Difference between revisions of "Demon Hunter"

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| Hungering Arrow || lvl 1 || 15 Hatred ||  || Fire a magically imbued arrow that seeks out targets for 140% weapon damage and has a 60% chance to pierce through targets.
 
| Hungering Arrow || lvl 1 || 15 Hatred ||  || Fire a magically imbued arrow that seeks out targets for 140% weapon damage and has a 60% chance to pierce through targets.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Spray of Teeth || Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Spray of Teeth || Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Cinder Arrow || Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Cinder Arrow || Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Piercing Arrow || Increase the chance for the arrow to pierce to 95%.
 
|  || [[Image:Golden.png|20 px]] || Golden || Piercing Arrow || Increase the chance for the arrow to pierce to 95%.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 8 arrows.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 8 arrows.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 140%.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 140%.
 
|-  
 
|-  
 
| Entangling Shot || lvl 2 || 15 Hatred ||  || Release a sticky adhesive that deals 130% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
 
| Entangling Shot || lvl 2 || 15 Hatred ||  || Release a sticky adhesive that deals 130% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bounty Hunter || Gain 22% of the damage dealt as Life.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bounty Hunter || Gain 22% of the damage dealt as Life.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Heavy Burden || Increase the movement slow duration to 9 seconds.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Heavy Burden || Increase the movement slow duration to 9 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Justice is Served || Reduce cost to 1.0 Hatred
 
|  || [[Image:Golden.png|20 px]] || Golden || Justice is Served || Reduce cost to 1.0 Hatred
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Gang || Hit up to 9 targets.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Gang || Hit up to 9 targets.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Electrified Chain || Strike with electrical chains that do an additional 64 damage over 2 seconds.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Electrified Chain || Strike with electrical chains that do an additional 64 damage over 2 seconds.
 
|-  
 
|-  
 
| Evasive Fire || lvl 3 || 5 Hatred to shoot and an additional 4 Discipline if you backflip. ||  || Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.
 
| Evasive Fire || lvl 3 || 5 Hatred to shoot and an additional 4 Discipline if you backflip. ||  || Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Tumble || Increase the distance of the backflip to 36 yards.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Tumble || Increase the distance of the backflip to 36 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Shrapnel || Fire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Shrapnel || Fire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Surge || Shoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.
 
|  || [[Image:Golden.png|20 px]] || Golden || Surge || Shoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Withering Fire || Fire a spread of bullets that hit up to 9 targets for 54% weapon damage each.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Withering Fire || Fire a spread of bullets that hit up to 9 targets for 54% weapon damage each.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Backup Plan || Shoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Backup Plan || Shoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.
 
|-  
 
|-  
 
| Fan of Knives || lvl 4 || 10 Hatred ||  || Throw knives out in a spiral around you, doing 18-25 physical damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.
 
| Fan of Knives || lvl 4 || 10 Hatred ||  || Throw knives out in a spiral around you, doing 18-25 physical damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backlash || Instead of throwing the knives immediately, the knives will release automatically dealing 28-40 physical damage to all enemies if you are struck in the next 20 seconds.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backlash || Instead of throwing the knives immediately, the knives will release automatically dealing 28-40 physical damage to all enemies if you are struck in the next 20 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Hail of Knives || Increase the radius to deal 28-40 physical damage to all enemies within 18 yards.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Hail of Knives || Increase the radius to deal 28-40 physical damage to all enemies within 18 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Crippling Razors || Increase the slow amount to 79% for 4 seconds.
 
|  || [[Image:Golden.png|20 px]] || Golden || Crippling Razors || Increase the slow amount to 79% for 4 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Assassin's Knives || Throw long-range knives that deal 85% weapon damage to 8 additional targets.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Assassin's Knives || Throw long-range knives that deal 85% weapon damage to 8 additional targets.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fan of Daggers || Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fan of Daggers || Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.
 
|-  
 
|-  
 
| Bola Shot || lvl 5 || 20 Hatred ||  || Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 120% weapon damage as Fire to the target and an additiona 90% weapon damage as Fire damage to all other targets within 7 yards.
 
| Bola Shot || lvl 5 || 20 Hatred ||  || Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 120% weapon damage as Fire to the target and an additiona 90% weapon damage as Fire damage to all other targets within 7 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Imminent Doom || Augment the bola to deal 288% weapon damage as Arcane to the target and an additional 216% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Imminent Doom || Augment the bola to deal 288% weapon damage as Arcane to the target and an additional 216% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Volatile Explosives || Increase the explosion radius to 14 yards.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Volatile Explosives || Increase the explosion radius to 14 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Bitter Pill || After the bola explodes, you have a 30% chance to gain 8 Discipline.
 
|  || [[Image:Golden.png|20 px]] || Golden || Bitter Pill || After the bola explodes, you have a 30% chance to gain 8 Discipline.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Strike || Shoot 9 poison bolas that deal 27% weapon damage each. The bolas no longer explode for area damage to nearby targets.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Strike || Shoot 9 poison bolas that deal 27% weapon damage each. The bolas no longer explode for area damage to nearby targets.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Thunder Ball || When the bola explodes it deals 120% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Thunder Ball || When the bola explodes it deals 120% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.
 
|-  
 
|-  
 
| Grenades || lvl 7 || 30 Hatred ||  || Throw out three grenades that explode for 53-89 Fire damage.
 
| Grenades || lvl 7 || 30 Hatred ||  || Throw out three grenades that explode for 53-89 Fire damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stun Grenades || Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stun Grenades || Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Gas Grenades || Toss poison gas grenades that explode for 0-0 damage and leaves a cloud that deals an additional 28 damage per second for 3 seconds to enemies who stand in the area.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Gas Grenades || Toss poison gas grenades that explode for 0-0 damage and leaves a cloud that deals an additional 28 damage per second for 3 seconds to enemies who stand in the area.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Tinkerer || Reduce cost to 12.5 Hatred.
 
|  || [[Image:Golden.png|20 px]] || Golden || Tinkerer || Reduce cost to 12.5 Hatred.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Cluster Grenades || Throw a large cluster of mini-grenades that deal 25-41 Fire damage over an 8 yard radius.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Cluster Grenades || Throw a large cluster of mini-grenades that deal 25-41 Fire damage over an 8 yard radius.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Bomb || Throw a single large grenade that deals 0-0 Fire damage and knocks enemies back.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Bomb || Throw a single large grenade that deals 0-0 Fire damage and knocks enemies back.
 
|-  
 
|-  
 
| Chakram || lvl 9 || 25 Hatred ||  || Fire a swirling Chakram that does 75-103 physical damage to enemies along its path.
 
| Chakram || lvl 9 || 25 Hatred ||  || Fire a swirling Chakram that does 75-103 physical damage to enemies along its path.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Shuriken Cloud || Surround yourself in spinning Chakrams for 70 seconds, dealing 90-124 physical damage per second to anybody nearby.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Shuriken Cloud || Surround yourself in spinning Chakrams for 70 seconds, dealing 90-124 physical damage per second to anybody nearby.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 104-144 physical damage.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 104-144 physical damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Razor Disk || The Chakram spirals out from the targeted location dealing 90-124 Arcane damage to enemies along the path.
 
|  || [[Image:Golden.png|20 px]] || Golden || Razor Disk || The Chakram spirals out from the targeted location dealing 90-124 Arcane damage to enemies along the path.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Boomerang || The Chakram path turns into a loop, dealing 119-165 Lightning damage to enemies along the path.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Boomerang || The Chakram path turns into a loop, dealing 119-165 Lightning damage to enemies along the path.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Serpentine || The Chakram follows a slow curve, dealing 90-124 Poison damage to enemies along the path.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Serpentine || The Chakram follows a slow curve, dealing 90-124 Poison damage to enemies along the path.
 
|-  
 
|-  
 
| Impale || lvl 11 || 20 Hatred ||  || Fire a massive shot to impale a target for 220% weapon damage.
 
| Impale || lvl 11 || 20 Hatred ||  || Fire a massive shot to impale a target for 220% weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Grievous Wounds || Critical hits deal an additional 500% weapon damage.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Grievous Wounds || Critical hits deal an additional 500% weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Overpenetration || The shot will pierce through all enemies in a straight line for 242% weapon damage.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Overpenetration || The shot will pierce through all enemies in a straight line for 242% weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Recoil || Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.
 
|  || [[Image:Golden.png|20 px]] || Golden || Recoil || Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Impact || Shots knock the target back and stun them for 3.50 seconds.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Impact || Shots knock the target back and stun them for 3.50 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Liquid Flame || Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Liquid Flame || Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.
 
|-  
 
|-  
 
| Spike Trap || lvl 14 || 20 Hatred ||  || Lay a trap that arms after 0.8 seconds and triggers when an enemy approaches. The trap does 57-71 physical damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.
 
| Spike Trap || lvl 14 || 20 Hatred ||  || Lay a trap that arms after 0.8 seconds and triggers when an enemy approaches. The trap does 57-71 physical damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Rod || When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 57-71 Lightning damage.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Rod || When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 57-71 Lightning damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Long Fuse || Increases the arming time to 1.5 seconds but increases damage to 148-185.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Long Fuse || Increases the arming time to 1.5 seconds but increases damage to 148-185.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Scatter || A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 102-128 damage.
 
|  || [[Image:Golden.png|20 px]] || Golden || Scatter || A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 102-128 damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Bandolier || Increase the maximum number of traps that can be out simultaneously to 10.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Bandolier || Increase the maximum number of traps that can be out simultaneously to 10.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Sticky Trap || Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 102-128 physical damage to all enemies within 8 yards.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Sticky Trap || Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 102-128 physical damage to all enemies within 8 yards.
 
|-  
 
|-  
 
| Elemental Arrow || lvl 18 || 25 Hatred ||  || Shoot an elemental charged arrow that deals 100% weapon damage as Fire damage to all targets it passes through.
 
| Elemental Arrow || lvl 18 || 25 Hatred ||  || Shoot an elemental charged arrow that deals 100% weapon damage as Fire damage to all targets it passes through.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Bolts || Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Bolts || Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Arrow || Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Arrow || Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Nether Tentacles || Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.
 
|  || [[Image:Golden.png|20 px]] || Golden || Nether Tentacles || Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Ball Lightning || Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Ball Lightning || Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Screaming Skull || Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Screaming Skull || Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.
 
|-  
 
|-  
 
| Multishot || lvl 21 || 30 Hatred ||  || Fire a massive volley of arrows dealing 110% weapon damage to all enemies in the area.
 
| Multishot || lvl 21 || 30 Hatred ||  || Fire a massive volley of arrows dealing 110% weapon damage to all enemies in the area.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Supression Fire || Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Supression Fire || Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Full Broadside || Increases the damage done to 242% weapon damage.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Full Broadside || Increases the damage done to 242% weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Fire at Will || Cost reduced to 16 Hatred.
 
|  || [[Image:Golden.png|20 px]] || Golden || Fire at Will || Cost reduced to 16 Hatred.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Burst Fire || Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Burst Fire || Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arsenal || Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arsenal || Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.
 
|-  
 
|-  
 
| Cluster Arrow || lvl 23 || 35 Hatred ||  || Fire a Cluster grenade that explodes for 120% weapon damage into a series of additional miniature bombs that explode for 40% weapon damage each.
 
| Cluster Arrow || lvl 23 || 35 Hatred ||  || Fire a Cluster grenade that explodes for 120% weapon damage into a series of additional miniature bombs that explode for 40% weapon damage each.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Dazzling Arrow || Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Dazzling Arrow || Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Loaded for Bear || Increases the damage of the explosion at the impact location to 264%.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Loaded for Bear || Increases the damage of the explosion at the impact location to 264%.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Maelstrom || Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.
 
|  || [[Image:Golden.png|20 px]] || Golden || Maelstrom || Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Shooting Stars || Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Shooting Stars || Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cluster Bombs || Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cluster Bombs || Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.
 
|-  
 
|-  
 
| Rapid Fire || lvl 24 || 20 Hatred per second ||  || Rapidly fire at 6 times your normal attack speed dealing 30% weapon damage with every shot.
 
| Rapid Fire || lvl 24 || 20 Hatred per second ||  || Rapidly fire at 6 times your normal attack speed dealing 30% weapon damage with every shot.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Web Shot || Slows the movement of affected targets by 40% for 5.0 seconds.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Web Shot || Slows the movement of affected targets by 40% for 5.0 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Bombardment || Rapidly fire grenades instead of arrows that do 15% weapon damage to all enemies within 10 yard radius.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Bombardment || Rapidly fire grenades instead of arrows that do 15% weapon damage to all enemies within 10 yard radius.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Withering Fire || Reduce initial Hatred cost by 17.
 
|  || [[Image:Golden.png|20 px]] || Golden || Withering Fire || Reduce initial Hatred cost by 17.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || High Velocity || Adds an additional 70% pierce chance to the projectiles fired.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || High Velocity || Adds an additional 70% pierce chance to the projectiles fired.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Support || While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Support || While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.
 
|-  
 
|-  
 
| Strafe || lvl 27 || 20 Hatred per second ||  || Shoot 3 times per second at random nearby enemies while moving at 55% of normal movement speed. Every shot deals 60% of weapon damage.
 
| Strafe || lvl 27 || 20 Hatred per second ||  || Shoot 3 times per second at random nearby enemies while moving at 55% of normal movement speed. Every shot deals 60% of weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stinging Steel || Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stinging Steel || Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Demolition || Throw out bouncy grenades rather than arrows that explode for 72% weapon damage to targets within 9 yards.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Demolition || Throw out bouncy grenades rather than arrows that explode for 72% weapon damage to targets within 9 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Drifting Shadow || Movement speed increased to 100% of normal running speed while strafing.
 
|  || [[Image:Golden.png|20 px]] || Golden || Drifting Shadow || Movement speed increased to 100% of normal running speed while strafing.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Equilibrium || Increase arrows fired to 10 additional arrows per second.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Equilibrium || Increase arrows fired to 10 additional arrows per second.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rocket Storm || In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rocket Storm || In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.
 
|-  
 
|-  
 
| Rain of Vengeance ||  ||  || 60 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 105% weapon damage per second.
 
| Rain of Vengeance ||  ||  || 60 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 105% weapon damage per second.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stampede || Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 270% weapon damage.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stampede || Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 270% weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 330% weapon damage each.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 330% weapon damage each.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Flying Strike || A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 270% weapon damage and stunning enemies for 2 seconds.
 
|  || [[Image:Golden.png|20 px]] || Golden || Flying Strike || A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 270% weapon damage and stunning enemies for 2 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 120% weapon damage.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 120% weapon damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Anathema || Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 30% weapon damage.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Anathema || Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 30% weapon damage.
 
|}
 
|}
Line 200: Line 200:
 
|-  
 
|-  
 
| Caltrops || lvl 1 || 8 Discipline ||  || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
 
| Caltrops || lvl 1 || 8 Discipline ||  || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Spikes || Enemies in the area also take 110% weapon damage per second.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Spikes || Enemies in the area also take 110% weapon damage per second.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Carved Stakes || Reduce the cost to 4.5 Discipline.
 
|  || [[Image:Golden.png|20 px]] || Golden || Carved Stakes || Reduce the cost to 4.5 Discipline.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Hooked Spines || Increase the slow amount to 79%.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Hooked Spines || Increase the slow amount to 79%.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Torturous Ground || Enemies in the area deal 90% less damage.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Torturous Ground || Enemies in the area deal 90% less damage.
 
|-  
 
|-  
 
| Vault || lvl 6 || 10 Discipline ||  || Tumble acrobatically 35 yards.
 
| Vault || lvl 6 || 10 Discipline ||  || Tumble acrobatically 35 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Rattling Roll || All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Rattling Roll || All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Trail of Cinders || Ignite with fire damage 80% weapon damage to everything along your path.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Trail of Cinders || Ignite with fire damage 80% weapon damage to everything along your path.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Tumble || After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.
 
|  || [[Image:Golden.png|20 px]] || Golden || Tumble || After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Acrobatics || Increases your Vault distance to 70 yards.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Acrobatics || Increases your Vault distance to 70 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Covering Fire || As you travel, shoot arrows for 205% weapon damage at nearby targets.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Covering Fire || As you travel, shoot arrows for 205% weapon damage at nearby targets.
 
|-  
 
|-  
 
| Marked for Death || lvl 8 || 6 Discipline ||  || Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
 
| Marked for Death || lvl 8 || 6 Discipline ||  || Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Toll || 10% of damage done to the marked target heals the attacker.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Toll || 10% of damage done to the marked target heals the attacker.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Grim Reaper || An additional 40% of damage done to the target is also divided among all enemies within 20 yards.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Grim Reaper || An additional 40% of damage done to the target is also divided among all enemies within 20 yards.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Mortal Enemy || Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.
 
|  || [[Image:Golden.png|20 px]] || Golden || Mortal Enemy || Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Contagion || When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Contagion || When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Valley of Death || Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Valley of Death || Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.
 
|-  
 
|-  
 
| Smoke Screen || lvl 12 || 15 Discipline ||  || Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
 
| Smoke Screen || lvl 12 || 15 Discipline ||  || Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Displacement || Gain 55% movement speed when activated.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Displacement || Gain 55% movement speed when activated.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Choking Gas || Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Choking Gas || Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Special Recipe || Reduce the skill cost to 11.0 Discipline.
 
|  || [[Image:Golden.png|20 px]] || Golden || Special Recipe || Reduce the skill cost to 11.0 Discipline.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Fog || Increase the duration of the effect 4.00 seconds.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Fog || Increase the duration of the effect 4.00 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Breathe Deep || While invisible you also gain 45 Hatred per second.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Breathe Deep || While invisible you also gain 45 Hatred per second.
 
|-  
 
|-  
 
| Companion || lvl 16 || 10 Discipline ||  || Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.
 
| Companion || lvl 16 || 10 Discipline ||  || Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ferret Companion || Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ferret Companion || Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Spider Companion || Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Spider Companion || Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Bat Companion || Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.
 
|  || [[Image:Golden.png|20 px]] || Golden || Bat Companion || Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Boar Companion || Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Boar Companion || Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Wolf Companion || Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Wolf Companion || Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.
 
|-  
 
|-  
 
| Shadow Power || lvl 19 || 20 Discipline ||  || Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.
 
| Shadow Power || lvl 19 || 20 Discipline ||  || Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Moon || While active, gain 45% of all damage as Life.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Moon || While active, gain 45% of all damage as Life.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Night Bane || While active, gain 7 Hatred per second.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Night Bane || While active, gain 7 Hatred per second.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Well of Darkness || Reduces Discipline cost to 13.
 
|  || [[Image:Golden.png|20 px]] || Golden || Well of Darkness || Reduces Discipline cost to 13.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Shadow Glide || While active, gain 55% movement speed.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Shadow Glide || While active, gain 55% movement speed.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Gloom || While active, you have a 55% increased chance to dodge incoming attacks.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Gloom || While active, you have a 55% increased chance to dodge incoming attacks.
 
|-  
 
|-  
 
| Sentry || lvl 22 || 10 Discipline ||  || Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.
 
| Sentry || lvl 22 || 10 Discipline ||  || Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 32%.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 32%.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Chain of Torment || Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Chain of Torment || Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Aid Station || Heals nearby allies for 8% of their maximum Life per second.
 
|  || [[Image:Golden.png|20 px]] || Golden || Aid Station || Heals nearby allies for 8% of their maximum Life per second.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Vigilant Watcher || Increases duration of the turret to 48 seconds.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Vigilant Watcher || Increases duration of the turret to 48 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Spitfire Turret || The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Spitfire Turret || The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.
 
|}
 
|}
Line 291: Line 291:
 
|-  
 
|-  
 
| Preparation || lvl 25 ||  || 120 seconds || Instantly restore all Discipline.
 
| Preparation || lvl 25 ||  || 120 seconds || Instantly restore all Discipline.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backup Plan || Grants a 55% chance that the cooldown will not be triggered when used.
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backup Plan || Grants a 55% chance that the cooldown will not be triggered when used.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Punishment || Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Punishment || Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Battle Scars || Also restores 55% of your Life when used.
 
|  || [[Image:Golden.png|20 px]] || Golden || Battle Scars || Also restores 55% of your Life when used.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Invigoration || When activated, increases your maximum Discipline by 18 for 120 seconds.
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Invigoration || When activated, increases your maximum Discipline by 18 for 120 seconds.
|-  
+
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Focused Mind || Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Focused Mind || Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.
 
|}
 
|}

Revision as of 00:02, 16 September 2011

Gameplay

Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range.

Resource system: Demon Hunters have 2 resources, Hatred and Discipline. Hatred regens quickly and is used for damage skills. Discipline regens slowly and is used for the more tactical skills. http://us.battle.net/d3/en/blog/3390853

Demon Hunter trailer: http://us.battle.net/d3/en/media/videos/?view#/demonhuntertrailer

Skills

Offense

Offense Unlocked at Cost Cooldown Description
Hungering Arrow lvl 1 15 Hatred Fire a magically imbued arrow that seeks out targets for 140% weapon damage and has a 60% chance to pierce through targets.
20 px Alabaster Spray of Teeth Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.
20 px Crimson Cinder Arrow Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.
20 px Golden Piercing Arrow Increase the chance for the arrow to pierce to 95%.
20 px Indigo Shatter Shot If the arrow successfully pierces the first target, the arrow splits into 8 arrows.
20 px Obsidian Devouring Arrow Each consecutive pierce increases the damage of the arrow by 140%.
Entangling Shot lvl 2 15 Hatred Release a sticky adhesive that deals 130% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
20 px Alabaster Bounty Hunter Gain 22% of the damage dealt as Life.
20 px Crimson Heavy Burden Increase the movement slow duration to 9 seconds.
20 px Golden Justice is Served Reduce cost to 1.0 Hatred
20 px Indigo Chain Gang Hit up to 9 targets.
20 px Obsidian Electrified Chain Strike with electrical chains that do an additional 64 damage over 2 seconds.
Evasive Fire lvl 3 5 Hatred to shoot and an additional 4 Discipline if you backflip. Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.
20 px Alabaster Tumble Increase the distance of the backflip to 36 yards.
20 px Crimson Shrapnel Fire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target.
20 px Golden Surge Shoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.
20 px Indigo Withering Fire Fire a spread of bullets that hit up to 9 targets for 54% weapon damage each.
20 px Obsidian Backup Plan Shoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.
Fan of Knives lvl 4 10 Hatred Throw knives out in a spiral around you, doing 18-25 physical damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.
20 px Alabaster Backlash Instead of throwing the knives immediately, the knives will release automatically dealing 28-40 physical damage to all enemies if you are struck in the next 20 seconds.
20 px Crimson Hail of Knives Increase the radius to deal 28-40 physical damage to all enemies within 18 yards.
20 px Golden Crippling Razors Increase the slow amount to 79% for 4 seconds.
20 px Indigo Assassin's Knives Throw long-range knives that deal 85% weapon damage to 8 additional targets.
20 px Obsidian Fan of Daggers Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.
Bola Shot lvl 5 20 Hatred Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 120% weapon damage as Fire to the target and an additiona 90% weapon damage as Fire damage to all other targets within 7 yards.
20 px Alabaster Imminent Doom Augment the bola to deal 288% weapon damage as Arcane to the target and an additional 216% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
20 px Crimson Volatile Explosives Increase the explosion radius to 14 yards.
20 px Golden Bitter Pill After the bola explodes, you have a 30% chance to gain 8 Discipline.
20 px Indigo Acid Strike Shoot 9 poison bolas that deal 27% weapon damage each. The bolas no longer explode for area damage to nearby targets.
20 px Obsidian Thunder Ball When the bola explodes it deals 120% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.
Grenades lvl 7 30 Hatred Throw out three grenades that explode for 53-89 Fire damage.
20 px Alabaster Stun Grenades Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.
20 px Crimson Gas Grenades Toss poison gas grenades that explode for 0-0 damage and leaves a cloud that deals an additional 28 damage per second for 3 seconds to enemies who stand in the area.
20 px Golden Tinkerer Reduce cost to 12.5 Hatred.
20 px Indigo Cluster Grenades Throw a large cluster of mini-grenades that deal 25-41 Fire damage over an 8 yard radius.
20 px Obsidian Fire Bomb Throw a single large grenade that deals 0-0 Fire damage and knocks enemies back.
Chakram lvl 9 25 Hatred Fire a swirling Chakram that does 75-103 physical damage to enemies along its path.
20 px Alabaster Shuriken Cloud Surround yourself in spinning Chakrams for 70 seconds, dealing 90-124 physical damage per second to anybody nearby.
20 px Crimson Twin Chakrams A second Chakram mirrors the first. Each Chakram deals 104-144 physical damage.
20 px Golden Razor Disk The Chakram spirals out from the targeted location dealing 90-124 Arcane damage to enemies along the path.
20 px Indigo Boomerang The Chakram path turns into a loop, dealing 119-165 Lightning damage to enemies along the path.
20 px Obsidian Serpentine The Chakram follows a slow curve, dealing 90-124 Poison damage to enemies along the path.
Impale lvl 11 20 Hatred Fire a massive shot to impale a target for 220% weapon damage.
20 px Alabaster Grievous Wounds Critical hits deal an additional 500% weapon damage.
20 px Crimson Overpenetration The shot will pierce through all enemies in a straight line for 242% weapon damage.
20 px Golden Recoil Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.
20 px Indigo Impact Shots knock the target back and stun them for 3.50 seconds.
20 px Obsidian Liquid Flame Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.
Spike Trap lvl 14 20 Hatred Lay a trap that arms after 0.8 seconds and triggers when an enemy approaches. The trap does 57-71 physical damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.
20 px Alabaster Lightning Rod When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 57-71 Lightning damage.
20 px Crimson Long Fuse Increases the arming time to 1.5 seconds but increases damage to 148-185.
20 px Golden Scatter A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 102-128 damage.
20 px Indigo Bandolier Increase the maximum number of traps that can be out simultaneously to 10.
20 px Obsidian Sticky Trap Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 102-128 physical damage to all enemies within 8 yards.
Elemental Arrow lvl 18 25 Hatred Shoot an elemental charged arrow that deals 100% weapon damage as Fire damage to all targets it passes through.
20 px Alabaster Lightning Bolts Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.
20 px Crimson Frost Arrow Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.
20 px Golden Nether Tentacles Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.
20 px Indigo Ball Lightning Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.
20 px Obsidian Screaming Skull Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.
Multishot lvl 21 30 Hatred Fire a massive volley of arrows dealing 110% weapon damage to all enemies in the area.
20 px Alabaster Supression Fire Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.
20 px Crimson Full Broadside Increases the damage done to 242% weapon damage.
20 px Golden Fire at Will Cost reduced to 16 Hatred.
20 px Indigo Burst Fire Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.
20 px Obsidian Arsenal Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.
Cluster Arrow lvl 23 35 Hatred Fire a Cluster grenade that explodes for 120% weapon damage into a series of additional miniature bombs that explode for 40% weapon damage each.
20 px Alabaster Dazzling Arrow Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.
20 px Crimson Loaded for Bear Increases the damage of the explosion at the impact location to 264%.
20 px Golden Maelstrom Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.
20 px Indigo Shooting Stars Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.
20 px Obsidian Cluster Bombs Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.
Rapid Fire lvl 24 20 Hatred per second Rapidly fire at 6 times your normal attack speed dealing 30% weapon damage with every shot.
20 px Alabaster Web Shot Slows the movement of affected targets by 40% for 5.0 seconds.
20 px Crimson Bombardment Rapidly fire grenades instead of arrows that do 15% weapon damage to all enemies within 10 yard radius.
20 px Golden Withering Fire Reduce initial Hatred cost by 17.
20 px Indigo High Velocity Adds an additional 70% pierce chance to the projectiles fired.
20 px Obsidian Fire Support While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.
Strafe lvl 27 20 Hatred per second Shoot 3 times per second at random nearby enemies while moving at 55% of normal movement speed. Every shot deals 60% of weapon damage.
20 px Alabaster Stinging Steel Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.
20 px Crimson Demolition Throw out bouncy grenades rather than arrows that explode for 72% weapon damage to targets within 9 yards.
20 px Golden Drifting Shadow Movement speed increased to 100% of normal running speed while strafing.
20 px Indigo Equilibrium Increase arrows fired to 10 additional arrows per second.
20 px Obsidian Rocket Storm In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.
Rain of Vengeance 60 seconds Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 105% weapon damage per second.
20 px Alabaster Stampede Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 270% weapon damage.
20 px Crimson Beastly Bombs Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 330% weapon damage each.
20 px Golden Flying Strike A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 270% weapon damage and stunning enemies for 2 seconds.
20 px Indigo Dark Cloud Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 120% weapon damage.
20 px Obsidian Anathema Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 30% weapon damage.

Discipline

Discipline Unlocked at Cost Description
Caltrops lvl 1 8 Discipline Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
20 px Alabaster Bait the Trap Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.
20 px Crimson Jagged Spikes Enemies in the area also take 110% weapon damage per second.
20 px Golden Carved Stakes Reduce the cost to 4.5 Discipline.
20 px Indigo Hooked Spines Increase the slow amount to 79%.
20 px Obsidian Torturous Ground Enemies in the area deal 90% less damage.
Vault lvl 6 10 Discipline Tumble acrobatically 35 yards.
20 px Alabaster Rattling Roll All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.
20 px Crimson Trail of Cinders Ignite with fire damage 80% weapon damage to everything along your path.
20 px Golden Tumble After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.
20 px Indigo Acrobatics Increases your Vault distance to 70 yards.
20 px Obsidian Covering Fire As you travel, shoot arrows for 205% weapon damage at nearby targets.
Marked for Death lvl 8 6 Discipline Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
20 px Alabaster Death Toll 10% of damage done to the marked target heals the attacker.
20 px Crimson Grim Reaper An additional 40% of damage done to the target is also divided among all enemies within 20 yards.
20 px Golden Mortal Enemy Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.
20 px Indigo Contagion When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.
20 px Obsidian Valley of Death Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.
Smoke Screen lvl 12 15 Discipline Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
20 px Alabaster Displacement Gain 55% movement speed when activated.
20 px Crimson Choking Gas Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.
20 px Golden Special Recipe Reduce the skill cost to 11.0 Discipline.
20 px Indigo Lingering Fog Increase the duration of the effect 4.00 seconds.
20 px Obsidian Breathe Deep While invisible you also gain 45 Hatred per second.
Companion lvl 16 10 Discipline Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.
20 px Alabaster Ferret Companion Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.
20 px Crimson Spider Companion Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds.
20 px Golden Bat Companion Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.
20 px Indigo Boar Companion Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.
20 px Obsidian Wolf Companion Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.
Shadow Power lvl 19 20 Discipline Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.
20 px Alabaster Blood Moon While active, gain 45% of all damage as Life.
20 px Crimson Night Bane While active, gain 7 Hatred per second.
20 px Golden Well of Darkness Reduces Discipline cost to 13.
20 px Indigo Shadow Glide While active, gain 55% movement speed.
20 px Obsidian Gloom While active, you have a 55% increased chance to dodge incoming attacks.
Sentry lvl 22 10 Discipline Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.
20 px Alabaster Guardian Turret The turret also creates a shield that reduces damage taken by allies by 32%.
20 px Crimson Chain of Torment Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
20 px Golden Aid Station Heals nearby allies for 8% of their maximum Life per second.
20 px Indigo Vigilant Watcher Increases duration of the turret to 48 seconds.
20 px Obsidian Spitfire Turret The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.


Utility

Utility Unlocked at Cost Cooldown Description
Preparation lvl 25 120 seconds Instantly restore all Discipline.
20 px Alabaster Backup Plan Grants a 55% chance that the cooldown will not be triggered when used.
20 px Crimson Punishment Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.
20 px Golden Battle Scars Also restores 55% of your Life when used.
20 px Indigo Invigoration When activated, increases your maximum Discipline by 18 for 120 seconds.
20 px Obsidian Focused Mind Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.

Builds and Guides

Lore