Difference between revisions of "Dragon Flight"
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Onderduiker (talk | contribs) m (Added Damage + to modifiers which are not applied) |
Onderduiker (talk | contribs) (Added detail on kick damage calculation, image, references, other minor changes) |
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|Mana=15 | |Mana=15 | ||
|ANM=Yes | |ANM=Yes | ||
− | |WD=100% | + | |WD=No (100% boot and non-physical) |
|LB=Yes}} | |LB=Yes}} | ||
{{U|=After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.}} | {{U|=After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.}} | ||
− | == | + | ==Detail== |
{{Stat}} | {{Stat}} | ||
|- | |- | ||
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|- | |- | ||
!align=left|+[[% Attack Rating]] | !align=left|+[[% Attack Rating]] | ||
− | |35+(25*slvl) | + | |35 + (25*slvl) |
|- | |- | ||
!align=left|+[[% Damage]] | !align=left|+[[% Damage]] | ||
− | |75+(25*slvl) | + | |75 + (25*slvl) |
|- | |- | ||
!align=left|[[Delay]] (Seconds) | !align=left|[[Delay]] (Seconds) | ||
Line 33: | Line 33: | ||
− | * If target is not within range, kick animation is displayed but Assassin neither teleports to nor attacks target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84359&view=findpost&p=931167] | + | * If target is not within range, kick animation is displayed but [[Assassin]] neither teleports to nor attacks target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84359&view=findpost&p=931167] |
− | *Target does not need to be | + | *Target does not need to be selected: will still teleport to and attack unit within 5 1/3 yard [[radius]] of cursor. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84359&view=findpost&p=931167] |
+ | |||
+ | |||
+ | [[File:Dragon Flight.png|center|thumb|600px|Although [[Vampire|Ghoul Lord]] is within radius of cursor, it is not within range of the Assassin so animation displays but there is no teleport or damage (or delay). While there is another Ghoul Lord within radius of the Assassin, it is not selected and it is not within radius of the cursor.]] | ||
+ | |||
+ | |||
*Transports Assassin and dependent [[mercenary]] and [[pet]]s to target within line of sight. [[Mind Blast#Converts|Converts]] and [[Reanimate|Returned]] do not teleport with Assassin. | *Transports Assassin and dependent [[mercenary]] and [[pet]]s to target within line of sight. [[Mind Blast#Converts|Converts]] and [[Reanimate|Returned]] do not teleport with Assassin. | ||
− | *Useful for repositioning Assassin and | + | *Useful for repositioning Assassin and dependants, or escaping. |
+ | |||
+ | *{{Warn|=Applies weapon + [[Attack Rating]] of any kind, but this is not displayed by character screen.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84441&st=60#entry933311] | ||
*Applies [[boots (item type)|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and [[weapon speed]] determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used. | *Applies [[boots (item type)|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and [[weapon speed]] determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used. | ||
− | *[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] | + | *[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] calculates damage as outlined below: |
− | *Does not apply the following: | + | |
− | **Weapon | + | |
− | **+ [[Minimum Damage | + | :Total minimum damage = minimum base damage + minimum boot damage |
+ | |||
+ | :Total maximum damage = maximum base damage + maximum boot damage | ||
+ | |||
+ | |||
+ | *Base damage is always applied, even when [[Assassin]] is barefoot: | ||
+ | |||
+ | |||
+ | :Minimum base damage = ( ([[Strength]] + [[Dexterity]] - 20) / 4) * (100 + Skill Bonus) / 100 | ||
+ | |||
+ | :Maximum base damage = ( (Strength + Dexterity - 20) / 3) * (100 + Skill Bonus) / 100 | ||
+ | |||
+ | |||
+ | *Skill Bonus is +[[% Damage]] from Dragon Flight and [[Tiger Strike]]. When Assassin wears boots, boot damage added to base damage is calculated as follows: | ||
+ | |||
+ | |||
+ | :Minimum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100 | ||
+ | |||
+ | :Maximum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100 | ||
+ | |||
+ | |||
+ | *Strength Bonus is 120 for all boots, so +% Damage = [Strength * 1.2] (120/100) | ||
+ | *Damage is sum of +% Damage from the following sources: | ||
+ | **Skill Bonus (as above) | ||
+ | **Items other than weapons | ||
+ | **[[Aura]]s ([[Might]], [[Concentration]], [[Fanaticism]] and [[Heart of Wolverine]]) [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm] | ||
+ | |||
+ | |||
+ | *Does '''not''' apply the following: | ||
+ | **Weapon's [[Enhanced Damage]] | ||
+ | **+ [[Minimum Damage]] | ||
+ | **+ [[Maximum Damage]] | ||
**[[Damage +]] | **[[Damage +]] | ||
− | **+% [[Damage to Demons]] | + | **+% [[Damage to Demons]] |
+ | **+% [[Damage to Undead]] | ||
**[[Claw Mastery]] | **[[Claw Mastery]] | ||
− | **[[Critical Strike]] | + | **[[Critical Strike]] |
− | *{{Warn|=Applies | + | **[[Deadly Strike]] |
− | + | *{{Warn|=Applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.}} | |
*Can be used to release charges from the following skills: | *Can be used to release charges from the following skills: | ||
**Tiger Strike | **Tiger Strike | ||
− | **Fists of Fire | + | **[[Fists of Fire]] |
− | **Cobra Strike | + | **[[Cobra Strike]] |
− | **Claws of Thunder | + | **[[Claws of Thunder]] |
− | **Blades of Ice | + | **[[Blades of Ice]] |
− | **Phoenix Strike | + | **[[Phoenix Strike]] |
− | *Animation length is unaffected by [[velocity]], attack or [[cast rate]] modifiers: when attacking continuously | + | *Animation length is unaffected by [[velocity]], attack or [[cast rate]] modifiers of any kind: it always lasts 23 frames, teleporting in the tenth frame and attacking in the fifteenth. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554] However, due to its delay, when attacking continuously the interval between attacks is 34 frames (1.36 seconds). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84359&view=findpost&p=931148] |
<br> | <br> | ||
==Source== | ==Source== | ||
− | *[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[ | + | *[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[Shadow Master]] can also use Dragon Flight. |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Dragon Flight (Assassin Only) can spawn on ilvl >24 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher). | + | *+(1-3) Dragon Flight ([[Assassin]] Only) can spawn on ilvl >24 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher). |
<br> | <br> | ||
− | == | + | ==Levels 1-60== |
{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- | ||
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*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84359 Dragon Flight] (Assassin Room) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84359 Dragon Flight] (Assassin Room) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84441 The Assassin Class] (Assassin Room) | ||
+ | *Ilkori, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=62415 Guide to Kickers and Dancers] (Assassin Room) | ||
+ | *JRichard, [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm Kicking Basics] (Internet Archive) | ||
+ | *TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554 <nowiki>[FAQ]</nowiki> Bewegungs- und Animationsgeschwindigkeiten Teil 3: Sequenzanimationen] (inDiablo.de) |
Revision as of 18:56, 24 July 2012
After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.
Detail
Source
Skill bonus
Levels 1-60
Reference
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