Difference between revisions of "Wizard"

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(→‎Skills: Reformatted tables with templates)
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==Skills==     
 
==Skills==     
 
*[http://battle.net/d3/calculator/wizard Skill Calculator]
 
*[http://battle.net/d3/calculator/wizard Skill Calculator]
 +
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
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<br>
 
<br>
 
<br>
 
 
===Signature===
 
===Signature===
{| border=1 cellpadding=2
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{{Skill header
|-
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|Resource=Arcane Power}}
| Signature || Unlocked at || Cost || Cooldown || Description
+
{{Skill stats
|-
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|Skill=Magic Missile
| Magic Missile || lvl 1 || 0 Arcane Power ||  || Launch a missile of magic energy causing 40-61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
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|Level=1
|- style="background: #CCCCCC"
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|Resource=None
| || [[Image:Alabaster.png|20 px]] || Alabaster || Seeker || Missiles track the nearest target and damage is increased to 72-110 Arcane damage.
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|Cooldown=None
|- style="background: #CCCCCC"
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|SD=Launch a missile of magic energy causing 40-61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
|  || [[Image:Crimson.png|20 px]] || Crimson || Charged Blast || Damage increased to 88-135 Arcane damage.
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|A=Seeker
|- style="background: #CCCCCC"
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|AD=Missiles track the nearest target and damage is increased to 72-110 Arcane damage.
| || [[Image:Golden.png|20 px]] || Golden || Attunement || Whenever Magic Missile hits a target you gain 14 Arcane Power.
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|C=Charged Blast
|- style="background: #CCCCCC"
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|CD=Damage increased to 88-135 Arcane damage.
| || [[Image:Indigo.png|20 px]] || Indigo || Fork || Fires 8 missiles that do 20-31 damage each.
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|G=Attunement
|- style="background: #CCCCCC"
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|GD=Whenever Magic Missile hits a target you gain 14 Arcane Power.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Penetrating Blast || Missiles have a 100% chance to pierce through their target and hit additional targets.
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|I=Fork
|-
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|ID=Fires 8 missiles that do 20-31 damage each.
| Shock Pulse || lvl 3 || 0 Arcane Power ||  || Release a pulse of 3 unpredictable charges of electricity that deal 36-72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
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|O=Penetrating Blast
|- style="background: #CCCCCC"
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|OD=Missiles have a 100% chance to pierce through their target and hit additional targets.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Bolts || Slain enemies have a 100% chance to explode dealing 124-252 Lightning damage to every enemy within 10 yards.
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}}
|- style="background: #CCCCCC"
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{{Skill stats
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Bolts || Casts out bolts of fire to deal 73-148 Fire damage per bolt.
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|Skill=Shock Pulse
|- style="background: #CCCCCC"
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|Level=3
|  || [[Image:Golden.png|20 px]] || Golden || Lightning Affinity || Every target hit by a pulse restores 7 Arcane Power.
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|Resource=None
|- style="background: #CCCCCC"
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|Cooldown=None
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Orb || Turn the bolts into a floating orb of static lightning that drifts directly forward zapping up to 5 nearby enemies for 18-35 Lightning damage.
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|SD=Release a pulse of 3 unpredictable charges of electricity that deal 36-72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
|- style="background: #CCCCCC"
+
|A=Explosive Bolts
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 36-72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.
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|AD=Slain enemies have a 100% chance to explode dealing 124-252 Lightning damage to every enemy within 10 yards.
|-
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|C=Fire Bolts
| Spectral Blade || lvl 5 || 0 Arcane Power ||  || Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
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|CD=Casts out bolts of fire to deal 73-148 Fire damage per bolt.
|- style="background: #CCCCCC"
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|G=Lightning Affinity
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Blades || Whenever the blades do critical damage, you are healed 100% of the damage caused.
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|GD=Every target hit by a pulse restores 7 Arcane Power.
|- style="background: #CCCCCC"
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|I=Lightning Orb
|  || [[Image:Crimson.png|20 px]] || Crimson || Deep Cuts || Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.
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|ID=Turn the bolts into a floating orb of static lightning that drifts directly forward zapping up to 5 nearby enemies for 18-35 Lightning damage.
|- style="background: #CCCCCC"
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|O=Piercing Orb
|  || [[Image:Golden.png|20 px]] || Golden || Siphoning Blade || Every enemy hit grants 7 Arcane Power.
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|OD=Merge the bolts in a single giant orb that oscillates forward dealing 36-72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.
|- style="background: #CCCCCC"
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}}
|  || [[Image:Indigo.png|20 px]] || Indigo || Thrown Blade || Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.
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{{Skill stats
|- style="background: #CCCCCC"
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|Skill=Spectral Blade
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Impactful Blades || Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.
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|Level=5
|-
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|Resource=None
| Electrocute || lvl 6 || 0 Arcane Power ||  || Lightning arcs from your fingertips towards an enemy dealing 1-59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
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|Cooldown=None
|- style="background: #CCCCCC"
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|SD=Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Forked Lightning || Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1-82 Lightning damage to any targets hit.
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|A=Healing Blades
|- style="background: #CCCCCC"
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|AD=Whenever the blades do critical damage, you are healed 100% of the damage caused.
|  || [[Image:Crimson.png|20 px]] || Crimson || Ball Lightning || Creates a streak of lightning that pierces targets, hitting all enemies in its path for 1-70 Lightning damage.
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|C=Deep Cuts
|- style="background: #CCCCCC"
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|CD=Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.
|  || [[Image:Golden.png|20 px]] || Golden || Surge of Power || Gain 7 Arcane Power for every target hit by Electrocute.
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|G=Siphoning Blade
|- style="background: #CCCCCC"
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|GD=Every enemy hit grants 7 Arcane Power.
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || Increases the maximum number of jumps to 10 enemies.
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|I=Thrown Blade
|- style="background: #CCCCCC"
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|ID=Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arc Lightning || Blast a cone of lightning that causes 1-65 Lightning damage to all affected targets.
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|O=Impactful Blades
|}
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|OD=Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.
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}}
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{{Skill stats
 +
|Skill=Electrocute
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|Level=6
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|Resource=None
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|Cooldown=None
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|SD=Lightning arcs from your fingertips towards an enemy dealing 1-59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
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|A=Forked Lightning
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|AD=Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1-82 Lightning damage to any targets hit.
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|C=Ball Lightning
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|CD=Creates a streak of lightning that pierces targets, hitting all enemies in its path for 1-70 Lightning damage.
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|G=Surge of Power
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|GD=Gain 7 Arcane Power for every target hit by Electrocute.
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|I=Chain Lightning
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|ID=Increases the maximum number of jumps to 10 enemies.
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|O=Arc Lightning
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|OD=Blast a cone of lightning that causes 1-65 Lightning damage to all affected targets.
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}}  
 
<br>
 
<br>
  
 
===Offensive===
 
===Offensive===
{| border=1 cellpadding=2
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{{Skill header
|-
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|Resource=Arcane Power}}
| Offensive || Unlocked at || Cost || Cooldown || Description
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{{Skill stats
|-
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|Skill=Wave of Force
| Wave of Force || lvl 4 || 25 Arcane Power || 15 seconds || Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92-107 physical damage to them.
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|Level=4
|-
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|Resource=-25
| || [[Image:Alabaster.png|20 px]] || Alabaster || Impacful Wave || Increases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.
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|Cooldown=15 s
|- style="background: #CCCCCC"
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|SD=Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92-107 physical damage to them.
| || [[Image:Crimson.png|20 px]] || Crimson || Forceful Wave || Increases damage to 203-234 physical damage but reduces knockback.
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|A=Impactful Wave
|- style="background: #CCCCCC"
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|AD=Increases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.
| || [[Image:Golden.png|20 px]] || Golden || Force Affinity || Reduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.
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|C=Forceful Wave
|- style="background: #CCCCCC"
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|CD=Increases damage to 203-234 physical damage but reduces knockback.
| || [[Image:Indigo.png|20 px]] || Indigo || Exploding Wave || Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46-53 physical damage and knocks back enemies caught in its wake.
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|G=Force Affinity
|- style="background: #CCCCCC"
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|GD=Reduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Teleporting Wave || Enemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.
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|I=Exploding Wave
|-
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|ID=Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46-53 physical damage and knocks back enemies caught in its wake.
| Arcane Orb || lvl 8 || 35 Arcane Power ||  || Hurl an orb of pure energy that explodes when it hits, dealing 135-185 Arcane damage to all enemies within 10 yards.
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|O=Teleporting Wave
|- style="background: #CCCCCC"
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|OD=Enemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Celestial Orb || The orb will pierce through targets, damaging any enemy it passes through dealing 154-211 Arcane damage.
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}}
|- style="background: #CCCCCC"
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{{Skill stats
| || [[Image:Crimson.png|20 px]] || Crimson || Obliteration || Increase the potency of the explosion to deal 297-406 Arcane damage.
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|Skill=Arcane Orb
|- style="background: #CCCCCC"
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|Level=8
| || [[Image:Golden.png|20 px]] || Golden || Tap the Source || Reduce casting cost to 21 Arcane Power.
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|Resource=-35
|- style="background: #CCCCCC"
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|Cooldown=None
|  || [[Image:Indigo.png|20 px]] || Indigo || Arcane Nova || Modify the orb to deal 135-185 Arcane damage to all enemies within 16 yards.
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|SD=Hurl an orb of pure energy that explodes when it hits, dealing 135-185 Arcane damage to all enemies within 10 yards.
|- style="background: #CCCCCC"
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|A=Celestial Orb
| || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Orbit || Create 4 Arcane Orbs that orbit you, exploding for 162-222 Arcane damage when enemies get close.
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|AD=The orb will pierce through targets, damaging any enemy it passes through dealing 154-211 Arcane damage.
|-
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|C=Obliteration
| Energy Twister || lvl 11 || 35 Arcane Power ||  || Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it.
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|CD=Increase the potency of the explosion to deal 297-406 Arcane damage.
|- style="background: #CCCCCC"
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|G=Tap the Source
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wicked Wind || Twister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.
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|GD=Reduce casting cost to 21 Arcane Power.
|- style="background: #CCCCCC"
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|I=Arcane Nova
| || [[Image:Crimson.png|20 px]] || Crimson || Gale Force || Increase damage to 60 Arcane damage per second.
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|ID=Modify the orb to deal 135-185 Arcane damage to all enemies within 16 yards.
|- style="background: #CCCCCC"
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|O=Arcane Orbit
| || [[Image:Golden.png|20 px]] || Golden || Mistral Breeze || Reduce casting cost to 14 Arcane Power.
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|OD=Create 4 Arcane Orbs that orbit you, exploding for 162-222 Arcane damage when enemies get close.
|- style="background: #CCCCCC"
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}}
|  || [[Image:Indigo.png|20 px]] || Indigo || Raging Storm || When two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.
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{{Skill stats
|- style="background: #CCCCCC"
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|Skill=Energy Twister
| || [[Image:Obsidian.png|20 px]] || Obsidian || Trail of Destruction || Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 11-18 damage per Wind Charge. Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
+
|Level=11
|-
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|Resource=-35
| Disintegrate || lvl 12 || 20 Arcane Power per second ||  || Thrust a beam of pure energy forward dealing 85-107 Arcane damage per second and disintegrating enemies it kills.
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|Cooldown=None
|- style="background: #CCCCCC"
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|SD=Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Volatility || Enemies killed by the beam have a 35% chance to explode causing 153-177 Arcane damage to all enemies within 8 yards.
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|A=Wicked Wind
|- style="background: #CCCCCC"
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|AD=Twister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.
| || [[Image:Crimson.png|20 px]] || Crimson || Intensify || Damage increases slowly over time to inflict a maximum of 188-234 Arcane damage per second.
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|C=Gale Force
|- style="background: #CCCCCC"
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|CD=Increase damage to 60 Arcane damage per second.
| || [[Image:Golden.png|20 px]] || Golden || Chaos Nexus || When casting the beam you become charged with energy that spits out at nearby enemies doing 68-85 Arcane damage.
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|G=Mistral Breeze
|- style="background: #CCCCCC"
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|GD=Reduce casting cost to 14 Arcane Power.
| || [[Image:Indigo.png|20 px]] || Indigo || Convergence || Increase the width of the beam allowing it to hit more enemies for 111-129 Arcane damage per second.
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|I=Raging Storm
|- style="background: #CCCCCC"
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|ID=When two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Entropy || The beam fractures into a short ranged cone causing 114-153 Arcane damage per second.
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|O=Trail of Destruction
|-
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|OD=Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a [[Wizard#Signature|Signature]] spell releases all Wind Charges as a giant Energy Twister that deals 11-18 damage per Wind Charge.
| Explosive Blast || lvl 14 || 45 Arcane Power || 1 second || Gather an infusion of energy around you that explodes after 2 seconds, causing 99-135 physical damage to any nearby enemies.
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}}
|- style="background: #CCCCCC"
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{{Skill stats
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Chain Reaction || 8 consecutive explosions cascade off you that each cause 50-67 physical damage.
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|Skill=Disintegrate
|- style="background: #CCCCCC"
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|Level=12
| || [[Image:Crimson.png|20 px]] || Crimson || Short Fuse || An energy explosion fires immediately for 169-229 physical damage.
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|Resource=-20/s
|- style="background: #CCCCCC"
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|Cooldown=None
| || [[Image:Golden.png|20 px]] || Golden || Unleashed || Reduces the casting cost to 24 Arcane Power.
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|SD=Thrust a beam of pure energy forward dealing 85-107 Arcane damage per second and disintegrating enemies it kills.
|- style="background: #CCCCCC"
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|A=Volatility
| || [[Image:Indigo.png|20 px]] || Indigo || Obliterate || Increase the explosion radius to 18 yards for 169-229 physical damage.
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|AD=Enemies killed by the beam have a 35% chance to explode causing 153-177 Arcane damage to all enemies within 8 yards.
|- style="background: #CCCCCC"
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|C=Intensify
| || [[Image:Obsidian.png|20 px]] || Obsidian || Time Bomb || The blast detonates from the point it was originally cast after 2 seconds for 204-277 physical damage.
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|CD=Damage increases slowly over time to inflict a maximum of 188-234 Arcane damage per second.
|-
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|G=Chaos Nexus
| Hydra || lvl 19 || 60 Arcane Power ||  || Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18-22 Fire damage per attack.
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|GD=When casting the beam you become charged with energy that spits out at nearby enemies doing 68-85 Arcane damage.
|- style="background: #CCCCCC"
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|I=Convergence
| || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Hydra || Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22-26 Arcane damage to enemies near the explosion.
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|ID=Increase the width of the beam allowing it to hit more enemies for 111-129 Arcane damage per second.
|- style="background: #CCCCCC"
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|O=Entropy
| || [[Image:Crimson.png|20 px]] || Crimson || Frost Hydra || Summon Frost Hydras that breathe a short range cone of frost causing 30-35 Cold damage to all enemies in the cone.
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|OD=The beam fractures into a short ranged cone causing 114-153 Arcane damage per second.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Golden.png|20 px]] || Golden || Brimstone Serpent || Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38-45 Fire damage per second to enemies caught in the burning ground.
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{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Explosive Blast
| || [[Image:Indigo.png|20 px]] || Indigo || Lightning Hydra || Summon Lightning Hydras that shock enemies for 41-48 Lightning damage.
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|Level=14
|- style="background: #CCCCCC"
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|Resource=-45
| || [[Image:Obsidian.png|20 px]] || Obsidian || Venom Hydra || Summon Poison Breathing Hydras that leave a pool of acid causing 15-18 Poison damage per second to enemies who remain in the pool.
+
|Cooldown=1 s
|-  
+
|SD=Gather an infusion of energy around you that explodes after 2 seconds, causing 99-135 physical damage to any nearby enemies.
| Ray of Frost || lvl 21 || 29 Arcane Power per second ||  || Project a beam of frozen ice that blasts 142-167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.
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|A=Chain Reaction
|- style="background: #CCCCCC"
+
|AD=8 consecutive explosions cascade off you that each cause 50-67 physical damage.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Black Ice || Enemies who die leave a patch of ice on the ground that causes 199-234 Cold damage per second to enemies moving through it.
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|C=Short Fuse
|- style="background: #CCCCCC"
+
|CD=An energy explosion fires immediately for 169-229 physical damage.
|  || [[Image:Crimson.png|20 px]] || Crimson || Snow Blast || Damage increases slowly over 1.5 seconds to inflict a maximum of 369-434 Cold damage per second.
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|G=Unleashed
|- style="background: #CCCCCC"
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|GD=Reduces the casting cost to 24 Arcane Power.
|  || [[Image:Golden.png|20 px]] || Golden || Cold Blood || Reduce casting cost to 3 Arcane Power per second.
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|I=Obliterate
|- style="background: #CCCCCC"
+
|ID=Increase the explosion radius to 18 yards for 169-229 physical damage.
| || [[Image:Indigo.png|20 px]] || Indigo || Sleet Storm || Create a swirling storm of sleet dealing 99-107 Cold damage per second to all enemies caught within it.
+
|O=Time Bomb
|- style="background: #CCCCCC"
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|OD=The blast detonates from the point it was originally cast after 2 seconds for 204-277 physical damage.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Numb || Increase enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114-134 Cold damage per second.
+
}}
|-
+
{{Skill stats
| Arcane Torrent || lvl 23 || 20 Arcane Power per second ||  || Hurl a barrage of arcane projectiles that deal 107-181 Arcane damage per second to all enemies near the impact location.
+
|Skill=Hydra
|- style="background: #CCCCCC"
+
|Level=19
| || [[Image:Alabaster.png|20 px]] || Alabaster || Death Blossom || Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199-249 Arcane damage.
+
|Resource=-60
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Crimson.png|20 px]] || Crimson || Disruption || Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.
+
|SD=Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18-22 Fire damage per attack.
|- style="background: #CCCCCC"
+
|A=Arcane Hydra
|  || [[Image:Golden.png|20 px]] || Golden || Power Stone || Every missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.
+
|AD=Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22-26 Arcane damage to enemies near the explosion.
|- style="background: #CCCCCC"
+
|C=Frost Hydra
|  || [[Image:Indigo.png|20 px]] || Indigo || Cascade || Enemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50-99 Arcane damage.
+
|CD=Summon Frost Hydras that breathe a short range cone of frost causing 30-35 Cold damage to all enemies in the cone.
|- style="background: #CCCCCC"
+
|G=Brimstone Serpent
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Mines || Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114-142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
+
|GD=Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38-45 Fire damage per second to enemies caught in the burning ground.
|-
+
|I=Lightning Hydra
| Meteor || lvl 24 || 60 Arcane Power ||  || Summon an immense meteor that plummets from the sky causing 213-291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28-43 Fire damage over 3 seconds.
+
|ID=Summon Lightning Hydras that shock enemies for 41-48 Lightning damage.
|- style="background: #CCCCCC"
+
|O=Venom Hydra
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Liquify || If the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.
+
|OD=Summon Poison Breathing Hydras that leave a pool of acid causing 15-18 Poison damage per second to enemies who remain in the pool.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Crimson.png|20 px]] || Crimson || Molten Impact || Increase the damage of the meteor impact to 469-641 Fire damage and the molten fire will do an additional 63-94 Fire damage over 3 seconds.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Ray of Frost
|  || [[Image:Golden.png|20 px]] || Golden || Star Impact || Reduce casting cost to 39 Arcane Power.
+
|Level=21
|- style="background: #CCCCCC"
+
|Resource=-29/s
|  || [[Image:Indigo.png|20 px]] || Indigo || Meteor Shower || Unleash a volley of 14 smaller meteors that strike for 139-189 Fire damage.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Project a beam of frozen ice that blasts 142-167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Comet || Transforms the meteor to ice that deals 298-408 Cold damage on impact and freezes the ground, causing 40-60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.
+
|A=Black Ice
|-
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|AD=Enemies who die leave a patch of ice on the ground that causes 199-234 Cold damage per second to enemies moving through it.
| Blizzard || lvl 26 || 45 Arcane Power ||  || Call down shards of ice to pelt an area dealing 57-78 Cold damage per second for 3 seconds.
+
|C=Snow Blast
|- style="background: #CCCCCC"
+
|CD=Damage increases slowly over 1.5 seconds to inflict a maximum of 369-434 Cold damage per second.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Frozen Solid || Enemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.
+
|G=Cold Blood
|- style="background: #CCCCCC"
+
|GD=Reduce casting cost to 3 Arcane Power per second.
|  || [[Image:Crimson.png|20 px]] || Crimson || Unrelenting Storm || Increase the duration of the Blizzard to 10 seconds.
+
|I=Sleet Storm
|- style="background: #CCCCCC"
+
|ID=Create a swirling storm of sleet dealing 99-107 Cold damage per second to all enemies caught within it.
|  || [[Image:Golden.png|20 px]] || Golden || Snowbound || Reduce the casting cost to 24 Arcane Power.
+
|O=Numb
|- style="background: #CCCCCC"
+
|OD=Increase enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114-134 Cold damage per second.
|  || [[Image:Indigo.png|20 px]] || Indigo || Stark Winter || Increase the size of the Blizzard to cover 22 yards, and deal 136-188 Cold damage per second.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Chill || After the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enter it.
+
|Skill=Arcane Torrent
|}
+
|Level=23
 +
|Resource=-20/s
 +
|Cooldown=None
 +
|SD=Hurl a barrage of arcane projectiles that deal 107-181 Arcane damage per second to all enemies near the impact location.
 +
|A=Death Blossom
 +
|AD=Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199-249 Arcane damage.
 +
|C=Disruption
 +
|CD=Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.
 +
|G=Power Stone
 +
|GD=Every missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.
 +
|I=Cascade
 +
|ID=Enemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50-99 Arcane damage.
 +
|O=Arcane Mines
 +
|OD=Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114-142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
 +
}}
 +
{{Skill stats
 +
|Skill=Meteor
 +
|Level=24
 +
|Resource=-60
 +
|Cooldown=None
 +
|SD=Summon an immense meteor that plummets from the sky causing 213-291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28-43 Fire damage over 3 seconds.
 +
|A=Liquify
 +
|AD=If the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.
 +
|C=Molten Impact
 +
|CD=Increase the damage of the meteor impact to 469-641 Fire damage and the molten fire will do an additional 63-94 Fire damage over 3 seconds.
 +
|G=Star Impact
 +
|GD=Reduce casting cost to 39 Arcane Power.
 +
|I=Meteor Shower
 +
|ID=Unleash a volley of 14 smaller meteors that strike for 139-189 Fire damage.
 +
|O=Comet
 +
|OD=Transforms the meteor to ice that deals 298-408 Cold damage on impact and freezes the ground, causing 40-60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.
 +
}}
 +
{{Skill stats
 +
|Skill=Blizzard
 +
|Level=26
 +
|Resource=-45
 +
|Cooldown=None
 +
|SD=Call down shards of ice to pelt an area dealing 57-78 Cold damage per second for 3 seconds.
 +
|A=Frozen Solid
 +
|AD=Enemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.
 +
|C=Unrelenting Storm
 +
|CD=Increase the duration of the Blizzard to 10 seconds.
 +
|G=Snowbound
 +
|GD=Reduce the casting cost to 24 Arcane Power.
 +
|I=Stark Winter
 +
|ID=Increase the size of the Blizzard to cover 22 yards, and deal 136-188 Cold damage per second.
 +
|O=Grasping Chill
 +
|OD=After the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enter it.
 +
}}
 
<br>
 
<br>
  
 
===Utility===
 
===Utility===
{| border=1 cellpadding=2
+
{{Skill header
|-
+
|Resource=Arcane Power}}
| Utility || Unlocked at || Cost || Cooldown || Description
+
{{Skill stats
|-
+
|Skill=Frost Nova
| Frost Nova || lvl 1 ||  || 12 seconds || An explosion of ice freezes nearby enemies for 4 seconds and causes 28-50 Cold damage.
+
|Level=1
|- style="background: #CCCCCC"
+
|Resource=None
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Deep Freeze || If Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.
+
|Cooldown=12 s
|- style="background: #CCCCCC"
+
|SD=An explosion of ice freezes nearby enemies for 4 seconds and causes 28-50 Cold damage.
| || [[Image:Crimson.png|20 px]] || Crimson || Bone Chill || Enemies take 110% more damage while frozen or chilled by Frost Nova.
+
|A=Deep Freeze
|- style="background: #CCCCCC"
+
|AD=If Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.
|  || [[Image:Golden.png|20 px]] || Golden || Cold Snap || Reduce cooldown to 5 seconds.
+
|C=Bone Chill
|- style="background: #CCCCCC"
+
|CD=Enemies take 110% more damage while frozen or chilled by Frost Nova.
| || [[Image:Indigo.png|20 px]] || Indigo || Shatter || A frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34-60 Cold damage.
+
|G=Cold Snap
|- style="background: #CCCCCC"
+
|GD=Reduce cooldown to 5 seconds.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Mist || The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.
+
|I=Shatter
|-
+
|ID=A frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34-60 Cold damage.
| Ice Armor || lvl 2 || 25 Arcane Power ||  || Surround yourself in a barrier of ice that increases armor by 50%, and causes 7-9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
+
|O=Frozen Mist
|- style="background: #CCCCCC"
+
|OD=The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Ice Reflect || Attacks have a 55% chance to create a Frost Nova on the attacker dealing 78-85 Cold damage.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Ice || Attackers take 30-38 Cold damage and are chilled for 5.5 seconds.
+
|Skill=Ice Armor
|- style="background: #CCCCCC"
+
|Level=2
| || [[Image:Golden.png|20 px]] || Golden || Crystallize || Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.
+
|Resource=-25
|- style="background: #CCCCCC"
+
|Cooldown=None
|  || [[Image:Indigo.png|20 px]] || Indigo || Chilling Aura || Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.
+
|SD=Surround yourself in a barrier of ice that increases armor by 50%, and causes 7-9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
|- style="background: #CCCCCC"
+
|A=Ice Reflect
| || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Storm || A whirling storm of ice builds around you that deals 57-71 Cold damage per second for 16 seconds after casting Ice Armor.
+
|AD=Attacks have a 55% chance to create a Frost Nova on the attacker dealing 78-85 Cold damage.
|-
+
|C=Jagged Ice
| Magic Weapon || lvl 7 || 8 Arcane Power ||  || Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.
+
|CD=Attackers take 30-38 Cold damage and are chilled for 5.5 seconds.
|- style="background: #CCCCCC"
+
|G=Crystallize
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Magic || Melee hits recover 45% of damage caused as Life.
+
|GD=Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.
|- style="background: #CCCCCC"
+
|I=Chilling Aura
| || [[Image:Crimson.png|20 px]] || Crimson || Ignite || Melee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.
+
|ID=Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.
|- style="background: #CCCCCC"
+
|O=Frozen Storm
| || [[Image:Golden.png|20 px]] || Golden || Conduit || Melee hits restore 10% Arcane Power.
+
|OD=A whirling storm of ice builds around you that deals 57-71 Cold damage per second for 16 seconds after casting Ice Armor.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Indigo.png|20 px]] || Indigo || Electrify || Melee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Magic Weapon
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Force Weapon || Increases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.
+
|Level=7
|-
+
|Resource=-8
| Diamond Skin || lvl 9 || || 25 seconds || Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diamond Shards || When Diamond Skin wears off, diamond shards will explode in all directions dealing 18-36 physical damage to enemies nearby.
+
|A=Blood Magic
|- style="background: #CCCCCC"
+
|AD=Melee hits recover 45% of damage caused as Life.
|  || [[Image:Crimson.png|20 px]] || Crimson || Mirror Skin || Reflects 160% of damage absorbed back at the attacker.
+
|C=Ignite
|- style="background: #CCCCCC"
+
|CD=Melee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.
| || [[Image:Golden.png|20 px]] || Golden || Prism || Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.
+
|G=Conduit
|- style="background: #CCCCCC"
+
|GD=Melee hits restore 10% Arcane Power.
|  || [[Image:Indigo.png|20 px]] || Indigo || Enduring Skin || Increase duration to 21 seconds.
+
|I=Electrify
|- style="background: #CCCCCC"
+
|ID=Melee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Crystal Shell || Increase the maximum absorption amount to 6919 damage.
+
|O=Force Weapon
|-
+
|OD=Increases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.
| Storm Armor || lvl 13 || 25 Arcane Power ||  || Bathe yourself in electrical energy, shocking ranged and melee attackers for 1-61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Alabaster.png|20 px]] || Alabaster || Shocking Aspect || Whenever you cast a spell that critically hits, you also shock a nearby enemy for 2-153 Lightning damage.
+
|Skill=Diamond Skin
|- style="background: #CCCCCC"
+
|Level=9
|  || [[Image:Crimson.png|20 px]] || Crimson || Strike Back || Increase the damage of the shock to 2-135 Lightning damage.
+
|Resource=None
|- style="background: #CCCCCC"
+
|Cooldown=25 s
|  || [[Image:Golden.png|20 px]] || Golden || Power of the Storm || Reduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.
+
|SD=Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks.
|- style="background: #CCCCCC"
+
|A=Diamond Shards
|  || [[Image:Indigo.png|20 px]] || Indigo || Static Charge || Increase your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.
+
|AD=When Diamond Skin wears off, diamond shards will explode in all directions dealing 18-36 physical damage to enemies nearby.
|- style="background: #CCCCCC"
+
|C=Mirror Skin
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Reactive Armor || Whenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.
+
|CD=Reflects 160% of damage absorbed back at the attacker.
|-
+
|G=Prism
| Mirror Image || lvl 15 || || 25 seconds || Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
+
|GD=Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.
|- style="background: #CCCCCC"
+
|I=Enduring Skin
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Mocking Demise || When an image is destroyed it explodes, doing 78-142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.
+
|ID=Increase duration to 21 seconds.
|- style="background: #CCCCCC"
+
|O=Crystal Shell
| || [[Image:Crimson.png|20 px]] || Crimson || Mirror Mimics || Spells the images cast will do 70% of the damage as your own.
+
|OD=Increase the maximum absorption amount to 6919 damage.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Golden.png|20 px]] || Golden || Extension of Will || The duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Storm Armor
| || [[Image:Indigo.png|20 px]] || Indigo || Duplicates || Summons 6 illusionary duplicates that have 25% of your Life each.
+
|Level=13
|- style="background: #CCCCCC"
+
|Resource=-25
| || [[Image:Obsidian.png|20 px]] || Obsidian || Simulacrum || Increases the Life of your images to 125% of your Life.
+
|Cooldown=None
|-
+
|SD=Bathe yourself in electrical energy, shocking ranged and melee attackers for 1-61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
| Slow Time || lvl 16 || || 30 seconds || Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
+
|A=Shocking Aspect
|- style="background: #CCCCCC"
+
|AD=Whenever you cast a spell that critically hits, you also shock a nearby enemy for 2-153 Lightning damage.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stretch Time || Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.
+
|C=Strike Back
|- style="background: #CCCCCC"
+
|CD=Increase the damage of the shock to 2-135 Lightning damage.
|  || [[Image:Crimson.png|20 px]] || Crimson || Time Warp || Enemies caught in the bubble of warped time take 140% more damage.
+
|G=Power of the Storm
|- style="background: #CCCCCC"
+
|GD=Reduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.
| || [[Image:Golden.png|20 px]] || Golden || Perpetuity || Reduce cooldown to 16 seconds.
+
|I=Static Charge
|- style="background: #CCCCCC"
+
|ID=Increase your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.
|  || [[Image:Indigo.png|20 px]] || Indigo || Miasma || Slow Time effects cling to enemies for 14 seconds after they have left the bubble.
+
|O=Reactive Armor
|- style="background: #CCCCCC"
+
|OD=Whenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Shell || Reduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.
+
}}
|-
+
{{Skill stats
| Teleport || lvl 18 || 15 Arcane Power || 16 seconds || Teleport through the ether to the selected location up to 35 yards away.
+
|Skill=Mirror Image
|- style="background: #CCCCCC"
+
|Level=15
| || [[Image:Alabaster.png|20 px]] || Alabaster || Wormhole || After casting Teleport there is a 2.0 second delay before the cooldown begins
+
|Resource=None
|- style="background: #CCCCCC"
+
|Cooldown=25 s
| || [[Image:Crimson.png|20 px]] || Crimson || Calamity || Casts a low power Wave of Force on arrival dealing 85-92 physical damage to all enemies nearby.
+
|SD=Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
|- style="background: #CCCCCC"
+
|A=Mocking Demise
| || [[Image:Golden.png|20 px]] || Golden || Reversal || Casting Teleport again within 8 seconds will instantly bring you back to your original location.
+
|AD=When an image is destroyed it explodes, doing 78-142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.
|- style="background: #CCCCCC"
+
|C=Mirror Mimics
| || [[Image:Indigo.png|20 px]] || Indigo || Fracture || Summon 2 mirror images for 15 seconds on arrival.
+
|CD=Spells the images cast will do 70% of the damage as your own.
|- style="background: #CCCCCC"
+
|G=Extension of Will
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Safe Passage || For 16 seconds after you appear you will take 25% less damage.
+
|GD=The duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.
|-
+
|I=Duplicates
| Energy Armor || lvl 22 || 25 Arcane Power ||  || Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
+
|ID=Summons 6 illusionary duplicates that have 25% of your Life each.
|- style="background: #CCCCCC"
+
|O=Simulacrum
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pinpoint Barrier || Also increases your Precision by 40% while Energy Armor is active.
+
|OD=Increases the Life of your images to 125% of your Life.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Crimson.png|20 px]] || Crimson || Prismatic Armor || Increases all of your resistances by 180% while Energy Armor is active.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Slow Time
| || [[Image:Golden.png|20 px]] || Golden || Absorption || Gain 7 Arcane Power whenever you are hit by a ranged or melee attack.
+
|Level=16
|- style="background: #CCCCCC"
+
|Resource=None
|  || [[Image:Indigo.png|20 px]] || Indigo || Energy Tap || Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
+
|Cooldown=30 s
|- style="background: #CCCCCC"
+
|SD=Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Force Armor || While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.
+
|A=Stretch Time
|-
+
|AD=Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.
| Familiar || lvl 27 || 20 Arcane Power ||  || Summon a companion that will attack your targets for 5-9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.
+
|C=Time Warp
|- style="background: #CCCCCC"
+
|CD=Enemies caught in the bubble of warped time take 140% more damage.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ancient Guardian || While you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.
+
|G=Perpetuity
|- style="background: #CCCCCC"
+
|GD=Reduce cooldown to 16 seconds.
| || [[Image:Crimson.png|20 px]] || Crimson || Sparkflint || Increase damage of all attacks by 40% while Familiar is active.
+
|I=Miasma
|- style="background: #CCCCCC"
+
|ID=Slow Time effects cling to enemies for 14 seconds after they have left the bubble.
| || [[Image:Golden.png|20 px]] || Golden || Arcanot || While the Familiar is active you regenerate 270 Arcane Power per minute.
+
|O=Time Shell
|- style="background: #CCCCCC"
+
|OD=Reduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.
| || [[Image:Indigo.png|20 px]] || Indigo || Cannoneer || Familiar's projectiles explode on impact dealing 5-8 Arcane damage to all enemies within 10 yards.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Obsidian.png|20 px]] || Obsidian || Dartling || Familiar's projectiles have a 100% chance to pierce through enemies.
+
|Skill=Teleport
|-
+
|Level=18
| Archon || lvl 29 || 25 Arcane Power || 120 seconds || Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
+
|Resource=-15
|- style="background: #CCCCCC"
+
|Cooldown=16 s
| || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Destruction || An explosion errupts when you transform causing 568-852 Arcane damage to all enemies within 15 yards.
+
|SD=Teleport through the ether to the selected location up to 35 yards away.
|- style="background: #CCCCCC"
+
|A=Wormhole
|  || [[Image:Crimson.png|20 px]] || Crimson || Improved Archon || Increase damage of all Archon abilities by 120%.
+
|AD=After casting Teleport there is a 2.0 second delay before the cooldown begins.
|- style="background: #CCCCCC"
+
|C=Calamity
| || [[Image:Golden.png|20 px]] || Golden || Pure Power || Decrease the cooldown of Archon to 80 seconds.
+
|CD=Casts a low power Wave of Force on arrival dealing 85-92 physical damage to all enemies nearby.
|- style="background: #CCCCCC"
+
|G=Reversal
| || [[Image:Indigo.png|20 px]] || Indigo || Slow Time || Archon form can now cast a Slow Time that lasts for 20 seconds.
+
|GD=Casting Teleport again within 8 seconds will instantly bring you back to your original location.
|- style="background: #CCCCCC"
+
|I=Fracture
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleport || Archon form can now cast Teleport with a cooldown of 3 seconds.
+
|ID=Summon 2 mirror images for 15 seconds on arrival.
|}
+
|O=Safe Passage
 +
|OD=For 16 seconds after you appear you will take 25% less damage.
 +
}}
 +
{{Skill stats
 +
|Skill=Energy Armor
 +
|Level=22
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
 +
|A=Pinpoint Barrier
 +
|AD=Also increases your Precision by 40% while Energy Armor is active.
 +
|C=Prismatic Armor
 +
|CD=Increases all of your resistances by 180% while Energy Armor is active.
 +
|G=Absorption
 +
|GD=Gain 7 Arcane Power whenever you are hit by a ranged or melee attack.
 +
|I=Energy Tap
 +
|ID=Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
 +
|O=Force Armor
 +
|OD=While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.
 +
}}
 +
{{Skill stats
 +
|Skill=Familiar
 +
|Level=27
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Summon a companion that will attack your targets for 5-9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.
 +
|A=Ancient Guardian
 +
|AD=While you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.
 +
|C=Sparkflint
 +
|CD=Increase damage of all attacks by 40% while Familiar is active.
 +
|G=Arcanot
 +
|GD=While the Familiar is active you regenerate 270 Arcane Power per minute.
 +
|I=Cannoneer
 +
|ID=Familiar's projectiles explode on impact dealing 5-8 Arcane damage to all enemies within 10 yards.
 +
|O=Dartling
 +
|OD=Familiar's projectiles have a 100% chance to pierce through enemies.
 +
}}
 +
{{Skill stats
 +
|Skill=Archon
 +
|Level=29
 +
|Resource=-25
 +
|Cooldown=120 s
 +
|SD=Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
 +
|A=Arcane Destruction
 +
|AD=An explosion errupts when you transform causing 568-852 Arcane damage to all enemies within 15 yards.
 +
|C=Improved Archon
 +
|CD=Increase damage of all Archon abilities by 120%.
 +
|G=Pure Power
 +
|GD=Decrease the cooldown of Archon to 80 seconds.
 +
|I=Slow Time
 +
|ID=Archon form can now cast a Slow Time that lasts for 20 seconds.
 +
|O=Teleport
 +
|OD=Archon form can now cast Teleport with a cooldown of 3 seconds.
 +
}}
 
<br>
 
<br>
  
 
===Passive===
 
===Passive===
{| border=1 cellpadding=2
+
{{Text table}} width=100%
|-
+
|-valign=top align=center
| Passive Skills || Unlocked at || Description
+
!width=165 align=left|Skill
|-  
+
!width=45|Unlock<br>Level
| Power Hungry || lvl 10 || Gain 30 Arcane Power whenever you are healed by a health globe.
+
!align=left|Description
|-  
+
|-valign=top
| Temporal Flux || lvl 10 || Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.
+
!Power Hungry
|-  
+
|align=center|10
| Glass Cannon || lvl 13 || Increases all damage done by 20% but decreases armor and resistances by 10%.
+
|Gain 30 Arcane Power whenever you are healed by a health globe.
|-  
+
|-valign=top
| Prodigy || lvl 15 || Every time you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
+
!Temporal Flux
|-  
+
|align=center|10
| Virtuoso || lvl 17 || Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.
+
|Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.
|-  
+
|-valign=top
| Astral Presence || lvl 19 || Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
+
!Glass Cannon
|-  
+
|align=center|13
| Illusionist || lvl 20 || Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.
+
|Increases all damage done by 20% but decreases armor and resistances by 10%.
|-  
+
|-valign=top
| Galvanizing Wand || lvl 23 || Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
+
!Prodigy
|-  
+
|align=center|15
| Blur || lvl 25 || Decreases melee damage taken by 20%.
+
|Every time you cast a [[Wizard#Signature|Signature]] spell, you gain 5 Arcane Power.
|-  
+
|-valign=top
| Evocation || lvl 26 || Reduces all cooldowns by 20%.
+
!Virtuoso
|-  
+
|align=center|17
| Arcane Dynamo || lvl 28 || When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 1.5 seconds. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
+
|Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.
|-  
+
|-valign=top
| Unstable Anomaly || lvl 30 || When reduced below 20% Life release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
+
!Astral Presence
 +
|align=center|19
 +
|Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
 +
|-valign=top
 +
!Illusionist
 +
|align=center|20
 +
|Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.
 +
|-valign=top
 +
!Galvanizing Wand
 +
|align=center|23
 +
|Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
 +
|-valign=top
 +
!Blur
 +
|align=center|25
 +
|Decreases melee damage taken by 20%.
 +
|-valign=top
 +
!Evocation
 +
|align=center|26
 +
|Reduces all cooldowns by 20%.
 +
|-valign=top
 +
!Arcane Dynamo
 +
|align=center|28
 +
|When you deal damage with a [[Wizard#Signature|Signature]] spell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 1.5 seconds.
 +
|-valign=top
 +
!Unstable Anomaly
 +
|align=center|30
 +
|When reduced below 20% Life release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
 
|}
 
|}

Revision as of 13:27, 29 October 2011