Difference between revisions of "Psychic Hammer"
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|Mana=(0.25*slvl) + 3.75 | |Mana=(0.25*slvl) + 3.75 | ||
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
|LB=No}} | |LB=No}} | ||
{{U|=By utilizing her intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards.}} | {{U|=By utilizing her intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards.}} | ||
− | == | + | ==Detail== |
− | + | {{Skill}} | |
− | + | |- | |
− | + | !align=left|Minimum Physical Damage | |
− | {{ | + | |slvl||(1.5*slvl) - 4{{0|.0}}||(2{{0|.0}}*slvl) - 12{{0|.0}}||(2.5*slvl) - 23{{0|.0}}||(3{{0|.0}}*slvl) - 37{{0|.0}} |
+ | |- | ||
+ | !align=left|Maximum Physical Damage | ||
+ | |(1.5*slvl) + 1.5||(2{{0|.0}}*slvl) - 2.5||(2.5*slvl) - 10.5||(3{{0|.0}}*slvl) - 21.5||(3.5*slvl) - 35.5 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum [[Magic Damage]] |
− | | | + | |slvl||(1.5*slvl) - 4{{0|.0}}||(2{{0|.0}}*slvl) - 12{{0|.0}}||(2.5*slvl) - 23{{0|.0}}||(3{{0|.0}}*slvl) - 37{{0|.0}} |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Magic Damage |
− | | | + | |(1.5*slvl) + 1.5||(2{{0|.0}}*slvl) - 2.5||(2.5*slvl) - 10.5||(3{{0|.0}}*slvl) - 21.5||(3.5*slvl) - 35.5 |
|} | |} | ||
− | {{ | + | {{Stat}} |
|- | |- | ||
− | !align=left| | + | !align=left|% Knockback [[Champion]] or [[Unique (monster)|Unique]] |
− | + | |min(50 + [50 * [ (110*slvl) / (slvl+6) ] / 100] , 100) | |
|- | |- | ||
− | !align=left| | + | !align=left|% Knockback [[Boss]] or Player |
− | + | |min(25 + [74 * [ (110*slvl) / (slvl+6) ] / 100] , 99) | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | *If target is not selected, | + | *If target is not selected, one is sought within 5 1/3 yard [[radius]] of cursor and that closest to it is targeted. If there is no target then it is not cast (unlike [[Mind Blast]], which always is). Trying to cast it at edge of visible screen can thus be used to scout for targets beyond its edge. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=61343&view=findpost&p=776446] |
− | *Always | + | *Always knocks back any eligible normal or minion monster, away from the [[Assassin]], '''not''' the cursor. |
− | *Chance to knock back players and eligible Champion, Unique, Super Unique and boss monsters varies depending on skill level. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=885017] | + | *Chance to knock back players and eligible Champion, Unique, [[Super Unique]] and boss monsters varies depending on skill level. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=885017] |
*[[Cast rate]] | *[[Cast rate]] | ||
+ | |||
+ | |||
+ | [[File:Psychic Hammer.png|center|frame|Casting at Assassin's feet can keep back multiple targets: when the closest is knocked back, another becomes closer and is targeted in turn. This tactic is best used in bottlenecks, becoming more effective when target [[velocity|movement speed]] and [[attack rate]] are reduced, after laying [[traps]] to kill. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=61343&view=findpost&p=776446] ]] | ||
<br> | <br> | ||
==Source== | ==Source== | ||
− | |||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Psychic Hammer (Assassin Only) can spawn on ilvl <25 Exceptional and Elite | + | *+(1-3) Psychic Hammer ([[Assassin]] Only) can spawn on ilvl <25 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher). |
<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | + | *Damage values are for physical and magic damage separately: since they are identical, double for total damage before [[resistance]]. | |
− | |||
− | |||
− | *Damage values are for physical and magic damage separately: since they are identical, double for total damage before | ||
{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |4||4.25||4.5||4.75||5||5.25||5.5||5.75||6||6.25 |
− | |||
− | |||
− | |||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Damage |
|1||2{{0|.0}}||3||4{{0|.0}}||5||6{{0|.0}}||7||8{{0|.0}}||9.5||11{{0|.0}} | |1||2{{0|.0}}||3||4{{0|.0}}||5||6{{0|.0}}||7||8{{0|.0}}||9.5||11{{0|.0}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Damage |
|3||4.5||6||7.5||9||10.5||12||13.5||15.5||17.5 | |3||4.5||6||7.5||9||10.5||12||13.5||15.5||17.5 | ||
|- | |- | ||
− | !align=left| | + | !align=left|% Knockback Champion or Unique |
− | | | + | |57||63||68||72||75||77||79||81||83||84 |
+ | |- | ||
+ | !align=left|% Knockback Boss or Player | ||
+ | |36||44||51||57||62||65||68||70||73||75 | ||
|} | |} | ||
Line 87: | Line 83: | ||
{{Levels 11-20}} | {{Levels 11-20}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |6.5||6.75||7||7.25||7.5||7.75||8||8.25||8.5||8.75 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Damage |
− | |||
− | |||
− | |||
|12.5||14{{0|.0}}||15.5||17{{0|.0}}||18.5||20{{0|.0}}||22||24{{0|.0}}||26||28{{0|.0}} | |12.5||14{{0|.0}}||15.5||17{{0|.0}}||18.5||20{{0|.0}}||22||24{{0|.0}}||26||28{{0|.0}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Damage |
|19.5||21.5||23.5||25.5||27.5||29.5||32||34.5||37||39.5 | |19.5||21.5||23.5||25.5||27.5||29.5||32||34.5||37||39.5 | ||
|- | |- | ||
− | !align=left| | + | !align=left|% Knockback Champion or Unique |
− | | | + | |85||86||87||88||89||90||90||91||91||92 |
+ | |- | ||
+ | !align=left|% Knockback Boss or Player | ||
+ | |77||79||80||81||82||84||84||85||86||87 | ||
|} | |} | ||
Line 106: | Line 102: | ||
{{Levels 21-30}} | {{Levels 21-30}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |9||9.25||9.5||9.75||10||10.25||10.5||10.75||11||11.25 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Damage |
− | |||
− | |||
− | |||
|30||32{{0|.0}}||34.5||37{{0|.0}}||39.5||42{{0|.0}}||44.5||47{{0|.0}}||50||53{{0|.0}} | |30||32{{0|.0}}||34.5||37{{0|.0}}||39.5||42{{0|.0}}||44.5||47{{0|.0}}||50||53{{0|.0}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Damage |
|42||44.5||47.5||50.5||53.5||56.5||59.5||62.5||66||69.5 | |42||44.5||47.5||50.5||53.5||56.5||59.5||62.5||66||69.5 | ||
|- | |- | ||
− | !align=left| | + | !align=left|% Knockback Champion or Unique |
− | | | + | |92||93||93||94||94||94||95||95||95||95 |
+ | |- | ||
+ | !align=left|% Knockback Boss or Player | ||
+ | |87||88||89||90||90||90||91||91||92||92 | ||
|} | |} | ||
Line 125: | Line 121: | ||
{{Levels 31-40}} | {{Levels 31-40}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |11.5||11.75||12||12.25||12.5||12.75||13||13.25||13.5||13.75 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Damage |
− | |||
− | |||
− | |||
|56||59{{0|.0}}||62||65{{0|.0}}||68||71{{0|.0}}||74||77{{0|.0}}||80||83{{0|.0}} | |56||59{{0|.0}}||62||65{{0|.0}}||68||71{{0|.0}}||74||77{{0|.0}}||80||83{{0|.0}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Damage |
|73||76.5||80||83.5||87||90.5||94||97.5||101||104.5 | |73||76.5||80||83.5||87||90.5||94||97.5||101||104.5 | ||
|- | |- | ||
− | !align=left| | + | !align=left|% Knockback Champion or Unique |
− | | | + | |96||96||96||96||96||97||97||97||97||97 |
+ | |- | ||
+ | !align=left|% Knockback Boss or Player | ||
+ | |93||93||93||93||93||94||94||95||95||95 | ||
|} | |} | ||
Line 144: | Line 140: | ||
{{Levels 41-50}} | {{Levels 41-50}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |14||14.25||14.5||14.75||15||15.25||15.5||15.75||16||16.25 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Damage |
− | |||
− | |||
− | |||
|86||89{{0|.0}}||92||95{{0|.0}}||98||101{{0|.0}}||104||107{{0|.0}}||110||113{{0|.0}} | |86||89{{0|.0}}||92||95{{0|.0}}||98||101{{0|.0}}||104||107{{0|.0}}||110||113{{0|.0}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Damage |
|108||111.5||115||118.5||122||125.5||129||132.5||136||139.5 | |108||111.5||115||118.5||122||125.5||129||132.5||136||139.5 | ||
|- | |- | ||
− | !align=left| | + | !align=left|% Knockback Champion or Unique |
− | | | + | |97||98||98||98||98||98||98||98||99||99 |
+ | |- | ||
+ | !align=left|% Knockback Boss or Player | ||
+ | |95||96||96||96||96||96||96||96||97||97 | ||
|} | |} | ||
Line 163: | Line 159: | ||
{{Levels 51-60}} | {{Levels 51-60}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |16.5||16.75||17||17.25||17.5||17.75||18||18.25||18.5||18.75 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Damage |
− | |||
− | |||
− | |||
|116||119{{0|.0}}||122||125{{0|.0}}||128||131{{0|.0}}||134||137{{0|.0}}||140||143{{0|.0}} | |116||119{{0|.0}}||122||125{{0|.0}}||128||131{{0|.0}}||134||137{{0|.0}}||140||143{{0|.0}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Damage |
|143||146.5||150||153.5||157||160.5||164||167.5||171||174.5 | |143||146.5||150||153.5||157||160.5||164||167.5||171||174.5 | ||
|- | |- | ||
− | !align=left| | + | !align=left|% Knockback Champion or Unique |
− | | | + | |99||99||99||99||99||99||99||99||99||100 |
+ | |- | ||
+ | !align=left|% Knockback Boss or Player | ||
+ | |97||97||97||98||98||98||98||98||98||99 | ||
|} | |} | ||
<br> | <br> | ||
Line 182: | Line 178: | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-shadow.shtml Shadow Disciplines] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-shadow.shtml Shadow Disciplines] (Arreat Summit) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=61343 Strats, Tips, and Dirty Tricks] (Assassin Room) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion) |
Revision as of 18:31, 23 July 2012
By utilizing her intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards.
Detail
![]() Casting at Assassin's feet can keep back multiple targets: when the closest is knocked back, another becomes closer and is targeted in turn. This tactic is best used in bottlenecks, becoming more effective when target movement speed and attack rate are reduced, after laying traps to kill. [1]
SourceSkill bonus
Levels 1-60
Reference
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