Difference between revisions of "Cyclone Armor"
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Onderduiker (talk | contribs) (Reformatted head of page) |
Onderduiker (talk | contribs) m (→Details: Added armor skill note) |
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*When all elemental damage applied can no longer be absorbed, the remainder is undiminished: if 100 elemental damage is applied and only 10 elemental damage is absorbed, 90 elemental damage will remain. Cast again to refresh and absorb future elemental damage. | *When all elemental damage applied can no longer be absorbed, the remainder is undiminished: if 100 elemental damage is applied and only 10 elemental damage is absorbed, 90 elemental damage will remain. Cast again to refresh and absorb future elemental damage. | ||
*Cold damage can be absorbed but cold length is still applied. | *Cold damage can be absorbed but cold length is still applied. | ||
+ | *Can be active at the same time as both [[Blade Shield]] and [[Bone Armor]] or [[Chilling Armor]], [[Frozen Armor]] or [[Shiver Armor]]. | ||
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Revision as of 14:17, 2 November 2011
This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.
Details
Source
Skill bonus
Charges
Chance to Cast
When Struck
Level 1-60 stats
Reference
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