Difference between revisions of "Diablo III"
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*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs. | *Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs. | ||
*[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold. | *[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold. | ||
− | *[http://us.battle.net/d3/en/blog/3435571#blog Salvaging | + | *[http://us.battle.net/d3/en/blog/3435571#blog Salvaging Items] Characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube. |
*[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. | *[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&view=findpost&p=941373 Stone of Recall] The new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&view=findpost&p=941373 Stone of Recall] The new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. | ||
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<br> | <br> | ||
That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.}}</blockquote> | That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.}}</blockquote> | ||
+ | <br> | ||
+ | |||
+ | ==Classes== | ||
+ | *[http://blizzard.com/diablo3/characters/ Character Classes] (Blizzard) | ||
+ | **[[Barbarian (Diablo III)|Barbarian]] | ||
+ | **[[Demon Hunter]] | ||
+ | **[[Monk]] | ||
+ | **[[Witch Doctor]] | ||
+ | **[[Wizard]] | ||
<br> | <br> | ||
Revision as of 15:26, 26 October 2011
General
We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
Classes
Skills
Items
Runestones
Crafting (Artisans)
Followers
QuestsFrom the FAQ, it appears that there will be storyline quests and class-based quests.
World
MonstersBlizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
Blizzard |