Difference between revisions of "Class"
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{{Class nav}} | {{Class nav}} | ||
{{Intro}} | {{Intro}} | ||
+ | {|cellpading=0 cellspacing=0 | ||
+ | |width=64|[[File:Amazon icon.gif]] | ||
+ | |width=64|[[File:Assassin icon.gif]] | ||
+ | |width=64|[[File:Barbarian icon.gif]] | ||
+ | |width=64|[[File:Druid icon.gif]] | ||
+ | |width=64|[[File:Necromancer icon.gif]] | ||
+ | |width=64|[[File:Paladin icon.gif]] | ||
+ | |[[File:Sorceress icon.gif]] | ||
+ | |- | ||
+ | |colspan=7| | ||
Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and Sorceress. The Lord of Destruction expansion added two more: the Assassin and Druid. Each class has 3 unique skill trees with 10 skills each, as well as class-specific items and bonuses. | Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and Sorceress. The Lord of Destruction expansion added two more: the Assassin and Druid. Each class has 3 unique skill trees with 10 skills each, as well as class-specific items and bonuses. | ||
+ | |} | ||
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− | ===Per level | + | ===Per level=== |
{{Text table}} | {{Text table}} | ||
|-align=center | |-align=center |
Revision as of 12:45, 4 October 2011
Level(to be edited)
Experience(to be edited)
AttributeNew characters are created with the attributes specified in the following table:
Level 1
1 Base defense of all classes is Dexterity/4, rounded down to the nearest point. [1]
Per level
2 Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
Per point
3 Per Vitality point spent or granted by items equipped (+Vitality, +all Attributes).
Chance to (be) hit(to be edited)
Attack Rating(to be edited)
Defense(to be edited)
Chance of Blocking(to be edited)
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Note that block rate breakpoints >140 (>155 for Paladin) are beyond reach in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Note that hit recovery breakpoints > 594 are beyond reach in the unmodified game.
Resistance(to be edited)
Reference
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