Difference between revisions of "Dragon Tail"
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Onderduiker (talk | contribs) (Reformatted head of page) |
Onderduiker (talk | contribs) m (Added Damage + to modifiers which are not applied) |
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|Nav=MA | |Nav=MA | ||
|File=Martial Arts | |File=Martial Arts | ||
− | |RS= | + | |RS=Dragon Talon, Dragon Claw |
|SS=None | |SS=None | ||
|Type=Melee single target kick attack<br>Radial damage and Knockback | |Type=Melee single target kick attack<br>Radial damage and Knockback | ||
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− | == | + | ==Detail== |
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{{Stat}} | {{Stat}} | ||
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− | *Applies boot rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and weapon speed determines attack rate. When equipping [[Two weapons|two claws]], primary weapon is used. | + | *Applies [[boots (item type)|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and weapon speed determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used. |
*[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] | *[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] | ||
*Applies [[Knockback]] and radial fire attack damage to eligible targets within radius upon a successful attack. | *Applies [[Knockback]] and radial fire attack damage to eligible targets within radius upon a successful attack. | ||
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**Weapon % [[Enhanced Damage]] | **Weapon % [[Enhanced Damage]] | ||
**+ [[Minimum Damage|Min]]/[[Maximum Damage]] | **+ [[Minimum Damage|Min]]/[[Maximum Damage]] | ||
+ | **[[Damage +]] | ||
**+% [[Damage to Demons]]/[[Damage to Undead|Undead]] | **+% [[Damage to Demons]]/[[Damage to Undead|Undead]] | ||
− | **Claw Mastery | + | **[[Claw Mastery]] |
− | **Critical Strike or Deadly Strike | + | **[[Critical Strike]] or [[Deadly Strike]] |
− | *{{Warn|=Applies weapon + [[Attack Rating | + | *{{Warn|=Applies weapon + [[Attack Rating]] of any kind, but this is not displayed by character screen.}} |
*{{Warn|=Kick applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.}} | *{{Warn|=Kick applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.}} | ||
*Can be used to release charges from the following skills: | *Can be used to release charges from the following skills: | ||
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==Source== | ==Source== | ||
− | *Shadow Warrior and Shadow Master can also use Dragon Tail. | + | *[[Shadow Warrior (Diablo II}|]] and [[Shadow Master (skill)|Shadow Master]] can also use Dragon Tail. |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Dragon Tail (Assassin Only) can spawn on ilvl >18 Exceptional and Elite | + | *+(1-3) Dragon Tail (Assassin Only) can spawn on ilvl >18 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher). |
<br> | <br> | ||
− | ==Level 1-60 | + | ==Level 1-60== |
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{{Levels 1-10}} | {{Levels 1-10}} | ||
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Revision as of 13:42, 6 March 2012
The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.
Detail
Source
Skill bonus
Level 1-60
Reference
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