Difference between revisions of "Summon Resist"
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*Does not apply to [[Revive]]d or other class [[pet]]s summoned by the [[Necromancer]]. | *Does not apply to [[Revive]]d or other class [[pet]]s summoned by the [[Necromancer]]. | ||
*Resist +% is set at the time of summoning: increasing or decreasing skill level after summoning has no effect. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77917&view=findpost&p=863283] | *Resist +% is set at the time of summoning: increasing or decreasing skill level after summoning has no effect. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77917&view=findpost&p=863283] | ||
− | *Resist +% may result in units becoming [[immune]] (Resist >99%), | + | *Resist +% may result in units becoming [[immune]] (Resist >99%). {{Warn|=This is not displayed}}. |
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+ | [[File:Summon Resist.png|center|thumb|800px|A [[Clay Golem (skill)|Clay Golem]]'s Cold Resist +50% and CR +50% from level 6 Summon Resist result in it becoming [[Immune to Cold]], neither taking damage nor being chilled by [[Skeleton Mage|Bone Mage]] ice bolts even though this immunity is not displayed. However, a [[Spirit Wolf]] summoned using a [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does not add to its CR +85%.]] | ||
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Revision as of 14:16, 19 July 2012
Powerful heat, freezing cold and intense electrical attacks can take a serious toll on the bound servants of any Necromancer. By developing this skill, a Necromancer can permeate his summoned minions with a protective energy that strengthens their protection to the natural and mystical elements alike.
Detail
SourceSkill bonus
Levels 1-60
Reference
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