Difference between revisions of "Unique (monster)"

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m (Corrected -% Target Defense note (thanks, Zerae/Naj))
(Corrected note on experience (thanks, feanur))
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*One bonus is randomly selected in Normal, two are randomly selected in Nightmare and three are randomly selected in Hell. All permitted bonuses have an equal chance of selection, and are applied in displayed order. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836874] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=837063]
 
*One bonus is randomly selected in Normal, two are randomly selected in Nightmare and three are randomly selected in Hell. All permitted bonuses have an equal chance of selection, and are applied in displayed order. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836874] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=837063]
 
*Poison Enchanted cannot be randomly selected, but it is a bonus for [[Achmel the Cursed|{{Ub|=Achmel the Cursed}}]] and [[Lilith|{{Ub|=Lilith}}]].
 
*Poison Enchanted cannot be randomly selected, but it is a bonus for [[Achmel the Cursed|{{Ub|=Achmel the Cursed}}]] and [[Lilith|{{Ub|=Lilith}}]].
*Unique and minion level is base monster level +3: this level is used for chance-to-hit, aura and curse level calculation, and selecting relevant [[MonLvl]] values to calculate base [[MonLvl#Attack rating|attack rating]] and [[MonLvl#Damage|damage]] of all types; base level continues to be used to calculate base [[MonLvl#Defense rating|defense]], [[MonLvl#Life|life]] and [[MonLvl#Experience|experience]] (for both the value and ratio). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928]
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*Unique and minion level is base monster level +3: this level is used for chance-to-hit, [[aura]] and [[curse]] level calculation, selecting relevant [[MonLvl]] values to calculate base [[MonLvl#Attack rating|attack rating]] and [[MonLvl#Damage|damage]] of all types, and the clvl/mlvl modifier applied to [[experience]] when clvl < mlvl; base level continues to be used to calculate base [[MonLvl#Defense rating|defense]], [[MonLvl#Life|life]] and [[MonLvl#Experience|experience]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15#entry948315]
*All Unique monsters and their minions give 500% base [[experience]] and have the following life:
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*All Unique monsters and their minions give 500% base experience and have the following life:
  
  

Revision as of 12:18, 22 May 2012