Difference between revisions of "Freeze length"

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m (updated table)
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*Freeze length can freeze normal or minion monsters, and chill all other units, when applied, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]].
 
*Freeze length can freeze normal or minion monsters, and chill all other units, when applied, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]].
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
*Applied independently of [[Cold Damage|cold length]] and [[Freezes Target]]: 2 second freeze length and 10 second cold length will both be applied, resulting in 2 seconds freezing and 10 seconds chilling of eligible targets.
+
*Applied independently of [[Cold Damage|cold length]] and [[Freezes Target|Freezes target]]: 2 second freeze length and 10 second cold length will both be applied, resulting in 2 seconds freezing and 10 seconds chilling of eligible targets.
 
*Item cold length is converted to freeze length and added to that of [[Ice Arrow]], and [[Freezing Arrow]] explosions.
 
*Item cold length is converted to freeze length and added to that of [[Ice Arrow]], and [[Freezing Arrow]] explosions.
  
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|-valign=top align=center
 
|-valign=top align=center
 
!width=150 rowspan=2 align=left|Skill
 
!width=150 rowspan=2 align=left|Skill
!width=62 rowspan=2|Rlvl
+
!width=62 rowspan=2|Min Rlvl
 
!colspan=3|Cold Length (Frames) at Level
 
!colspan=3|Cold Length (Frames) at Level
 
!colspan=3|Cold Length (Seconds) at Level
 
!colspan=3|Cold Length (Seconds) at Level
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![[Ice Blast]]
 
![[Ice Blast]]
 
|align=right|6
 
|align=right|6
|colspan=3|(70+(5*slvl)) * (100+(10*Glacial Spike.blvl))/100
+
|colspan=3 align=center|(70+(5*slvl)) * (100+(10*Glacial Spike.blvl))/100
|colspan=3|(2.8+(0.2*slvl)) * (100+(10*Glacial Spike.blvl))/100
+
|colspan=3 align=center|(2.8+(0.2*slvl)) * (100+(10*Glacial Spike.blvl))/100
 
|Collision
 
|Collision
 
|-
 
|-
 
![[Glacial Spike]]
 
![[Glacial Spike]]
 
|align=right|18
 
|align=right|18
|colspan=3|(47+(3*slvl)) * (100+(3*[[Blizzard|Blizzard]].blvl))/100
+
|colspan=3 align=center|(47+(3*slvl)) * (100+(3*[[Blizzard]].blvl))/100
|colspan=3|(1.88+(0.12*slvl) * (3*Blizzard.blvl))/100
+
|colspan=3 align=center|(1.88+(0.12*slvl) * (100+(3*Blizzard.blvl))/100
 
|Radius
 
|Radius
 
|-
 
|-
 
![[Ice Arrow]]
 
![[Ice Arrow]]
 
|align=right|18
 
|align=right|18
|colspan=3|(45+(5*slvl)) * (100+(5*Freezing Arrow.blvl))/100
+
|colspan=3 align=center|(45+(5*slvl)) * (100+(5*Freezing Arrow.blvl))/100
|colspan=3|(1.8+(0.2*slvl)) * (100+(5*Freezing Arrow.blvl))/100
+
|colspan=3 align=center|(1.8+(0.2*slvl)) * (100+(5*Freezing Arrow.blvl))/100
 
|On striking
 
|On striking
 
|-
 
|-
|'''[[Blades of Ice]]''' 3
+
|'''[[Blades of Ice]]''' (charge 3)
 
|align=right|24
 
|align=right|24
|90+(10*slvl)
+
|colspan=3 align=center|90+(10*slvl)
|90+(10*slvl)
+
|colspan=3 align=center|3.6+(0.4*slvl)
|90+(10*slvl)
 
|3.6+(0.4*slvl)
 
|3.6+(0.4*slvl)
 
|3.6+(0.4*slvl)
 
 
|Radius
 
|Radius
 
|-
 
|-
 
![[Freezing Arrow]]
 
![[Freezing Arrow]]
 
|align=right|30
 
|align=right|30
|colspan=3|50 * (100+(5*Ice Arrow.blvl)))/100
+
|colspan=3 align=center|50 * (100+(5*Ice Arrow.blvl))/100
|colspan=3|2 * (100+(5*Ice Arrow.blvl)))/100
+
|colspan=3 align=center|2 * (100+(5*Ice Arrow.blvl))/100
 
|Radius
 
|Radius
 
|-
 
|-
|'''[[Phoenix Strike]]''' 3
+
|'''[[Phoenix Strike]]''' (charge 3)
 
|align=right|30
 
|align=right|30
|(10*slvl)+90
+
|align=center|90+(10*slvl)
|(15*slvl)+50
+
|align=center|50+(15*slvl)
|(20*slvl)-30
+
|align=center|(20*slvl)-30
|(0.4*slvl)+3.6
+
|align=center|3.6+(0.4*slvl)
|(0.6*slvl)+2
+
|align=center|2+(0.6*slvl)
|(0.8*slvl)-1.2
+
|align=center|(0.8*slvl)-1.2
 
|Collision
 
|Collision
 
|}
 
|}

Revision as of 11:54, 16 October 2011