Difference between revisions of "Immune to Magic"

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{{Immune nav}}
 
{{Immune nav}}
 
{{Intro}}
 
{{Intro}}
*There is no way to reduce [[Magic Resist]] of Immune to Magic monsters. However, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts will ignore Magic Resist of [[undead (Diablo II)|undead]]: magic damage of these skills will be applied to undead as though they had MR 0%.
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*There is no way to reduce [[Magic Resist]] of Immune to Magic monsters. However, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts will ignore Magic Resist of [[undead]]: magic damage of these skills will be applied to undead as though they had MR 0%.
 
*[[Mana Burn]] applies MR +20% to a [[Unique (monster)|Unique]] monster, which can make it Immune to Magic if MR >79% and it would not result in a third immunity or increase one of two or more existing immunities.
 
*[[Mana Burn]] applies MR +20% to a [[Unique (monster)|Unique]] monster, which can make it Immune to Magic if MR >79% and it would not result in a third immunity or increase one of two or more existing immunities.
 
*No Immune to Magic monster has Damage Resist >50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be broken with [[Decrepify]] or [[Amplify Damage]].
 
*No Immune to Magic monster has Damage Resist >50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be broken with [[Decrepify]] or [[Amplify Damage]].
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|align=left|Plague Bearer
 
|align=left|Plague Bearer
 
|align=left|[[Zombie (Diablo II)|Zombie]]
 
|align=left|[[Zombie (Diablo II)|Zombie]]
|align=left|[[Undead (Diablo II)|Undead]]
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|align=left|[[Undead]]
 
|50
 
|50
 
|{{IM|=100}}
 
|{{IM|=100}}

Revision as of 19:25, 14 February 2012