Difference between revisions of "Curse"
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Onderduiker (talk | contribs) m (→Curse) |
Onderduiker (talk | contribs) m (Added notes) |
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**Attract cannot be overwritten by anything, including itself. | **Attract cannot be overwritten by anything, including itself. | ||
*[[Shrine]]s which apply a buff for a duration can also overwrite curses, and vice versa. | *[[Shrine]]s which apply a buff for a duration can also overwrite curses, and vice versa. | ||
+ | *When Confuse is overwritten, some units may continue to attack each other; when a fleeing effect is overwritten, units may continue to flee. This will stop when the units make their next AI check. | ||
+ | *When applying [[Poison Damage|poison damage]], Lower Resist only applies when units are poisoned, so it can be overwritten afterwards without losing effect on previously poisoned units, even those that become [[Immune to Poison]] again. | ||
+ | *Although otherwise only one curse can affect a unit at a time, differing radius means that multiple curses can be used at once: higher radius curse(s) can be cast first, then lower radius curse(s) can be cast for more localised effect. | ||
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Revision as of 12:52, 3 November 2011
Curse
Cannot be cursed
References
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