Difference between revisions of "Class"
(→Attribute: added table notes and notes on attribute points awarded (level-up; Lam Esen's Tome quest reward)) |
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==Attribute== | ==Attribute== | ||
+ | New characters are created with the attributes specified in the following table: | ||
<br> | <br> | ||
+ | |||
===Level 1=== | ===Level 1=== | ||
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|- | |- | ||
|align=left| | |align=left| | ||
− | *[[Defense]] | + | *[[Defense]] <sup>1</sup> |
|6||5||5||5||6||5||6 | |6||5||5||5||6||5||6 | ||
|- | |- | ||
Line 80: | Line 82: | ||
|} | |} | ||
+ | <span style=font-size:90%><sup>1</sup> Base defense of all classes is Dexterity/4, rounded down to the nearest point. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span> | ||
+ | <br> | ||
− | |||
− | |||
− | ===Per level=== | + | ===Per level-up=== |
{{Text table}} | {{Text table}} | ||
|-align=center | |-align=center | ||
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|- | |- | ||
| | | | ||
− | *Life | + | *Life <sup>2</sup> |
| +2||+2||+2||+1.5||+1.5||+2||+1 | | +2||+2||+2||+1.5||+1.5||+2||+1 | ||
|- | |- | ||
| | | | ||
− | *Mana | + | *Mana <sup>2</sup> |
| +1.5||+1.5||+1||+2||+2||+1.5||+2 | | +1.5||+1.5||+1||+2||+2||+1.5||+2 | ||
|} | |} | ||
+ | |||
+ | <span style=font-size:90%><sup>2</sup> Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).</span> | ||
+ | <br> | ||
− | + | Each time they gain a level-up characters receive 5 attribute points, to be distributed between Strength, Dexterity, Vitality and Energy, as the player sees fit. An additional 5 points can also be awarded once in each difficulty level for completing the [[Lam Esen's Tome]] quest. | |
<br> | <br> | ||
+ | |||
===Per point=== | ===Per point=== | ||
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|- | |- | ||
| | | | ||
− | *Stamina | + | *Stamina <sup>3</sup> |
| +1||+1.25||+1||+1||+1||+1||+1 | | +1||+1.25||+1||+1||+1||+1||+1 | ||
|- | |- | ||
| | | | ||
− | *Life | + | *Life <sup>3</sup> |
| +3||+3||+4||+2||+2||+3||+2 | | +3||+3||+4||+2||+2||+3||+2 | ||
|- | |- | ||
| | | | ||
− | *Mana | + | *Mana <sup>4</sup> |
| +1.5||+1.75||+1||+2||+2||+1.5||+2 | | +1.5||+1.75||+1||+2||+2||+1.5||+2 | ||
|} | |} | ||
− | + | <span style=font-size:90%><sup>3</sup> Per Vitality point spent or granted by items equipped (+[[Vitality]], +[[All Attributes]]). | |
− | + | <br> | |
+ | <sup>4</sup> Per Energy point spent or granted by items equipped (+[[Energy]], +[[All Attributes]]).</span> | ||
+ | <br> | ||
+ | <br> | ||
+ | Each point spent in Dexterity or granted by items equipped (+[[Dexterity]], +[[All Attributes]]) adds 5 Attack Rating for any class. | ||
<br> | <br> | ||
Revision as of 00:24, 16 September 2011
AttributeNew characters are created with the attributes specified in the following table:
Level 1
1 Base defense of all classes is Dexterity/4, rounded down to the nearest point. [1]
Per level-up
2 Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
Per point
3 Per Vitality point spent or granted by items equipped (+Vitality, +All Attributes).
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped.
Reference
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