Difference between revisions of "Absorb"
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Onderduiker (talk | contribs) (Clarified explanation, added examples) |
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{{Absorb nav}} | {{Absorb nav}} | ||
− | *Percentage and then integer Absorb are applied | + | *Percentage and then integer Absorb are applied after resistance when calculating damage. |
− | * | + | **Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance. |
− | *Damage | + | **Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb. |
− | * | + | **Healing equivalent to total damage absorbed is applied. |
− | *There is a ceiling of Absorb 40%, so there can never be a net life gain. | + | **Damage remaining after percentage and integer Absorb is applied. |
+ | *Net result depends on current life at time of healing: actual healing = min ( maximum life - current life , total damage absorbed ) | ||
+ | *Maximum healing only occurs when current life <= maximum life - total damage absorbed. | ||
+ | *There is a ceiling of Absorb 40%, so there can never be a net life gain from percentage Absorb. Thus it performs a similar function to resistance, so when current life <= maximum life - total damage absorbed, effective percentage damage reduction as a result of resistance and percentage Absorb is as follows: | ||
{{Number table}} | {{Number table}} | ||
|-valign=top align=center | |-valign=top align=center | ||
− | !width= | + | !width=67 rowspan=2|Resist % |
!colspan=8|Absorb % | !colspan=8|Absorb % | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=67|5 |
− | !width= | + | !width=67|10 |
− | !width= | + | !width=67|15 |
− | !width= | + | !width=67|20 |
− | !width= | + | !width=67|25 |
− | !width= | + | !width=67|30 |
− | !width= | + | !width=67|35 |
− | !width= | + | !width=67|40 |
|- | |- | ||
! -100 | ! -100 | ||
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− | * | + | *[[Lightning Resist]] 75%, 20% Lightning Absorb and Lightning Absorb +20 would apply to 60 lightning damage as follows: |
+ | #LR 75% reduces 60 to 15 | ||
+ | #20% LA reduces 15 to 12 (-3) | ||
+ | #LA +20 reduces 12 to 0 (-12) | ||
+ | #15 (3+12) healing applied | ||
+ | #0 damage applied | ||
+ | *Player with 45/100 life would be healed for 15 ( min ( 100-45 , 15 ) ) life, resulting in 60 (45 + 15 - 0) life after damage applied (+15 life). | ||
+ | *Player with 90/100 life would be healed for 10 ( min ( 100-90 , 15 ) ) life, resulting in 100 (90 + 10 - 0) life after damage applied (+10 life). | ||
+ | |||
+ | |||
+ | *LR 75%, 20% LA and LA +20 would apply to 180 lightning damage as follows: | ||
+ | #LR 75% reduces 180 to 45 | ||
+ | #20% LA reduces 45 to 36 (-9) | ||
+ | #LA +20 reduces 36 to 16 (-20) | ||
+ | #29 (9+20) healing applied | ||
+ | #16 damage applied | ||
+ | *Player with 45/100 life would be healed for 29 ( min ( 100-45 , 29 ) ) life, resulting in 58 (45 + 29 - 16) life after damage applied (+13 life). | ||
+ | *Player with 90/100 life would be healed for 10 ( min ( 100-90 , 29 ) ) life, resulting in 84 (90 + 10 - 16) life after damage applied (-6 life). | ||
Revision as of 12:14, 19 December 2011
Reference
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