Difference between revisions of "Berserker"
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Onderduiker (talk | contribs) (Created page with '{{Champion nav}} {{Difficulty}} |- !align=left|% Base Life |75||62.5||50 |- !align=left|% Base Experience |500||500||500 |- !align=left|+% Attack Rating |270||225||19...') |
Onderduiker (talk | contribs) m (Added note on level (thanks, feanur)) |
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+ | *Unlike other Champion types, Berserker level is monster level +3 (the same as Unique monsters and their minions): this level is used for chance-to-hit, [[Aura Enchanted|aura]] and [[Cursed|curse]] level calculation, selecting relevant [[MonLvl]] values to calculate base [[MonLvl#Attack rating|attack rating]] and [[MonLvl#Damage|damage]] of all types, and the clvl/mlvl modifier applied to [[experience]] when clvl < mlvl; base level continues to be used to calculate base [[MonLvl#Defense rating|defense]], [[MonLvl#Life|life]] and [[MonLvl#Experience|experience]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15#entry948315] | ||
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{{Difficulty}} | {{Difficulty}} | ||
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− | !align=left|% Base | + | !align=left|% Base Experience |
|500||500||500 | |500||500||500 | ||
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Revision as of 12:23, 22 May 2012
- Unlike other Champion types, Berserker level is monster level +3 (the same as Unique monsters and their minions): this level is used for chance-to-hit, aura and curse level calculation, selecting relevant MonLvl values to calculate base attack rating and damage of all types, and the clvl/mlvl modifier applied to experience when clvl < mlvl; base level continues to be used to calculate base defense, life and experience. [1] [2]
Stat | Normal | Nightmare | Hell |
---|---|---|---|
% Base Life | 75 | 62.5 | 50 |
% Base Experience | 500 | 500 | 500 |
+% Attack Rating | 270 | 225 | 198 |
+% Damage | 270 | 225 | 198 |
Reference
- Special Monster Bonuses (Arreat Summit)
- Nefarius, Boss Status Modifications (1.11b) (Phrozen Keep)
- Onderduiker, Monster Bonuses, Death Damage and Corpse Explosion (Technical Discussion)