Difference between revisions of "Immune to Magic"
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{{Immune nav}} | {{Immune nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *There is no way to reduce [[Magic Resist]] of Immune to Magic monsters. However, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts will ignore Magic Resist of [[ | + | *There is no way to reduce [[Magic Resist]] of Immune to Magic monsters. However, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts will ignore Magic Resist of [[undead]]: magic damage of these skills will be applied to undead as though they had MR 0%. |
*[[Mana Burn]] applies MR +20% to a [[Unique (monster)|Unique]] monster, which can make it Immune to Magic if MR >79% and it would not result in a third immunity or increase one of two or more existing immunities. | *[[Mana Burn]] applies MR +20% to a [[Unique (monster)|Unique]] monster, which can make it Immune to Magic if MR >79% and it would not result in a third immunity or increase one of two or more existing immunities. | ||
*No Immune to Magic monster has Damage Resist >50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be broken with [[Decrepify]] or [[Amplify Damage]]. | *No Immune to Magic monster has Damage Resist >50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be broken with [[Decrepify]] or [[Amplify Damage]]. | ||
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|align=left|Plague Bearer | |align=left|Plague Bearer | ||
|align=left|[[Zombie (Diablo II)|Zombie]] | |align=left|[[Zombie (Diablo II)|Zombie]] | ||
− | |align=left|[[ | + | |align=left|[[Undead]] |
|50 | |50 | ||
|{{IM|=100}} | |{{IM|=100}} |
Revision as of 19:25, 14 February 2012
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