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Welcome to the Unofficial Diablo III Basin Wiki!
Starting with Diablo II, the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.
Blizzard announced June 28 2008 that Diablo III was in development. Beta was announced 20 September 2011, and it was announced 15 March 2012 that Diablo III would finally be released 15 May 2012.
Any content which has not been edited after that date (view history) is likely to be outdated.
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General
- What's New in Diablo III
- Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.
- Shared Stash There is a stash shared among all characters on an account, accessible in town and expandable with gold.
- Auction House Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.
- Other players in your party can port to your location via a banner in town that you can click to join them.
- Health Health Globes are the main way of recovering health during battle, and will drop from slain monsters.
- PvP Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:
We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.
Classes
Skills
Items
We'll likely only be keeping general information about items, rather than details of individual items.
Runestones
Runestones come in 5 colors, and each color will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the runestone. Runestones are 'socketed' into a character's spells, and each rune has a different effect on each spell. Class pages have more details on runestone effects.
Alabaster Crimson Golden Indigo Obsidian
Crafting (Artisans)
Artisans can be 'leveled up' through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.
- Blacksmith (repairs)
- Jeweler
- Mystic
Followers
Followers are similar to Diablo II mercenaries. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to 'outshine' the main characters.
Quests
From the FAQ, it appears that there will be storyline quests and class-based quests.
Act I
- The Fallen Star
- The Legacy of Cain
- The Broken Crown
- Reign of the Black King
World
Regions seen in videos or on the Blizzard site:
- Forgotten Tombs
- Leoric Highlands
- The Howling Plateau
- The Canyon Rim Mines
- The Stinging Winds
- New Tristram, a town built on the famous site
- Caldeum, a ruined city
- Lut Gholein
- Kurast
- The Arreat Crater
- Tristram Cathedral
Monsters
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
Blizzard
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