Difference between revisions of "Sanctuary (skill)"
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|Nav=OA | |Nav=OA | ||
|File=Offensive Auras | |File=Offensive Auras | ||
− | |RS= | + | |RS=Thorns, Holy Freeze |
− | |SS= | + | |SS=Cleansing |
|Type=Personal buff and hostile debuff aura | |Type=Personal buff and hostile debuff aura | ||
|Tier=5 | |Tier=5 | ||
Line 16: | Line 16: | ||
− | == | + | ==Detail== |
− | |||
− | |||
− | |||
{{Skill}} | {{Skill}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Radial [[Magic Damage]] |
− | |4+(4*slvl)||4+(4*slvl)||(5*slvl)-12||(5*slvl)-12||(6*slvl)-40 | + | |4 + (4*slvl)||4 + (4*slvl)||(5*slvl) - 12||(5*slvl) - 12||(6*slvl) - 40 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Radial Magic Damage |
− | |12+(4*slvl)||4+(5*slvl)||(6*slvl)-12||(6*slvl)-12||(7*slvl)-40 | + | |12 + (4*slvl)||4 + (5*slvl)||(6*slvl) - 12||(6*slvl) - 12||(7*slvl) - 40 |
|} | |} | ||
Line 33: | Line 30: | ||
|- | |- | ||
!align=left|[[Radius]] (Yards) | !align=left|[[Radius]] (Yards) | ||
− | |(8+(2*slvl))/3 | + | |(8 + (2*slvl) ) / 3 |
|- | |- | ||
− | !align=left | + | !align=left|{{S|=+% Magic Damage to Undead}} |
− | | | + | |7*[[Cleansing]].blvl |
|- | |- | ||
!align=left|[[Attack Rating Against Undead|{{Warn|=+ Attack Rating Against Undead}}]] | !align=left|[[Attack Rating Against Undead|{{Warn|=+ Attack Rating Against Undead}}]] | ||
− | |50+(50*slvl) | + | |50 + (50*slvl) |
|- | |- | ||
− | !align=left|{{ | + | !align=left|[[Damage to Undead|{{Warn|=+% Damage to Undead}}]] |
− | | | + | |120 + (30*slvl) |
|} | |} | ||
− | |||
*Radial magic damage is only applied to hostile [[undead]] once every two seconds. If a hostile undead is within the radius of multiple auras, then the radial magic damage of all of them is applied. | *Radial magic damage is only applied to hostile [[undead]] once every two seconds. If a hostile undead is within the radius of multiple auras, then the radial magic damage of all of them is applied. | ||
+ | |||
+ | |||
+ | [[File:Sanctuary knockback.gif|center|frame|Overlay when undead are within radius.]] | ||
+ | |||
+ | |||
*[[Magic Resist]] isn't pierced: MR % will reduce radial magic damage, and [[Immune to Magic]] undead won't be damaged. | *[[Magic Resist]] isn't pierced: MR % will reduce radial magic damage, and [[Immune to Magic]] undead won't be damaged. | ||
*All eligible hostile undead within radius will be [[Knockback|knocked back]]. | *All eligible hostile undead within radius will be [[Knockback|knocked back]]. | ||
*Does not knock back or apply radial magic damage to undead [[boss]]es [[Griswold (boss)|{{Ub|=Griswold}}]] and [[Radament (boss)|{{Ub|=Radament}}]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727&view=findpost&p=885017] | *Does not knock back or apply radial magic damage to undead [[boss]]es [[Griswold (boss)|{{Ub|=Griswold}}]] and [[Radament (boss)|{{Ub|=Radament}}]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727&view=findpost&p=885017] | ||
+ | *{{Warn|=+ AR Against Undead and +% Damage to Undead aren't applied.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34218] | ||
*[[Damage Resist]] of undead is pierced: the supplier's physical damage is applied as though undead have DR 0%, even when [[Immune to Physical]]. However, DR % is not pierced when calculating [[Crushing Blow]] damage: CB remains completely ineffective against Immune to Physical undead. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=72385&view=findpost&p=810075] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845714] | *[[Damage Resist]] of undead is pierced: the supplier's physical damage is applied as though undead have DR 0%, even when [[Immune to Physical]]. However, DR % is not pierced when calculating [[Crushing Blow]] damage: CB remains completely ineffective against Immune to Physical undead. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=72385&view=findpost&p=810075] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845714] | ||
*Since DR of undead is pierced after DR -% from [[Amplify Damage]] or [[Decrepify]] is applied, it's redundant when DR <= 0%: if AD or Decrepify don't result in DR <= 0%, then ''they'' are redundant. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845615] | *Since DR of undead is pierced after DR -% from [[Amplify Damage]] or [[Decrepify]] is applied, it's redundant when DR <= 0%: if AD or Decrepify don't result in DR <= 0%, then ''they'' are redundant. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845615] | ||
− | *Piercing of hostile undead DR only applies to the supplier's physical damage and not to that of | + | *Piercing of hostile undead DR only applies to the supplier's physical damage and not to that of allies: it also applies to undead targets ''beyond'' its radius. |
<br> | <br> | ||
==Source== | ==Source== | ||
− | |||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Sanctuary (Paladin Only) can spawn on ilvl >24 | + | *+(1-3) Sanctuary ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >24 [[scepter (item type)|scepter]]s. |
<br> | <br> | ||
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<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | |||
− | |||
{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- | ||
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|3 1/3||4||4 2/3||5 1/3||6||6 2/3||7 1/3||8||8 2/3||9 1/3 | |3 1/3||4||4 2/3||5 1/3||6||6 2/3||7 1/3||8||8 2/3||9 1/3 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Radial Magic Damage |
− | | | + | |8||12||16||20||24||28||32||36||40||44 |
+ | |- | ||
+ | !align=left|Maximum Radial Magic Damage | ||
+ | |16||20||24||28||32||36||40||44||49||54 | ||
|- | |- | ||
!align=left|{{Warn|=+ AR Against Undead}} | !align=left|{{Warn|=+ AR Against Undead}} | ||
|100||150||200||250||300||350||400||450||500||550 | |100||150||200||250||300||350||400||450||500||550 | ||
|- | |- | ||
− | !align=left| | + | !align=left|{{Warn|=+% Damage to Undead}} |
− | + | |150||180||210||240||270||300||330||360||390||420 | |
− | | | ||
− | |||
− | | | ||
|} | |} | ||
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|10||10 2/3||11 1/3||12||12 2/3||13 1/3||14||14 2/3||15 1/3||16 | |10||10 2/3||11 1/3||12||12 2/3||13 1/3||14||14 2/3||15 1/3||16 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Radial Magic Damage |
− | | | + | |48||52||56||60||64||68||73||78||83||88 |
+ | |- | ||
+ | !align=left|Maximum Radial Magic Damage | ||
+ | |59||64||69||74||79||84||90||96||102||108 | ||
|- | |- | ||
!align=left|{{Warn|=+ AR Against Undead}} | !align=left|{{Warn|=+ AR Against Undead}} | ||
|600||650||700||750||800||850||900||950||1,000||1,050 | |600||650||700||750||800||850||900||950||1,000||1,050 | ||
|- | |- | ||
− | !align=left| | + | !align=left|{{Warn|=+% Damage to Undead}} |
− | + | |450||480||510||540||570||600||630||660||690||720 | |
− | | | ||
− | |||
− | | | ||
|} | |} | ||
Line 124: | Line 123: | ||
|16 2/3||17 1/3||18||18 2/3||19 1/3||20||20 2/3||21 1/3||22||22 2/3 | |16 2/3||17 1/3||18||18 2/3||19 1/3||20||20 2/3||21 1/3||22||22 2/3 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Radial Magic Damage |
− | | | + | |93||98||103||108||113||118||123||128||134||140 |
+ | |- | ||
+ | !align=left|Maximum Radial Magic Damage | ||
+ | |114||120||126||132||138||144||150||156||163||170 | ||
|- | |- | ||
!align=left|{{Warn|=+ AR Against Undead}} | !align=left|{{Warn|=+ AR Against Undead}} | ||
|1,100||1,150||1,200||1,250||1,300||1,350||1,400||1,450||1,500||1,550 | |1,100||1,150||1,200||1,250||1,300||1,350||1,400||1,450||1,500||1,550 | ||
|- | |- | ||
− | !align=left| | + | !align=left|{{Warn|=+% Damage to Undead}} |
− | + | |750||780||810||840||870||900||930||960||990||1,020 | |
− | | | ||
− | |||
− | | | ||
|} | |} | ||
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|23 1/3||24||24 2/3||25 1/3||26||26 2/3||27 1/3||28||28 2/3||29 1/3 | |23 1/3||24||24 2/3||25 1/3||26||26 2/3||27 1/3||28||28 2/3||29 1/3 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Radial Magic Damage |
− | | | + | |146||152||158||164||170||176||182||188||194||200 |
+ | |- | ||
+ | !align=left|Maximum Radial Magic Damage | ||
+ | |177||184||191||198||205||212||219||226||233||240 | ||
|- | |- | ||
!align=left|{{Warn|=+ AR Against Undead}} | !align=left|{{Warn|=+ AR Against Undead}} | ||
|1,600||1,650||1,700||1,750||1,800||1,850||1,900||1,950||2,000||2,050 | |1,600||1,650||1,700||1,750||1,800||1,850||1,900||1,950||2,000||2,050 | ||
|- | |- | ||
− | !align=left| | + | !align=left|{{Warn|=+% Damage to Undead}} |
− | | | + | |1,050||1,080||1,110||1,140||1,170||1,200||1,230||1,260||1,290||1,320 |
− | |||
− | |||
− | |||
|} | |} | ||
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|30||30 2/3||31 1/3||32||32 2/3||33 1/3||34||34 2/3||35 1/3||36 | |30||30 2/3||31 1/3||32||32 2/3||33 1/3||34||34 2/3||35 1/3||36 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Radial Magic Damage |
− | | | + | |206||212||218||224||230||236||242||248||254||260 |
+ | |- | ||
+ | !align=left|Maximum Radial Magic Damage | ||
+ | |247||254||261||268||275||282||289||296||303||310 | ||
|- | |- | ||
!align=left|{{Warn|=+ AR Against Undead}} | !align=left|{{Warn|=+ AR Against Undead}} | ||
|2,100||2,150||2,200||2,250||2,300||2,350||2,400||2,450||2,500||2,550 | |2,100||2,150||2,200||2,250||2,300||2,350||2,400||2,450||2,500||2,550 | ||
|- | |- | ||
− | !align=left| | + | !align=left|{{Warn|=+% Damage to Undead}} |
− | + | |1,350||1,380||1,410||1,440||1,470||1,500||1,530||1,560||1,590||1,620 | |
− | | | ||
− | |||
− | | | ||
|} | |} | ||
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|36 2/3||37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3||42||42 2/3 | |36 2/3||37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3||42||42 2/3 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Radial Magic Damage |
− | | | + | |266||272||278||284||290||296||302||308||314||320 |
+ | |- | ||
+ | !align=left|Maximum Radial Magic Damage | ||
+ | |317||324||331||338||345||352||359||366||373||380 | ||
|- | |- | ||
!align=left|{{Warn|=+ AR Against Undead}} | !align=left|{{Warn|=+ AR Against Undead}} | ||
|2,600||2,650||2,700||2,750||2,800||2,850||2,900||2,950||3,000||3,050 | |2,600||2,650||2,700||2,750||2,800||2,850||2,900||2,950||3,000||3,050 | ||
|- | |- | ||
− | !align=left| | + | !align=left|{{Warn|=+% Damage to Undead}} |
− | + | |1,650||1,680||1,710||1,740||1,770||1,800||1,830||1,860||1,890||1,920 | |
− | | | ||
− | |||
− | | | ||
|} | |} | ||
<br> | <br> |
Revision as of 15:52, 4 July 2012
This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.
Detail
SourceSkill bonus
Aura When Equipped
Levels 1-60
Reference
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