability or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends. | ||
<br> | <br> | ||
− | == | + | ==Source== |
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
− | *+(1-3) Whirlwind (Barbarian Only) cannot normally spawn on ilvl >36 | + | *+(1-3) Whirlwind (Barbarian Only) cannot normally spawn on ilvl >36 [[primal helm]]s. |
− | {{ | + | {{Skill bonus}} |
|- | |- | ||
| +(1-3) | | +(1-3) | ||
− | !align=left|[[ | + | !align=left|[[Bloodletter|{{U|=Bloodletter Gladius}}]] |
|30||No | |30||No | ||
|} | |} | ||
<br> | <br> | ||
− | ===[[ | + | ===[[Oskill]]=== |
− | {{ | + | {{Skill bonus}} |
|- | |- | ||
| +1 | | +1 | ||
− | |align=left|[[ | + | |align=left|[[Chaos|{{Ub|=Chaos}}]] claw |
|57|||No | |57|||No | ||
|} | |} | ||
− | *[[ | + | *[[Assassin]] has different [[attack rate]] breakpoints: |
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|-align=center | |-align=center | ||
!width=40|Frames | !width=40|Frames | ||
− | !width=40|{{ | + | !width=40|{{M|=EIAS}} |
|- | |- | ||
!8 | !8 | ||
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|- | |- | ||
!6 | !6 | ||
− | !{{ | + | !{{M|=-9}} |
|- | |- | ||
!4 | !4 | ||
− | !{{ | + | !{{M|=13}} |
|} | |} | ||
<br> | <br> | ||
==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Whirlwind#Details|Details]] |
− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|+% Damage | !align=left|+% Damage | ||
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− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|+% Damage | !align=left|+% Damage | ||
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− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|+% Damage | !align=left|+% Damage | ||
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− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|+% Damage | !align=left|+% Damage | ||
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− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|+% Damage | !align=left|+% Damage | ||
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− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|+% Damage | !align=left|+% Damage | ||
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<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit) | ||
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Revision as of 08:11, 31 July 2011
Template:CSB Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling melange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.
Details
Stat | Value |
---|---|
+% Damage | (8*slvl)-58 |
+% Attack Rating | (5*slvl)-5 |
- While moving to target, periodically attacks target(s) within melee range of weapon(s). Best used by not selecting specific target(s) but targeting point beyond so that attacks are made as user moves there. Selecting a target within range will only result in single attack.
- Hit checks are always performed in the fourth and eighth frames of the whirlwind animation. Beyond that, hit check frequency is determined solely by Weapon Speed Modifier and weapon Increased Attack Speed: all other attack rate modifiers do not affect hit check frequency. EIAS = weapon IAS - WSM
Barbarian attack rate
Frames | EIAS | |
---|---|---|
1 hand | 2 hand | |
14 | ||
12 | -17 | |
10 | -19 | -4 |
8 | -10 | 6 |
6 | 8 | 27 |
4 | 34 | 59 |
- Two-handed swords use one-handed breakpoints regardless of number of hands used to equip.
- With two weapons, both try to hit target. While target is in range, one weapon is constantly used to calculate the next hit-check frame. When no target is in range, alternates between the two weapons to calculate the next hit-check frame.
- Velocity modifiers still apply to movement speed.
- Cannot switch weapons or access inventory, potions or other skills while in whirlwind.
- No Chance to Cast of any kind is applied when in whirlwind.
- Whirlwind cannot be interrupted by blocking, casting, hit recovery, being knocked back or stunned once first attack has been executed.
- If weapon is reduced to 0 durability or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends.
Source
Skill bonus
- +(1-3) Whirlwind (Barbarian Only) cannot normally spawn on ilvl >36 primal helms.
Value | Source | Min Rlvl | Ladder |
---|---|---|---|
+(1-3) | Bloodletter Gladius | 30 | No |
Oskill
Value | Source | Min Rlvl | Ladder |
---|---|---|---|
+1 | Chaos claw | 57 | No |
- Assassin has different attack rate breakpoints:
Frames | EIAS |
---|---|
8 | |
6 | -9 |
4 | 13 |
Level 1-60 stats
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
+% Damage | -50 | -42 | -34 | -26 | -18 | -10 | -2 | 6 | 14 | 22 |
+% Attack Rating | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
Mana Cost | 12.5 | 13 | 13.5 | 14 | 14.5 | 15 | 15.5 | 16 | 16.5 | 17 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
+% Damage | 30 | 38 | 46 | 54 | 62 | 70 | 78 | 86 | 94 | 102 |
+% Attack Rating | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 |
Mana Cost | 17.5 | 18 | 18.5 | 19 | 19.5 | 20 | 20.5 | 21 | 21.5 | 22 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
+% Damage | 110 | 118 | 126 | 134 | 142 | 150 | 158 | 166 | 174 | 182 |
+% Attack Rating | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 |
Mana Cost | 22.5 | 23 | 23.5 | 24 | 24.5 | 25 | 25.5 | 26 | 26.5 | 27 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
+% Damage | 190 | 198 | 206 | 214 | 222 | 230 | 238 | 246 | 254 | 262 |
+% Attack Rating | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 |
Mana Cost | 27.5 | 28 | 28.5 | 29 | 29.5 | 30 | 30.5 | 31 | 31.5 | 32 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
+% Damage | 270 | 278 | 286 | 294 | 302 | 310 | 318 | 326 | 334 | 342 |
+% Attack Rating | 200 | 205 | 210 | 215 | 220 | 225 | 230 | 235 | 240 | 245 |
Mana Cost | 32.5 | 33 | 33.5 | 34 | 34.5 | 35 | 35.5 | 36 | 36.5 | 37 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
+% Damage | 350 | 358 | 366 | 374 | 382 | 390 | 398 | 406 | 414 | 422 |
+% Attack Rating | 250 | 255 | 260 | 265 | 270 | 275 | 280 | 285 | 290 | 295 |
Mana Cost | 37.5 | 38 | 38.5 | 39 | 39.5 | 40 | 40.5 | 41 | 41.5 | 42 |
Reference
- Combat Skills (Arreat Summit)