Difference between revisions of "Energy Shield"

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(Added images and captions, minor changes)
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|Nav=LS
 
|Nav=LS
 
|File=Lightning Spells
 
|File=Lightning Spells
|RS=5
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|RS=Chain Lightning, Teleport
|SS=1
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|SS=Telekinesis
 
|Type=Personal defensive buff
 
|Type=Personal defensive buff
 
|Tier=5
 
|Tier=5
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==Details==
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==Detail==
[[Energy Shield#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
!align=left|% Damage Absorbed Redirected to Mana
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!align=left|% Damage Absorbed to [[Mana]]
|100*((32-Telekinesis.blvl)/16)
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|100 * ( (32-[[Telekinesis]].blvl) / 16)
 
|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
|84+(60*slvl)
+
|84 +(60*slvl)
 
|}
 
|}
  
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|-
 
|-
 
!align=left|% Damage Absorbed
 
!align=left|% Damage Absorbed
|15+(5*slvl)||39+(2*slvl)||55+slvl||55+slvl||min(55+slvl,95)
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|15 + (5*slvl)||39 + (2*slvl)||55 + slvl||55 + slvl|| min(55+slvl , 95)
 
|}
 
|}
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 +
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[[File:Energy Shield.gif|center|frame|Overlay above head when active.]]
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 +
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[[File:Energy Shield.png|center|frame|Energy Shield in action.]]
  
  
 
*Absorbs damage after [[Bone Armor]] and [[Cyclone Armor]] are applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
 
*Absorbs damage after [[Bone Armor]] and [[Cyclone Armor]] are applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
 
*Absorbs physical damage, [[Magic Damage]], [[Fire Damage]], [[Lightning Damage]], [[Cold Damage]], [[stamina damage]] and [[mana damage]], but not [[Poison Damage]] (not even the first frame). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
 
*Absorbs physical damage, [[Magic Damage]], [[Fire Damage]], [[Lightning Damage]], [[Cold Damage]], [[stamina damage]] and [[mana damage]], but not [[Poison Damage]] (not even the first frame). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
*Applies to damage returned by [[Thorns]], [[Iron Maiden]] and [[Spirit of Barbs (skill)|Spirit of Barbs]], and to Static Field damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916904]
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*Applies to damage returned by [[Thorns]], [[Iron Maiden]] and [[Spirit of Barbs (skill)|Spirit of Barbs]], and to [[Static Field]] damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916904]
 
*Does not apply to [[Sacrifice]] self-harm, [[Open Wounds]] or [[Crushing Blow]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916904]
 
*Does not apply to [[Sacrifice]] self-harm, [[Open Wounds]] or [[Crushing Blow]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916904]
 
*Level >39 absorbs 95% damage.
 
*Level >39 absorbs 95% damage.
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*Level 20 absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 life and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss.
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*Level 20 absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 [[life]] and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss.
 
*100 base mana damage would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
 
*100 base mana damage would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
*Expires when its duration expires, or when the Sorceress is reduced to zero mana.
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*Expires when its duration expires, or when the [[Sorceress]] is reduced to zero mana.
 
*When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana.
 
*When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana.
 
*When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand.
 
*When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand.
*Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from Warmth, [[Meditation]] and items.
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*Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from [[Warmth]], [[Meditation]] and items.
 
*Mana damage from [[Wraith]]s, [[Willowisp]]s and [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell) can be significant enough to make it difficult to maintain ES. {{Warn|=Melee attacks of Mana Burn Unique monsters and their minions apply mana damage '''256''' times higher than they should: this can be enough to reduce a Sorceress from full to zero mana with a single hit.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602]
 
*Mana damage from [[Wraith]]s, [[Willowisp]]s and [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell) can be significant enough to make it difficult to maintain ES. {{Warn|=Melee attacks of Mana Burn Unique monsters and their minions apply mana damage '''256''' times higher than they should: this can be enough to reduce a Sorceress from full to zero mana with a single hit.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602]
 
<br>
 
<br>
  
 
===Damage Taken Goes to Mana===
 
===Damage Taken Goes to Mana===
*% [[Damage Taken Goes to Mana]] returns mana after Energy Shield's mana loss: ES expires when more mana is lost than the Sorceress currently has, even if DTGM fully compensates for it afterwards. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*% [[Damage Taken Goes to Mana]] returns [[mana]] after Energy Shield's mana loss: ES expires when more mana is lost than the [[Sorceress]] currently has, even if DTGM fully compensates for it afterwards. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
*DTGM can counter ES mana loss when damage is from applicable source and the loss does not result in no mana. In the absence of any later [[damage (Diablo II)|damage]] reduction, percentage DTGM (M) required to balance mana loss for any given ES percentage (E) and Telekinesis level (T) is as follows:
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*DTGM can counter ES mana loss when damage is from applicable source and the loss does not result in no mana. In the absence of any later [[damage (Diablo II)|damage]] reduction, percentage DTGM (M) required to balance mana loss for any given ES percentage (E) and [[Telekinesis]] level (T) is as follows:
  
  
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==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Energy Shield (Sorceress Only) can spawn on ilvl >24 orbs and staves.
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*+(1-3) Energy Shield ([[Sorceress]] Only) can spawn on ilvl >24 [[orb (item type)|orb]]s and [[staff (item type)|staves]].
  
  
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<br>
 
<br>
  
==Level 1-60 stats==
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==Levels 1-60==
[[Energy Shield#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-

Revision as of 18:49, 24 June 2012