Difference between revisions of "Druid (Diablo II)"

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m (→‎References: updated link (TitanSeal) to point at table of contents, from which the three parts of the FAQ may be accessed)
(Reformatted FBR, FCR and FHR tables, other minor adjustments)
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{{Class nav
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{{Class nav}}
 +
{{Class intro
 
|Text=The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.
 
|Text=The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.
 
|File=Druid}}
 
|File=Druid}}
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<br>
 
<br>
 
<br>
 
<br>
==Attributes==
+
==[[Attribute]]==
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
 
|-valign=top
 
|-valign=top
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!width=172 align=left|Attribute
 
!width=172 align=left|Attribute
 
!width=62|Level 1
 
!width=62|Level 1
!width=62|/Level-up
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!width=62|/Level
 
!width=62|/Point
 
!width=62|/Point
 
|-
 
|-
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|}
 
|}
 
|
 
|
*<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in character's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
+
*<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
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<br>
 
<br>
  
==Breakpoints==
+
==[[Movement]]==
The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped and the Druid's form. {{Warn|=Block rate breakpoints >140 are beyond reach in the unmodified game}}.
+
<br>
  
 +
===[[Attack rate]]===
 +
*TheDragoon, [http://home.comcast.net/~thedragoon/wereformadvanced.html Wereform Central]
 +
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 +
*[[Druid attack rate]]
 +
<br>
  
{|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%"
+
===[[Block rate]]===
!width=66|1HS
+
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>140 FBR is beyond reach in the unmodified game}}.
|One-handed swinging (all except daggers and javelins)
+
 
 +
 
 +
{{Number table}}
 +
|-valign=top
 +
!width=172 align=left rowspan=2|State
 +
!align=center colspan=17|Frames
 +
|-align=center
 +
!width=29|12
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!width=29|11
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!width=29|10
 +
!width=29|9
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!width=29|8
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!width=29|7
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!width=29|6
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!width=29|5
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!width=29|4
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!width=29|3
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!width=29|2
 +
|-
 +
!align=left|Druid
 +
|{{Empty}}||0||6||13||20||32||52||86||{{Warn|=174}}||{{Warn|=600}}||{{Empty}}
 
|-
 
|-
!WW
+
!align=left|[[Werewolf]]
|[[Werewolf]]
+
|{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||{{Warn|=200}}||{{Warn|=4,680}}
 
|-
 
|-
!WB
+
!align=left|[[Werebear]]
|[[Werebear]]
+
|0||5||10||16||27||40||65||109||{{Warn|=223}}||{{Warn|=1,320}}||{{Empty}}
 
|}
 
|}
 +
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353]
 +
<br>
 +
<br>
 +
===[[Cast rate]]===
 +
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
  
  
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|width=440|
 
====[[Block rate]] and [[hit recovery]]====
 
|
 
====[[Cast rate]]====
 
|-valign=top align=left
 
|
 
 
{{Number table}}
 
{{Number table}}
|+ {{0|0}}
+
|-align=left
|-valign=top align=center
+
!Frames
!rowspan=2 width=62|Frames
+
!18
!colspan=3|FBR
+
!17
!colspan=4|FHR
+
!colspan=2|16
|-align=center
+
!15
!width=40|Man
+
!14
!width=40|WW
+
!colspan=2|13
!width=40|WB
+
!12
!width=40|1HS
+
!colspan=2|11
!width=40|Man
+
!10
!width=40|WW
+
|-align=left
!width=40|WB
+
!Action
 +
!colspan=3|10
 +
!colspan=2|9
 +
!colspan=2|8
 +
!colspan=3|7
 +
!colspan=2|6
 
|-
 
|-
 +
!width=172 align=left|Druid
 +
|width=29|0
 +
|width=29|4
 +
|width=29|10
 +
|width=29|11
 +
|width=29|19
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|width=29|30
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|width=29|46
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|width=29|63
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|width=29|68
 +
|width=29|99
 +
|width=29|142
 +
|width=29|163
 +
|}
 +
 +
 +
{{Number table}}
 +
|-align=left
 +
!Frames
 +
!16
 +
!colspan=2|15
 
!14
 
!14
|{{Empty}}||{{Empty}}||{{Empty}}||0||{{Empty}}||{{Empty}}||{{Empty}}
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!colspan=2|13
|-
 
!13
 
|{{Empty}}||{{Empty}}||{{Empty}}||3||0||{{Empty}}||0
 
|-
 
 
!12
 
!12
|{{Empty}}||{{Empty}}||0||7||5||{{Empty}}||5
 
|-
 
 
!11
 
!11
|0||{{Empty}}||5||13||10||{{Empty}}||10
 
|-
 
 
!10
 
!10
|6||{{Empty}}||10||19||16||{{Empty}}||16
 
|-
 
 
!9
 
!9
|13||0||16||29||26||{{Empty}}||24
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|-align=left
|-
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!Action
!8
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!colspan=2|8
|20||7||27||42||39||{{Empty}}||37
+
!colspan=3|7
|-
+
!colspan=3|6
!7
+
!colspan=2|5
|32||15||40||63||56||0||54
 
|-
 
!6
 
|52||27||65||99||86||9||86
 
 
|-
 
|-
!5
+
!width=172 align=left|[[Werewolf]]
|86||48||109||174||152||20||152
+
|width=29|0
|-
+
|width=29|6
!4
+
|width=29|10
|{{Warn|=174}}||86||{{Warn|=223}}||456||377||42||360
+
|width=29|14
|-
+
|width=29|26
!3
+
|width=29|37
|{{Warn|=600}}||{{Warn|=200}}||{{Warn|=1,320}}||{{Empty}}||{{Empty}}||86||{{Empty}}
+
|width=29|40
|-
+
|width=29|60
!2
+
|width=29|95
|{{Empty}}||{{Warn|=4,680}}||{{Empty}}||{{Empty}}||{{Empty}}||280||{{Empty}}
+
|width=29|157
 
|}
 
|}
|width=154|
+
 
 +
 
 
{{Number table}}
 
{{Number table}}
|+Man
+
|-align=left
|-valign=top align=center
+
!Frames
!colspan=2|Frames
+
!16
!width=40 rowspan=2|FCR
 
|-align=center
 
!width=40|Total
 
!width=40|Action
 
|-valign=top
 
!18!!rowspan=3|10
 
|0
 
|-
 
!17
 
|4
 
|-valign=top
 
!rowspan=2|16
 
|10
 
|-valign=top
 
!rowspan=2|9
 
|11
 
|-
 
 
!15
 
!15
|19
 
|-valign=top
 
!14!!rowspan=2|8
 
|30
 
|-valign=top
 
!rowspan=2|13
 
|46
 
|-valign=top
 
!rowspan=3|7
 
|63
 
|-
 
!12
 
|68
 
|-valign=top
 
!rowspan=2|11
 
|99
 
|-valign=top
 
!rowspan=2|6
 
|142
 
|-
 
!10
 
|163
 
|}
 
|width=154|
 
{{Number table}}
 
|+Werewolf
 
|-valign=top align=center
 
!colspan=2|Frames
 
!width=40 rowspan=2|FCR
 
|-style=text-align:center
 
!width=40|Total
 
!width=40|Action
 
|-valign=top
 
!16!!rowspan=2|8
 
|0
 
|-valign=top
 
!rowspan=2|15
 
|6
 
|-valign=top
 
!rowspan=3|7
 
|10
 
|-
 
 
!14
 
!14
|14
+
!13
|-valign=top
 
!rowspan=2|13
 
|26
 
|-valign=top
 
!rowspan=3|6
 
|37
 
|-
 
 
!12
 
!12
|40
 
|-
 
 
!11
 
!11
|60
+
!10
|-valign=top
+
!9
!10!!rowspan=2|5
+
|-align=left
|95
+
!Action
 +
!9
 +
!colspan=2|8
 +
!colspan=2|7
 +
!colspan=2|6
 +
!5
 
|-
 
|-
!9
+
!width=172 align=left|[[Werebear]]
|157
+
|width=29|0
 +
|width=29|7
 +
|width=29|15
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|width=29|26
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|width=29|40
 +
|width=29|63
 +
|width=29|99
 +
|width=29|163
 +
|}
 +
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]
 +
<br>
 +
<br>
 +
===[[Hit recovery]]===
 +
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in the unmodified game}}.
 +
 
 +
 
 +
{|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%"
 +
!width=66|1HS
 +
|One-handed swinging (all except [[dagger (item type)|dagger]]s and [[javelin (item type)|javelin]]s)
 
|}
 
|}
|width=154|
+
 
 +
 
 
{{Number table}}
 
{{Number table}}
|+Werebear
+
|-valign=top
|-valign=top align=center
+
!align=left rowspan=2 colspan=2|Class
!colspan=2|Frames
+
!align=center colspan=17|Frames
!width=40 rowspan=2|FCR
 
 
|-align=center
 
|-align=center
!width=40|Total
+
!width=29|14
!width=40|Action
+
!width=29|13
|-
+
!width=29|12
!16!!9
+
!width=29|11
|0
+
!width=29|10
 +
!width=29|9
 +
!width=29|8
 +
!width=29|7
 +
!width=29|6
 +
!width=29|5
 +
!width=29|4
 +
!width=29|3
 +
!width=29|2
 
|-valign=top
 
|-valign=top
!15!!rowspan=2|8
+
!align=left rowspan=2 width=84|Druid
|7
+
!align=left width=84|1HS
 +
|0||3||7||13||19||29||42||63||99||174||456||{{Empty}}||{{Empty}}
 
|-
 
|-
!14
+
!align=left|All Other
|15
+
|{{Empty}}||0||5||10||16||26||39||56||86||152||377||{{Empty}}||{{Empty}}
|-valign=top
 
!13!!rowspan=2|7
 
|26
 
|-
 
!12
 
|40
 
|-valign=top
 
!11!!rowspan=2|6
 
|63
 
 
|-
 
|-
!10
+
!align=left colspan=2|[[Werewolf]]
|99
+
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||9||20||42||86||280
 
|-
 
|-
!9!!5
+
!align=left colspan=2|[[Werebear]]
|163
+
|{{Empty}}||0||5||10||16||24||37||54||86||152||360||{{Empty}}||{{Empty}}
|}
 
 
|}
 
|}
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]
+
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr]
 
<br>
 
<br>
 
<br>
 
<br>
===[[Attack rate]]===
 
*TheDragoon, [http://home.comcast.net/~thedragoon/wereformadvanced.html Wereform Central]
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 
<br>
 
 
 
==Strategy and guides==
 
==Strategy and guides==
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72785 New Druid Room Guide] (Druid Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72785 New Druid Room Guide] (Druid Room)
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/classes/druid.shtml Druid] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/classes/druid.shtml Druid] (Arreat Summit)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)

Revision as of 12:53, 6 October 2011

| Template:Skill tree |- |colspan=2|

  1. Firestorm
  2. Molten Boulder
  3. Arctic Blast
  4. Fissure
  5. Cyclone Armor
  6. Twister
  7. Volcano
  8. Tornado
  9. Armageddon
  10. Hurricane

|} |}

Movement


Attack rate


Block rate

The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in the unmodified game.


State Frames
12 11 10 9 8 7 6 5 4 3 2
Druid 0 6 13 20 32 52 86 174 600
Werewolf 0 7 15 27 48 86 200 4,680
Werebear 0 5 10 16 27 40 65 109 223 1,320

[1] [2]

Cast rate

The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.


Frames 18 17 16 15 14 13 12 11 10
Action 10 9 8 7 6
Druid 0 4 10 11 19 30 46 63 68 99 142 163


Frames 16 15 14 13 12 11 10 9
Action 8 7 6 5
Werewolf 0 6 10 14 26 37 40 60 95 157


Frames 16 15 14 13 12 11 10 9
Action 9 8 7 6 5
Werebear 0 7 15 26 40 63 99 163

[3] [4]

Hit recovery

The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in the unmodified game.


1HS One-handed swinging (all except daggers and javelins)


Class Frames
14 13 12 11 10 9 8 7 6 5 4 3 2
Druid 1HS 0 3 7 13 19 29 42 63 99 174 456
All Other 0 5 10 16 26 39 56 86 152 377
Werewolf 0 9 20 42 86 280
Werebear 0 5 10 16 24 37 54 86 152 360

[5]

Strategy and guides


Reference