Difference between revisions of "Ignore Target's Defense"
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Onderduiker (talk | contribs) m (moved Ignores Target Defense to Ignore Target's Defense: Changed to correspond with text in game) |
(added introductory material next to Contents) |
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{{Attack nav}} | {{Attack nav}} | ||
{{Intro}} | {{Intro}} | ||
+ | <br> | ||
+ | *{{Mb|=Ignore Target's Defense}} (ITD) treats the target as having 0 Defense when calculating [[Attack|Chance to Hit]] for melee and ranged attacks. Attack Rating is thus redundant, and the chance to hit simplifies to 2 * Level <sub>attacker</sub> / (Level <sub>attacker</sub> + Level <sub>defender</sub>). | ||
+ | *ITD applies only to attacks made by the user, including [[Blade Shield]]. | ||
+ | *ITD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. | ||
+ | <br> | ||
+ | *ITD does not apply if target is a hostile player or [[Mercenary|mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus], or any of the following: | ||
+ | **[[Champion]] | ||
+ | **[[Unique (monster)|Unique]] | ||
+ | **[[Super Unique]] | ||
+ | **[[Boss]] | ||
|} | |} | ||
Revision as of 05:03, 18 December 2011
Weapon
Melee weapon
Axe
Claw
Dagger
Hammer
Polearm
Scepter
Spear
Staff
Sword
Wand
Missile weapon
Bow
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