Difference between revisions of "Frenzy"
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Onderduiker (talk | contribs) m (→Details: Added note about Berserk's displayed synergy bonus) |
Onderduiker (talk | contribs) m (Added image, other minor changes) |
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|Nav=CSB | |Nav=CSB | ||
|File=Combat Skills (Barbarian) | |File=Combat Skills (Barbarian) | ||
− | |RS= | + | |RS=Double Throw |
− | |SS= | + | |SS=Double Swing, Taunt, Berserk |
|Type=Melee two weapon multi-attack<br>Personal buff | |Type=Melee two weapon multi-attack<br>Personal buff | ||
|Tier=5 | |Tier=5 | ||
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− | == | + | ==Detail== |
− | |||
− | |||
− | |||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
!align=left|+[[% Damage]] | !align=left|+[[% Damage]] | ||
− | |85+(5*slvl) | + | |85 + (5*slvl) |
|- | |- | ||
!align=left|{{S|=+% Damage}} | !align=left|{{S|=+% Damage}} | ||
− | |8*(Double Swing.blvl+Taunt.blvl) | + | |8 * ([[Double Swing]].blvl+[[Taunt]].blvl) |
|- | |- | ||
!align=left|+[[% Attack Rating]] | !align=left|+[[% Attack Rating]] | ||
− | |93+(7*slvl) | + | |93 + (7*slvl) |
|- | |- | ||
!align=left|[[Magic Damage|{{S|=% Magic Damage}}]] | !align=left|[[Magic Damage|{{S|=% Magic Damage}}]] | ||
− | |Berserk.blvl | + | |[[Berserk]].blvl |
|- | |- | ||
!align=left|Frenzy Duration (Seconds) | !align=left|Frenzy Duration (Seconds) | ||
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|- | |- | ||
!align=left|Maximum + Attack Rate | !align=left|Maximum + Attack Rate | ||
− | |min([50*[(110*slvl)/(slvl+6)]/100],50) | + | |min( [50 * [ (110*slvl) / (slvl+6) ] / 100] , 50) |
|- | |- | ||
!align=left|First Hit + [[Velocity]] | !align=left|First Hit + [[Velocity]] | ||
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|- | |- | ||
!align=left|Maximum + Velocity | !align=left|Maximum + Velocity | ||
− | |min(20+[180*[(110*slvl)/(slvl+6)]/100],200) | + | |min(20 + [180 * [ (110*slvl) / (slvl+6) ] / 100] , 200) |
|} | |} | ||
*[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked. | *[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked. | ||
− | *[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful; [http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 | + | *[[Mana]] cost is applied once for each weapon attack in the sequence, so displayed mana cost is double: can be used with 1.5 mana even though it will cost 3 mana. |
+ | *[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful, or when both weapons have the same [[weapon speed]] and [[Increased Attack Speed]]; [http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 this script] (download) does so when it's successful (this results in the remainder of the sequence being calculated using the ''secondary'' weapon's IAS, and weapon speed is recalculated). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82221&view=findpost&p=907215] | ||
*First successful attack results in frenzy, applying + attack rate and + velocity until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and + velocity for next level, so it takes 20 successful attacks to apply level 20 + attack rate and + velocity. | *First successful attack results in frenzy, applying + attack rate and + velocity until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and + velocity for next level, so it takes 20 successful attacks to apply level 20 + attack rate and + velocity. | ||
+ | |||
+ | |||
+ | [[File:Frenzy.gif|center|frame|Frenzy overlay]] | ||
+ | |||
+ | |||
*Switching to another attack while in frenzy will result in + attack rate and + velocity being applied to that attack until duration expires. | *Switching to another attack while in frenzy will result in + attack rate and + velocity being applied to that attack until duration expires. | ||
− | *Sequence cannot be interrupted by [[ | + | *Sequence cannot be interrupted by [[block]]ing, [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]]. |
*{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}} | *{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}} | ||
− | *% Magic damage conversion occurs after +% Damage and a critical hit from a weapon Mastery, [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will | + | *% Magic damage conversion occurs after +% Damage and a critical hit from a weapon [[Combat Masteries|Mastery]], [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will. |
− | |||
<br> | <br> | ||
==Source== | ==Source== | ||
− | |||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Frenzy (Barbarian Only) cannot normally spawn on ilvl >24 [[primal helm (item type)|primal helm]]s. | + | *+(1-3) Frenzy ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl >24 [[primal helm (item type)|primal helm]]s. |
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<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | |||
− | |||
{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- |
Revision as of 18:12, 3 July 2012
Although a Barbarian is capable of calculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in battle. While using this skill, a Barbarian drives more and more force into each successive blow as his anger and bloodlust mounts.
Detail
SourceSkill bonus
Levels 1-60
Reference
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